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Flake

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Burgeoning Battle Gamma

Burgeoning Battle Gamma (7/17)

  1. Enjoy it A good game. One question, is anyone trying to play it on Vista?
  2. Quote: Originally written by Spidweb: I just fixed several of these, including the infinite Abisynthe problem. The thing about dialogue triggers for fights is something I have been struggling to fix for several games. It's better than it was, but it still requires some work. It'll probably require some actual engine work in the next game. - Jeff Vogel Oh fun, engine work Just wondering if you fixed these bugs in the Mac version, Windows Beta or both? Oh, and I'm still out of town, so I'll be able to get to testing in a few days
  3. Now that I've had a chance to play the game a bit I can see what people are talking about. Interesting. I haven't gotten far enough through to see any creatures having graphics from the Geneforge universe, but the obvious ones from the beginning don't really bother me.
  4. Quote: Originally written by Kelandon: Quote: Originally written by Student of Trinity: I wonder whether Jeff might actually be able to get some donated graphics help -- all rights signed away for $1 kind of deal -- from community members who would be happy to do it. He could bill it as a contest: "See your monster in A5!" I'd bet there'd be plenty of participation. I have no idea how the legal side of this (signing away rights) works, but I'd bet that one could work it out without much trouble. We've had graphical artists adapt to the different formats of BoE and BoA, so I bet they could adapt to the Poser format (whatever that format is). It shouldn't be too difficult, a signing away of one's IP/CP isn't too painful/difficult if the person is willing to do it. Also if Jeff is willing to add contributers to the credit page or an extra credit page people would be more willing to do it.
  5. Quote: Originally written by ancient: Thanks for the answers, I have joined the newsletter but haven't received any yet, cool people here I tried to email the latest newsletter to you but the form on the board won't let me if someone can help that can get it to work that would be great.
  6. You wait until there is a news item on the news page that states 'application page now open for windows beta testers for Avernum 4'. You then go to that page and fill in all the info there, and Jeff'll get back to you if you get in or not. Unfortunately (or fortunately, depending on who you are) he may already have enough testers from past beta tests and won't need to ask for more.
  7. Yeah, a few Aus and NZ fans here My biased opinion would be to play thru 1,2,3,4 as the first three are great games and I can imagine the 4th will be good as well (having not played it yet). Obviously they are created so you can play them by themselves, but its well worth playing them all simply because they are so good, well worth the cashola and time
  8. Once the beta testing starts you'll see a thread appear where people start guessing about the release date. Some of those people will know what they are talking about...and the rest will just be pulling their guess out of their...you know where Lets all just pray that the porting goes smoothly and all the bugs are worked out early on in the betatesting!
  9. We'll have a better idea of the actual release date range once the beta testing starts, seeing as that can take a number of months depending on a few factors including how smoothly the porting went and the game length itself. I'm sure we'll be kept up to date about how its coming along, but Jeff's been pretty good at announcing a release month and keeping to it.
  10. Yeah, this is the point where I go back and search through my past beta testing emails and work out which was the last game I helped test for spidweb and work out whether it was the last one released. Oh sweet, so I was in the Windows Geneforge 3 beta, done so much since then will await to receive an email I suppose I have some free time. Edit. I so take that free time comment back just got thrown a heavy load of work on incredibly short term notice won't be able to beta test for a few weeks lol
  11. Umm, depends which sites. Obviously illegal sites don't I'm guessing that some trickle amount gets back to the developers, tho most will get mopped up by the publisher. It really depends on the agreement between publishers and developers to how much the dev team gets.
  12. I've been out of it for a while, been doing sound design for a indie startup here in Brisbane, Australia. We’re all not getting paid, but its great experience (and yeah, at the end there was a hell of a lot of testing to be done...and I drew the short straw ). That’s for people that wanted to know what some stranger from the internet has been doing for the last few months. Am I to assume the Beta Testing call up on the 27-09-05 on the news page was for Mac users, and that the absence of more recent news posting regarding Avernum 4 testing means that the Windows testers have yet to be gathered?
  13. Very interesting. Makes sense that it mightn't have been picked up as the beta testers prob get to unlock their copy of the game well before the end of the demo time. Obviously this won't be repeated again, and the testers will be asked to complete the demo or at least test the demo limits before moving onto the full game. At least it doesn't allow you to play the entire game fully without any terrain errors, as that would of course be very bad for Jeff's bank balance Edit: Note: I may sound more official then I actually am.
  14. This'll be a spoiler, but what exactly do you get once you complete ALL of the shaper tests in that shaper testing ground (I don't just mean the ones on the left hand side of the map)?
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