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Found 12 results

  1. First off, I didn't know what to call this thread because I have a few questions, so I figured I'd name it after the most important question: Should I get the Firesteel Greaves for a little more spell power, or the Black Iron Greaves for more initiative. I don't plan on leveling dex at all but I want to be able to act before all enemies. Will this be possible without the black iron greaves, or will I need to get them to act before all my enemies? The rest of my questions will be listed below to keep this post somewhat organized. Can I still join the Trakovites if I told Agent Michel
  2. I just wanna preface this by saying... It has been a long time since I heard of the game/played. Like, so long ago that I was a clueless kid that didn't really understand games in general. I don't know what caused this to pop up in my head again, but from what little I can remember, I'm interested in trying to give it a real able-minded playthrough. All I know about the game is I never got that far, and it seemed difficult. From what I've been reading, that latter bit seems pretty accurate. I can say that I'm pretty sure I'd like to give Shaper a try, though if I beat the game as that, I'm
  3. Presumably Jeff must have an Editor for every game he makes, unless he has a 4-digit IQ and does not need one. All he has to do is release the Editor, and maybe its source code too. Jeff could release the Editor as a companion to Geneforge 5. It would use the calls and features of G5. Documentation is apparently not his thing, we could build upon his notes. Alint would need to be updated for the Geneforge world, that is presumably not too hard. I just looked at a G4 script, it was quite intelligible to anyone familiar with BoA. Actual Blades of Geneforge scenarios would not need to be c
  4. The Warrior and Guardians mod: I made this mod is for Warriors and Guardians and incorporates elements of the "Artifact Batons" mod by Gameman as well as a completely new zone. Gameman and myself have tested the whole thing and theKian has kindly betatested parts of it. After certain Rebel missions you can request to be made Captain of the Rebellion and be given a base to command. For Shaper-minded individuals, you'll be given the chance to betray the Rebellion if you so choose. This mod is designed only for Guardians and Warriors! Using a different class would be pr
  5. Spiderweb needs to recreate geneforge with console support and make it look like diablo 3 where instead of skills you can shape your creations in the quick bar.. thoughts?
  6. Part 2 link. Useful information: Ability and stat ID list Welcome to my Geneforge modding tutorial. In this, we will be focusing on modding Geneforge 5, but the same principles underlying this apply to the entire series. Despite the minor differences between the definitions files and scripts of older and newer games, you can still apply this modding knowledge to older games (especially Geneforge 4, which is nearly identical to Geneforge 5 in terms of design and mechanics). Zone Script Editing: In each game's scripts folder, a zone has two separate scripts: t
  7. So its official, the new Spiderweb Software newsletter's news on future plans now that Avernum 3: ruined world is completed makes it pretty clear that no, Jeff won't be working on Geneforge rewrite/remakes quite yet. "We are working on a whole new game world, and we’re hoping to announce it soon. It is even possible that we will do our first Kickstarter". Gotta say, I for one am pretty disappointed that we won't be seeing a geneforge remake in the near future. How do you all feel? do you think the geneforge series dosen't need a remake just yet or are you still holding your
  8. I hope this hasn’t been answered elsewhere already, if it has I haven’t been able to find it. I think there’s a glitch in Quessa-Uss. After Greta asked me to investigate what had been brought down from Northforge, I killed the Unbound prototype instead of bringing it under control. Now the southern doors remain locked, the control panel won’t open the north doors, and I’m completely stuck in this lab, unable to return to Greta. If I’m missing something, I’d greatly appreciate some direction. thanks all. Loving these games.
  9. Hello there, This is a post where I'll be showing you guys my current progress on the content I've been poking around with for Descent: Journeys in the Dark Second Edition. I have no idea if there are people around here who does play Descent, but I thought, why not check. In case there is, I'd love some feedback about it, since other than myself, I pretty much just have my two brothers that I play Descent with. If you have not played it and do like board games, I'd definitely recommend it since the combat system reminds a lot of the Spiderweb games, but as they might have been in boa
  10. Welcome to the Arena modification for Geneforge 5. As the name of the mod implies, this is a mod where you pit your character against an assortment of enemies. The Arena mod, while fun, is not a full gameplay mod. There are no quests, there are no deep NPCs etc. It started as an effort to test the various changes I make as I work on the "Total Conversion Mod". However, new battle scripts and changes in items and creations give this mod an air of freshness. The premise of this mod, is that your character is in a dream. It requires you to start a new game. You start
  11. Does anyone think that a move based in the Geneforge series would be nice to see? Either based on parts of the game's story or like an independent story based in it's universe?
  12. Just curious, does anyone know anything about the development team responsible for the original Geneforge game? I don't necessarily need names, just the amount of people who worked on it.
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