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Found 7 results

  1. I'm playing ASR and springing traps more often than disarming them despite my Nephilim having nimble fingers, a maximum dexterity, a maximum trap skill, and helpful equipment. Are the help files missing something? Should she be a higher level or smarter or stronger or something?
  2. There's one of those white dots on the north bank of the river north of Liam (on the same map as Liam). I've tried everything I can think of, but I can't reach it. It's completely surrounded by river and trees. How do I get to it?
  3. Hi! I just installed Blade of Exile on windows 3.1 using DosBox and my mouse is flickering. Did by any chance someone had the same issue (maybe a long time ago!)? Thanks a lot!
  4. Hi! I'm ADoS, a long-time Blades of Exile player and designer. I'm helping Celtic Minstrel with the development of the Open Blades of Exile project. Specifically, he does all the programming, creative direction, decision making, project maintenance, etc. (the hard part) and I do testing of various kinds, troubleshooting, some graphics work, provide suggestions and ideas, and assorted other miscellany that doesn't involve programming (I don't know how). Blades of Exile, for those who don't know, is a small software suite that allows you to design and share your own adventures in the game en
  5. Porting of objects (creatures, terrain and items) is based upon the conversion tables. Said tables envisage no customization of any object. This is not helpful when the best scenarios feature a lot of customization of objects. Currently the tables are hard-coded, written into the Editor program itself. They are found in the header file Bl A Fileio.h. Porting a heavily customized scenario requires the ability to alter the header file and then compile the program, something not everyone will be familiar with. Two approaches are possible here: (1) tables are no longer written into the p
  6. What is the most powerful spell in BoE in your opinion and why? Please try to vote in the poll. It isn't hard, and can give me an overview of this stuff while your posts give me a good analysis. I can tell right now that the BoE community is extremely small.
  7. With the help of Tridash, I was able to get CBoE compiled for 64-bit windows! Probably not too much in the way of a point, but native 64-bit binaries for a game released in 1997 isn't too bad I dinked around and didn't notice any errors, but it's best to be considered experimental. Download the game (with 64-bit boesounds) here. Next up: Getting ScenEdit and CharEdit to compile at all on my new system :|
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