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  1. Hi to everyone, I only wrote sometimes on the forum, but only today I start to read and write constantly. I bought yesterday the registration code for Avadon and these are my impressions and beginning ideas. What I Like of the game... Cultures and Background Lynaeus lands, like other games by Jeff, convinced me. I love big, huge games with deep Codex (like Skyrim) to read in order to relaxing me between every quests and to knowing better the game's world. I found that well done and the cultures, characters and territories. Simply character system What i learned from p&p rpgs is that the system must help to support the story and not to complicating the player's life with statistics, numbers and other DM things. In my opinion, the skill tree is a balance choice between customization wishes of hardcore gamers and newbies\casual gamers who begin for the first time a CRPG. It permits to following the PC growth easily and fast. Interesting and immersive storyline Great and long storyline is what I have always searched in a crpg and Avadon is long and complex, but non resulting boring or tiring. A lots of quests and mutiple choices Secondary quests and multiple moral\pratical choices are the backbone of every roleplaying game, and ther're a lot here. Balance Difficulty Not too hard, not too easy: factible and not stressing challenge. What I Don't like of the game: The NPCs From what I've been playing actually, maybe it is a personal feeling, many times the non-playing characters aren't charaterized very well (example Heart Miranda, Jennel or Red Beard). From primary npcs I expect deeper feelings, unique personality and psycological level. Lockpicks I think that the lockpick system isn't very realistic. Lockpicks are common and cheap instruments to open doors and cab be buyed everywhere, so i don't understand why I have to pay 96 gold (an example) for a little trick. Second, how i can open a door depends from the ability of the thief, not the numbers of lockpicks I have to spend, isn't?
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