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Trro

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Just want to add that neko post and build for a singleton torment run is really good and doable as I had just completed one such run myself using a laregly similar human divinely touched natural warrior. The argument for a natural warrior over a natural Mage is that parry -an essential skill throughout the game -is ramped up pretty quickly early in the game at a stage when you need it most , due to generally poor resistances , armor and equipment. Secondly, in late game, for damage and survivability in certain fights, having ap for 2 main actions becomes invaluable and the guaranteed way for a dual wielding singleton involve equipping mercuric gear that decreases strength. A non natural warrior build becomes severely challenged in strength to wear the best equipment necessary , yet again, for survivability, if he wants to get 10 ap 100%. The alternative way is sink 150 skill points( or maybe more if I remember incorrectly) into quick strike which is a hefty investment that to me is much better invested into hardiness and luck and resistance skills that will make up for the lack of resistance bonus in the mercuric gear. Also , the "combat flop" is heavily exploited by me throughout the game and especially early game. The importance of that additional action you can perform before re entering into combat cannot be understated for a singleton that need to balance damage output with healing ( more so at early and mid game without haste spell) where my build might differ abit from neko's is I have not put a single point into quick strike, nor reposte but mainly into hardiness (16), luck (10) and resistance (5),. This enabled my human avernite battle priest swordsman , with his late game optimal gear , to have 90 in armour and and energy resist and 89in fire and cold , after tossing in elemental cloak and quaffing a handy armour elixir. With option to scythe through slith with cloak of blades . This setup , and 14 in priest spell which enable divine restoration casting with spirit cloak , makes my avernite almost impregnable with a single cast heal doing 150+ and combat flop causing regen to heal another 55-60 hp. Killing gladwell with all his lost tower begotten prowess without use of a invulnerability pot seems a breather compared to the earlier titanic tussle with Melanchion . A note on Melanchion battle. His combi of death curse and fire breath has a unsavory habit of cutting short the duration of the invulnerability pot so quaffing a pot whilst the effect of an earlier one is still in play might be needed with the death curse ready to tick off the next turn. Other than that I'm surprised having a weak mental resist of about 40% didn't seem to present much difficulty throughoutthe game except for certain draconic summons by Melanchion .
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