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EZSPECIAL

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Everything posted by EZSPECIAL

  1. I'm the guy that submitted Avernum 1's playtime to HowLongToBeat, it took 43h45m in Normal and I did everything or close to it. I don't know why Escape from the Pit has more playtime but I haven't played that one so it wasn't based on my time. People play differently and that adds or takes from the total playtime, it's a community site after all. I also submitted the time for Avernum 2, that one clocked 70h43m for me but there's another submission with ~88h. I actually use a digital stopwatch when I play so my times are accurate for my style of play
  2. I'll give you a better estimate of the Kriznan Province, I started playing Avernum 3 about two days ago and did everything I could in Upper Avernum first, I got to Kriznan by day 12, it was already with the walls busted up, I don't even know if it's possible to beat the Slime Pit before damage occurs since it happens so early. I've just beat the Slime Pit by day 18 and as far as I know no further damage occured. Off to the Tower of Magi and all that extra stuff before attempting the Roaches, but when I do get there I'll write here what I found out. Thanks for the work after that part of the game, it helped me plan a route so I can keep the world pretty, of course Kriznan already has holes EDIT: Beat the Roaches Plague by day 35, no cities were damaged at that time. So adding to those times I would say we have Slimes - Day 10; Roaches - Day 35 (maybe 40-50)
  3. Finally finished Avernum 2 and jumped right into 3, I read around and found out that after certain days things get ugly so I'm trying to do every infestation quest before the time limit. This thread has info on what days are bad http://spiderwebforums.ipbhost.com/index.php?/topic/19339-avernum-3-effects-of-passage-of-timedays/ Problem is in previous games when I needed to restore Spell Points I just held on to the "w" key and up they went, in Avernum 3 I doubt I can do this because of time passage, so I'm wondering if Resting is better than Waiting since I think both advance time.
  4. Way past that point in the game, I think it was a joke on the forums, I read about it in this topic http://spiderwebforums.ipbhost.com/index.php?/topic/2627-excess-gold/page__hl__%2Bspend+%2Bmoney. He was probably joking and I got trolled by it.
  5. I read somewhere you give her 3 sticks you buy at different shops for 5000 and she returns you an item that gives some stats
  6. Thanks, that was really helpful. I guess I didn't understand how AP works, my warriors weren't getting more it was just that the Defense was counteracting the penalty from armor.
  7. I have a somewhat long list of questions about Avernum 2, in the spoiler are my character stats (custom classes). Hope that some veteran has the patience to answer them all, they're pretty straightforward. About both my warriors I was wondering: Which stat gives them more AP? Is it Dexterity, Hardiness or Defense? If all of them what is the most effective one? For survivability should I increase my warrior's Hardiness or Defense? Is it worth it to go farther than 15 Melee Weapons or 10 Assassination? For more chance to hit and damage should I up Blademaster instead of Melee weapons since it's cheaper? Do they have the same effect? Important: Both warriors can attack twice without haste. With haste and Divine Warrior Jordan can get 3 attacks and Ssschah (he has the trait that boosts movement) 4 attacks provided they don't move. They're both wearing the Plate Mail armor with 20% penalty. About my priest: Is it useful to raise Strength or Dexterity? (I've been wondering since the first Avernum) Intelligence is at 20, no need to go higher right? To make her survive better should I invest on Hardiness or Defense? (Haven't spent a point on them) Is it useful to have priest spells higher than 18 or should I go with Intelligence? I also want more AP for the priest, she only has 6 without haste (wearing robes), what do I raise? About the hedge wizard (initially a mage): This guy doesn't have AP at all, even with haste I can only do 2 actions if I don't move, what's the problem? (he doesn't have heavy armor and he has the trait that lets him have it, Natural Mage I believe) About gameplay mechanics or the story: I never put a point in Arcane Lore, does it affect spells or only the learning of spells? My priest and mage have the appropriate rings (mage ring and priest ring) but I've got an Intelligence Ring too, would it be better for the Hedge Wizard since he now has almost the same potential in both schools of magic? Looking only at Dexterity and Endurance which has the potential to save my life more often? Provided I have Endurance already at 10 like I do. I kept Bind Foes at Lv. 1, what are the opinions on upgrading to 3? Is the Barrier Tower only for Dispel Barriers Lv. 3 and a book about teleportation? I can kill the demon but the guy dies. Anybody know the location of the 3 sticks that cost 5000 for Rentar-Ihrno? I've bought everything else and I have 33 knowledge brews because of Silverlocke, just need this last thing.
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