Search the Community
Showing results for tags 'ending'.
Found 2 results
Obviously spoilers ahead in this thread The best part of Geneforge games to me is seeing your character grow from a pathetic whelp to a one man (several creature) army smasher. The second best part is the wide variety of endings in each game impacted by your choices throughout the game. What are some of your most and least favorites? Bonus points if one of your least favorite endings is a “good” one. My favorite ending by far is from the original Geneforge when you 1. Use the Geneforge 2. Kill both “bosses” 3. Destroy the Geneforge Which essentially boils down to you becoming an emperor of your own fiefdom with super powerful creations supporting your mini independent state. The loyalist, but canister abusing, ending in G2 evokes similar emotions, especially when the guardian frees you and you become a trusted, powerful agent of the shapers despite having been shaped yourself. Perhaps my least favorite is any of the rebel endings from G4. It just feels like I’m making the world a worse place unleashing the unbound, which is certainly an interesting moral quandary but one I am firmly against. I can’t find myself feeling good about it. What are some of yours?
G2 - Cheat codes to set ending flags
kzero posted a topic in Geneforge Series - Original SeriesAfter searching on these forums and finding the cheat code to set my canister usage in Geneforge 2, I compiled the following additional codes for other flags that seem to affect the ending (mainly to see the ending text if I didn't find Shanti). Bring up the cheat console with Shift-D and enter "sdf x y z" without quotes, where x and y are flag indices and z is the value as respectively described under each description below. I.e., "sdf 100 7 0" to set canister usage to zero. === Warning 1: Make a back-up of your saved game. I didn't test everything and immediately left the valley after cheating, without continuing the game with the cheats. Warning 2: Spoilers below. === === Edit: The above are all the flags that I've found that seem to affect the ending text (unless otherwise noted). For others, it's easy enough to search for get_flag or set_flag or sdf within the script files anyway.