Jump to content

Search the Community

Showing results for tags 'Android'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Spiderweb’s General Boards
    • General
    • Tech Support
    • Announcements
  • Spiderweb’s Game Boards
    • Geneforge 1 - Mutagen
    • Queen's Wish: The Conqueror
    • Avernum Trilogy (2011-2018 remake versions)
    • Avadon Series
    • Second Avernum Trilogy
    • Geneforge Series
    • Avernum Trilogy (2000-2002 original versions)
    • Nethergate and Nethergate: Resurrection
    • Blades of Avernum
    • Blades of Avernum Editor
    • Blades of Exile
    • The Exile Trilogy

Blogs

  • One day, I'll have a techno band.
  • Crystal Souls
  • Jewels of the Mind
  • Avernum RP — Knights of Old Avernum
  • Masala of Life
  • Zummi's Blog
  • Aʀᴀɴ௵ᴄᴀʏᴛᴀʀ
  • After the Gold Rush
  • feilangxiao's Blog
  • Tales from Lynaeus
  • Dying Light
  • BJearles' Blog
  • The Life and Times of Dr. Alorael
  • Ir the Great's Blog
  • Tgiiif_2004's Blog
  • Tevildo's Blog
  • wenyue's Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


ICQ


Yahoo


Jabber


Skype


Website URL


Location


Real Name


Favorite Games


Interests

Found 8 results

  1. Hello to everyone, first of all, thank you for this incredible crafted game. The problem is that i'm no longer able to play it in my android marshmallow 6.0 device. I used to play it without any problems in a KitKat device. The reason is crash at start up. The device is brand new and made a clean instalation without any savegames etc. Thanks you for your response
  2. I keep hearing that Avadon 2 won't be coming to Android but nobody ever says why. The last 2 Spiderweb games came out for Android and I love them in that format. No, I don't plan to buy an Ipad, and yes, Im ok with waiting longer for release, I just want to know if there's some hope!
  3. Hi, I first learnt about Avadon over a year ago and from the start I was intrigued, what looked like an old style rpg I could really get into. I was really excited to play this and have it as a travel game I could play while heading to work via train. In December last year I purchased my first tablet, a Google Nexus 10. I thought that this was the time, I could now grab Avadon and play it on my ride to work. I thought I would get the demo just to check it out and then purchase soon after. However once I tryed out the demo I found that the UI was extremely small and almost impossible to use. Avadon was relatively new to android so I sent off an email about my issue and quickly recieved a response, stating that they were aware of the issue and a fix was soon to come. I have waited patiently for this fix, it was mentioned in the email that the fix would be released in February and I would be contacted when it was released. February came and went and I had no response. So I sent off another email and I have yet to receive a response. I then hear of Avernum being released for Android, so I quickly check the forums and find that it also suffers from the same issue. Poor ui for Hi-res tablets. I want to know several things, has the UI issue been fixed for Hi-res tablets such as my Nexus 10 for Avadon just without any indication? Does Avernum escape from the pit have a suitably sized UI for the hi-res tablet? Is there still the possibility of a fix for either of these? Thankyou, Spawneh (James)
  4. Trevel

