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Found 1 result

  1. Porting of objects (creatures, terrain and items) is based upon the conversion tables. Said tables envisage no customization of any object. This is not helpful when the best scenarios feature a lot of customization of objects. Currently the tables are hard-coded, written into the Editor program itself. They are found in the header file Bl A Fileio.h. Porting a heavily customized scenario requires the ability to alter the header file and then compile the program, something not everyone will be familiar with. Two approaches are possible here: (1) tables are no longer written into the p
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