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I was just able to get the character editor compiled against winelib, and yes, it actually works. The makefile needs the following modifications: CPP = wineg++ CC = wineg++ WINDRES = wrc Additionally the output filename must not contain any spaces, not even with quotes. There seems to be an upstream bug somewhere that messes things up otherwise. Also note that there will be a ".exe.so" file that must be in the same directory as the .exe file, with the same name. Changing the names after they're built will make them not work. But yeah, that's it. I'll see if I can also get the game and scenario editor working too.
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So I'm looking through Sylae's CBoE git code, and it looks to me like some PC skills aren't actually used. Granted I don't have a terribly good eye for code, here's what I see: Archery and Throwing are loaded into a variable, and then AFAICT never used. Ranged hit chance depends entirely on Dexterity, bless level, and item bonuses. Edged/Bashing/Pole Weapons skills are never factored into hit chance (again AFAICT). This is probably why they don't appear to increase it in the character info screen. Close combat hit chances also depend only on Dexterity, blessing, and item bonuses. Intelligence, as I suspected, is not used for many spells, and even then the effect is not significant at high levels. Webs don't have any effect on critters who walk through them. This is because spiders have to walk through them with impunity, and spiders/bugs aren't distinguished from other critters in the relevant code. Now that I've cross-compiled the code under MinGW (thanks Sylae for doing all the work!), I may try to change some of this stuff and upload "rebalanced" Win32 binaries somewhere. There are also other changes I'd like to make: - Currently the Sanctuary spell is kind of useless, except maybe for keeping weak PCs out of trouble; since you can't do anything useful without becoming visible. It would be more interesting if PCs could use magic (perhaps only priest spells) while Sanctuary was in effect. - On the other side of the balance equation, the Sanctuary effect seems to be level independent in terms of how often critters can bypass it and hit you. That should probably be changed. - Likewise, Bless is way overpowered. I'm thinking I should put a cap on it; 8 levels worth of blessing should be enough for a low-level PC, and more is too much. - Poisoned arrows should be more viable. I'm thinking it should take more AP (maybe 5) to use weapon poisons, but the poison should be applied to all wielded weapons. Likewise, weapon poison should be more powerful than Envenom (so that players actually have a reason to use it). - Mindduel is largely useless because it compares against 2 * NPC level. Getting rid of the multiplier should make it usable vs. low-level opponents. - Smite, Flame Arrows, and Venom Arrows are all really pathetic. Their damage should probably increase with level. The general trend I want is for magic, poison, and archery to be more powerful at high levels, while close combat gets relatively weaker. What say you all?
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I just made a commit that adds a new node (General, 29) that sets the given SDF to a random number in a range given by the designer (ex1a, ex1b). This can then be used in combination with nodes such as the If-Then "Stuff Done Flag?" special. Feel free to test out the updated Game and ScenEd by using the CI builds available here.
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Just wondering if anything has been going on behind the SVN scenes with the game. There haven't been any notable commits to the code since Jun 2011. Who is still around these days, how are things progressing?
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Link (~2.711 MiB). This installer includes the three original SW scenarios (VoDT, ASR, and ZKR) as well as Bandit Busywork. The installer will create three shortcuts to the programs on the Desktop as well as a Start Menu entry with the three shortcuts as well as a link to the scenarios folder and an uninstaller link. This installer was built using NSIS and built using a Windows XP box. The actual binaries were cross-compiled to Win32 using the MinGW32-nightly makefiles (available in the svn). Although this is marked as an alpha, I have been using binaries compiled from trunk for several months now and I haven't had any issues whatsoever. Caution should still be exercised, however. Back up your stuff before use! Please report any issues or suggestions with this installer or these binaries to this thread. Happy playing!
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