    Which to play

    I have all the Spiderweb games. I believe I've actually bought them multiple times, because I enjoy the games -- however, I've only REALLY gotten into playing them on my tablet. (So hopefully there'll be a Humble Bundle android release for Avadon 2, along with the others). The games really come to life on the tablet, I've found. However, since I have the other games, and since beating Avadon and Escape The Pit has whetted my appetite for Spiderweb games, I'm thinking of trying them again. (Since I own them all, and many of them twice.) So. I'm not going to play the rest of the first Avernum trilogy, since it's in the midst of an update that should end with it on my tablet (I hope!)... which is my preferred way of playing, but that leaves me with the question of which game to play next. Avernum 4? Geneforge 2? Perhaps I should hop straight to Geneforge 5 or Avernum 6 since I've already been "spoiled" by the modern conveniences... Any suggestions?
  5. Hi. I'm sitting here with a cup of tea and my tablet and enjoying your game immensely. However, as a dyslectic I feel it could give me a lot more if it was integrated with Android's "text to speech" function. This should in theory not require too many lines of code. But having worked with software I know that seemingly simple tasks can be quite difficult. Another common issue with text to speech is that a lot of people, especially people who are used to reading a lot, say that they can't stand the sound of text to speech voices. But for us dyslectics it's a good alternative. There are even some pretty good ones in the android store. "SVOX classic" is one of my favorites.
  6. I have purchased A:EftP for my android tablet the day it was launched and, other than the issue I am about to explain, it has worked relatively flawlessly. My problem is this, the game crashes every time combat ends with a special event dialogue, like with the bandit toll near the bat cave and the goblin encounter north of Fort Avernum. These dialogues work fine when in a town or dungeon, but in overworld combat it seems to freeze the game up and I am forced to close it and reload from an earlier save; waiting does nothing. This happens with every overworld instance that ends with a special encounter dialogue at the end of combat, and it is problematic. Is there anything that can be done on my end, or should I simply wait for some sort of a patch?
  7. Let me first bid everyone a big hello! This is my first time posting here so please excuse any mistakes (English is my second laguage) or misunderstandings I might have about the game and everything surrounding it. "Coincidentally", Avadon is also the first game from Spiderweb that I have played. To be fair, I probably never would have played the game were it not for the Humble Bundle which featured Avadon The Black Fortress as one of its titles. The reason why I joined this forum was to express my opinion about this game and (mostly) give some hopefully constructive criticism and review. Next thing important thing to consider is: I played the game (on normal) on my tablet so my impressions are a reflection of that version and not the PC. I am not a gaming journalist so my reviewing skills aren't particularly great, but I will try my best to give a good opinion from a perspective of a somewhat casual gamer that loves turn based and rpg games. Graphics: To me, the first thing I see in a rpg are the graphics. This is one of the biggest factors by which I decide whether I want to play (but not necessarily like) a game or not. I grew up to love the Diablo 2 and Divine Divinity-kind-of look the most over the years, with its beautiful 2d environments and characters so that kind of games always have a soft spot in my heart. That being said, I have to be frank about Avadon. I immediately felt the game to be rather unpleasant to my eyes. Apart from the character portraits the game looked pretty bleak and monotone and the locations almost all the time seemed too similar to each other. The character design also deserves criticism. There is little diversity and imagination that was put into the look and feel of the humanoids and monsters. Particularly disappointing were the dragons (which were described as monstrous and incredibly strong creatures) which looked nothing more than big lions with wings. The same can be said of the titans. The rest of the monsters were usually smaller wolves, spiders and lizards, which to me were all pretty unimpressive and gave me (especially the lizards and spiders) very little satisfaction when I was slaughtering them on by one. Maybe Spiderweb Soft wants you to start loathing killing all those poor spiders since they feel sorry for them on a deeper ontological level Enough with the bad jokes! Considering the game is predominantly a hack and slash experince (admit it!) all the graphical shortcomings make it even less satisfying. Funny fact: Once I even encountered a female character that was used for a male speaker of the text, which made me chuckle a bit he he he. The character animation is barely existent so I cannot comment a lot here, but I did not get an impression that the game lacked something fundamental with poor animation. It really wasn't such an important factor, but it would've been nicer to have more fluid animation, especially the way of walking, but I'm nitpicking here. Score: 4\10 Gameplay: This is the core of the game and unlike the graphics is actually important when deciding