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Showing results for tags 'A:EFTP'.
Playing on torment. Getting completely wrecked. Been going back to it every couple of levels. Not sure what level people usually beat the champions at... The 4 human champions have so much hp and and are still 1 or 2 shotting my squishier mage and priests at level 26. Have tried level 3 ward of elements and steel, neither worked (if i go elements, the melee kills me and if i go steel, the magic kills me; my tank can survive even without steel, but the knockback usually means the other melee will get 1 of the squishies). The farthest I got was spamming reloads until charm worked on
Hey everyone. I'm super satisfied right now. Completed the game finally. I owned the original (Exile) as a kid, but years on I couldn't remember the name of the series at all. Well I was super excited when I found it on steam a week or so ago and just bought it. I recognised the style instantly from just one screenshot. Not much else to say, I just wanted to share my fulfilment with people who would understand. Now onto the next game! Cheers.
So, if I remember correctly, the last game Jeff released was Avernum: Escape from the Pit. It came out for Mac...near the very end of 2011, I believe. Is the correct? And now it's late summer 2013. Sometime before the end of this year Avadon 2 is supposed to come. Is that an usually long gap between releases for Jeff? It seems to long to me, but I've never really paid close attention before and I've not been around nearly as long as some of the true veterans. Thanks for indulging my curiosity!
As I was working my way through my Anama rules torment playthrough (no mage spells, everyone must train at least a little priest spells - see link in my sig for the full details), I got the idea that an archer-heavy playthrough might be interesting. Archers have often gotten a bad rap in some of the A:EFTP analysis, but on my first playthrough (admittedly on hard, not torment), I found my archer to be a very useful member of the party. High dexterity gives very good evasion to most attacks, and also allows you to act early, which can be advantageous. The big weakness is cold and acid, bu