wether this is a good, mediocre or bad game. The first thing that really deserves criticism is the movement. Playing on a tablet can sometimes be a pain in the ass. Moving through the map is basically moving screen to screen. This means when you move to the edge of a screen, the view "jumps" to the next visible area. Moving forward is therefore achieved through constant tapping the edge of the screen. The whole thing is very jagged and annoying. You cannot hold your finger at the edge of the screen and let your main character keep running in that direction. Nope, you gotta keep tapping, keep tapping it. I think the easiest way to solve this problem would be to implement autoscrolling. Yeah, there is no autoscrolling in Avadon (as far as I noticed). The most effective way to move forward that I managed to find was to make (oxymoron) a manual autoscroll by tapping on the destination I wanted my party to go and then quickly pressing my finger on the screen and pulling the view in the said direction before the main character reached the edge of the screen (to prevent the extremely annoying screen jump). When I did this fast enough it made the moving was actually relatively smooth. Of course this routine gets tiring since you're working your fingers way too much just to get from one side of the map to the other. When you've actually explored the map you are able to tap the destination on your minimap and your party finds the way automatically, so at least this makes backtracing a little less discomforting (your fingers and wrist will thank you). Another thing that would need a better solution would also be the minimap. The button to expand the mini map into the complete map is too small and it is actually put on top of the mini map. Half the time I wanted to expand the mini map by tapping the "Expand" button, but I ended up failing, because I would miss it by a hair and the screen would move to the minimap's location I tapped by accident (that would be to the lower left corner). The whole problem could be handled better by either moving the expand button next to the minimap or making the button a bit bigger. Also I wouldn't mind if the map had a few extra functions, like similar with minimap to be able to move to the the tapped location on the map. Another thing that would've been nice is having the option of making notes on the map, which would help a lot with those numerous FedEx quests. Another thing I ended up being annoyed with was switching from melee to ranged during and after combat. The buttons are small and put in the lower left corner which makes it discomforting to keep pressing. (I'm stretching this a bit, but I think there could've been a more dynamic solution for tablet users) Abot the character system, while not being a fan of D&D, I found it to be ok. You have the basic classes with their own specialities which I think I don't need to point out. Although I would say that the level cap could've been pointed out eariler in the game, so that as a casual gamer I would be able to invest into the skill tree with a bit more tact. Because I was spending points liberally, since I didn't expect a level 30 cap, I ended up not getting the top skill I was striving for since the middle of the game. And another thing that was a bit unclear were the bonus points to skills that you receive through special items. It took me a while to figure out that the bonus wasn't calculated into the number on the skill tree, but there was a little +1 on top of the number (that was me being silly). Another thing I missed was the ability to save points for later. The game forced you to spend all your upgrade points immediately when you leveled up. This was a bit problematic for me at the start, because I was completely unfamiliar with the game's design and I couldn't wait upgrading until I learned more about it (like most other rgps allow). Another thing that could've been introduced a bit more were the basic stats. I still don't how exactly does +1 of, let's say, Dexterity affect my character. I did not feel it to be rather significant (or maybe it makes more difference on Hard and Torment) on Normal. This meant that the items I received usually didn't feel much different with one another. Be it +5% resistance, or +1 strength, etc. Even in the last parts of the game the items didn't become much stronger or unique. More than half the game I "struggled" with mediocre equipment which I ended up using almost to the end since there were really few items that topped them. Most of the time the item would just have a different "buff". Why did I use " " there? Because I really don't consider "-10% to ability respawn" something worthy of a top item. What does this even do? That instead in 8 turns my ability would return in 7.5 or 7 if I'm lucky? By that time the fight would've either been long over or I would've used one of the (quite numerous) items to recharge my abilities. This made items like these useless to me (maybe I'm playing it wrong, but this was my experience). The same goes for many other blessings and curses. Never in the game did I feel like I obtained any extraordinary item (im wondering if this is a D&D thing, since I remember feeling similarly when I played the Baldur's Gate series.... nope, Chronicles of Aethra did it perfectly and the game is a closer relative to Avadon than BG, so maybe not!). The thing that was annoying to me as a casual gamer was that I had no idea how resistant my character was against mind effects or magical, melee or other attacks. I could equip an armor that gave me let's say 5% resistance to hostile effects and then I would cross my fingers and hope that nothing hit me. I still have no idea what "hostile effects" even are and how much those 5% would even matter in the end (the game chronically needs better descriptions). I believe that these things should've been made much clearer in the character window (with a comulative statistics for each character, e.g. 20% resistance to melee, 30 % resistance to magic attack, etc.). I also felt that the Shaman and partly the Wizard had much less dedicated weapons compared to the Blademaster. Blademaster could effectivly use swords, bows, spears (+ armor) and also have a similar number of attack abilities and chants as the other classes. I think the balance here could've been a bit better (strictly speaking about items, not the total damage dealt by each class). I'm glad I chose the Blademaster The combat is mostly done well, though I wonder about the choice to make a character "stopped" after moving around enemies. This on one hand is a logical thing and helps to keep your casters on a safe distance and force you to make use of special abilities and strategy more, but on the other hand it makes fights slower and less dynamic. In the end it is a design desicion that I don't want to mark as good or bad. Score: 6\10 Story and quests A good point for Avadon is that it is never afraid to show you a wall of text. This is good since it is able to tell a lot more than your avarage hack&slash rpg. Personally, I quite liked the basic concepts: e.g. Avadon, the great keeper of peace, then the outer provinces, dragons, treason, etc. There is however something I did not like. As much as I would like to love all the shades of morality in this game, it just didn't convince me entirely. No matter what you did in this game, it was (almost) never truly good or truly evil. You could never go out to do something heroic just for the sake of it and ask nothing in return (ok, a few quests gave you that option, but they were few and insignificant), or on the other hand even when you chose to kill someone it did not really qualify strictly as evil when you look at it from the geopolitical point of view that the game is trying to show. Who is actually the bad guy here? Who is the good guy ? I didn't find that answer and to be honest, nobody was particularly positive. Not the farlanders with their deceptions, murders, trickery, but also not Avadon led by Redbeard, who is nothing more than a power-hungry megalomaniac, who kills everyone who oppose him, tortures and enslaves his enemies, sentences whole villages to death because of the errors their leaders have made, supports murder when it suits his needs all in the name of peace. The quality of writing was fluctuating during the whole game. The game starts quite strong but soon runs out of breath, especially with side quests. The main quests were usually solid, but many times stretched out a bit. As mentioned, the side quests are the one I have the biggest gripe with. There are some of the souless and most boring quests I've ever played. Quests such as "Kill the Rats in the cellar", "Find the recipies of the wizard", "Find the Titan's Club", "Kill the wolves", "Kill the dire wolves", "Kill the xy", "Find the xy" are nothing more than a content filler, full of fetch and carry tasks and mob bashing. A real borefest for me. The saddest thing of all was that there are simply too many quests like this in the game. I would dare to say the game would've been better off if these quests were cut, or if they at least differed from each other. As it stands you've got the same maze style map with the same set of monsters in these quests, and the only thing that changes are the statistics and a "scarier" name of the creature. Instead of wolves you've now got dire wolves. Instead of spiders you've now got forest spiders... The companion stories were sometimes interesting, but lots of times they ended up being redundant (especially Shima's was particularly weak, since after a quite long and rather interesting prelude to his great journey for revenge we ended up with the most generic and anticlimax map and conclusion possible. I quite liked Natalie's hunt though, apart from the completely unnecessary puzzle elements). Even the main quests had the same illness. "Go kill the Wretches that are bothering the dragon", and then the biggest faux pas "Go kill the Titans that are bothering the dragon" just to reuse the same assets of the game and provide an extra few hours of playtime. At that point I was about to give up on this game, but my stubbornes to finish a game that I've started was just strong enough to not give up. I have to say I'm glad I finished it, because the last part of the game was actually great! The story finally moved somewhere and things got really interesting. I enjoyed everything after the castle chase and return to Avadon and I'm actually thinking of buying the sequel when it gets out! Moving on. One thing that bothers me the more I think of it: I never felt like a "hero" of Avadon, in terms of the legendary soldier I was supposed to be by the Avadon folklore. Let me explain more before you call me some rude names In the beginning I was lucky to kill little beasties like rats and spiders, but as the game progressed and I leveled up I never noticed any change. I was still killing the same beasties.The fights were pretty much on the same difficulty level as before, because the game always anticipates your level and strength and puts a matching opponent on your path. Even the little spiders get ridiculus stats later on and there is never really a point where you feel like one of the strongest people in the land. This feeling is increased even more with the few insane fights in the game, where you barely get away with your life, not to mention the absurdity of fighting Redbeard or the second dragon (forgot the name, something on Z). Even the stone guardians are stronger than Avadon's top soldier, with its constant double heal ability and stuns. Im not saying the game should get easier as you progress, on the contrary it must be even more challenging, but it would've been nice to once in a while kick some major ass and claim the rank of Avadon's top dog between the common folk. As it stands, you never stop feeling like a little piece of [censored], since everywhere you go there's gonna be a spidey or a rat that's will be on par with Avadon's finest. You know what, I wouldn't even mind feeling like a little piece of [censored] had all the people not crapped their pants when they noticed that I'M FROM AVADOOOON. All the time. Everyone was saying how awesome I was...If they only knew the little peace of [censored] I really was... :sigh: And speaking of the general game balance, I don't know if this is on purpose, but I see no reason why a dragon with it's stone guardians could not take over or at least kill nearly all of Avadon's soldiers. On top of that, there's just no way Avadon could ever fight 2 dragons combined. The game balance is sometimes a bit ridiculous and it really destroys the image of the world and its "superpowers". If I were a dragon I wouldn't take this [censored] from Avadon, I'd just team up with a dragon mate and burned down all the puny little pieces of [censored] As much as I quite enjoyed the combat, coupled with the bad quest structure and writing, the substandard graphics and level design, the game felt boring way too often. I'm not criticizing that it's linear. I love linear games. I don't however love tedious quests with no purpose other than stretching the game time. I really wish the developer decided to rather make a 10 hour game instead of 50, but packed it with more quality! Improved character models, textures, quests (especially considering that there is clearly talent for writing, which is sadly wasted on absurd side quests) and added transparency to the character build would go A LONG WAY in making this a really great game. Score: 5.5\10 Sound: The game featured no music besides the title music. I feel the developer made a mistake here. Over the years I've come to realize just how much music affects games and how much atmosphere it can bestow. This was really a missed opportunity IMHO that should be acknowledged. Had the game feature and exceptional sound design I might have changed my opinion, but the sound design was dry and minimalistic at best. I decided to give no score in this category. Score: N\A Conclusion: What is there left to say about this game. Here comes some final criticism: I didn't like the essence of this game. When trying to play as a positive (or pure evil) character in Avadon that has been thrown between two moderate evils, the only possible way would've been to not join either side, but the game doesn't give you that option. The game tries to show you that a lesser evil must be made for the greater good, but it tackles it in a bit awkward way which ultimately left me with a bitter taste in my mouth. I hope that this interesting concept will be further developed and upgraded in the future title! What do I see when I look at Avadon. With many flaws I can still see a rough gem in the center. Turn based rpgs today are rare. Very rare. It is most encouraging to see the genre being supported by indie developers and I must admit that Avadon has many positive qualities that should be expanded and built upon. I see a great potential in the world of Avadon. The game has set up an interesting stage for many more tales and adventures. I sincerely wish that some of my points from this rather ruthless review will be taken into consideration with the future titles. My only wish when writing this review was to do my part as a gamer to help the developer see some of the things that bothered a casual gamer like me. Despite the harsh score, Avadon The Black Fortress is a solid piece of the classic rpg genre and I am looking forward to the sequel. I hope the developer can find even greater inspiration in the future and tries on improving the overall quality of the game and not focuses solely on the length. I think this was the cruical design decision that in my opinion damaged the game more than it benefitied it. Final score: 5\10
  8. So, I've played the game Avadon on the XOOM - it was great! but XOOM was so slowww... I got a Nexus 10 but the resolution is CRAZY high and the little squares are so teeny tiny I cannot hit the right one with my fingers... Any plans to adjust the way the game is rendered on these high res tablets? You had to do the same on the retina with iPads right? I guess what I'm wondering is... should I just uninstall the game? (It's currently unplayable.) I'd love to play it but I also understand it could be very difficult to make it work on all the different android tablets with many different resolutions out there. Thanks! Cajuntechie
×
×
  • Create New...