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Everything posted by RaustBlackDragon
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Hey, I'm considering giving Geneforge 3 another shot. The reason I gave up on it the first time was because every option felt like choosing between being a racist or a terrorist. Does anybody have any advice for me about choices I could make that would give me the feeling that I've actually improved the game world rather than make it worse by the end?
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(This question is about the series in general, from G2 to G5) Ever since Geneforge 2 implemented the increasing cost for improving stats (which I like a lot) and halved the stats per level of creations (which I don't like so much), I've generally assumed that even if you're playing as a shaper who doesn't keep creations alive for long and constantly remakes them, the extra levels awarded by higher shaping skill make almost no difference to their performance. Am I right about this? Is there really no reason to go above the requirement for the best creations? Should I wait until I have access to the higher level creations before improving my shaping skills to meet the new requirements?
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Boats...lol
RaustBlackDragon replied to lothyr's topic in Avernum Trilogy (2011-2018 Remastered Versions)
This was never a problem for me. I always leave my boat by a town when I go to recharge, and for each boat I always go back to the same town to do that. The thing I mostly used boats for was to explore the areas above fort dranlon and to travel to the freehold. -
Party's doing quite well now. The shade isn't doing as much damage as it used to, but it's still an amazing tank. I really wish I could control it, but even so, it's really helpful. I'm eager to really start loading on the blessing/curse equipment bonuses and get haste 3 to see how Elenaia turns out. I'm also considering upping her priest spells investment to get dominate and return life, since the former is one of the few statuses I haven't made much use of, and the latter is always good to have two casters for.
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So how does skill training work when you buy skill points? Does it boost your level without boosting the cost? or does it make those first few skill levels cost money instead of skill points? Why exactly is it recommended that you buy levels in skills with money before training them with skill points?
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You're thinking about it the wrong way. These our their names converted to the roman alphabet based on sound. Since they're lizards easily capable of making the sound, it stands to reason that "Sss" is probably one of their letters or characters in their alphabet, so its frequency is far from unusual. And actually looking at the name, it does seem feminine. It's almost like "Marissa" with an N.
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So I ran from a fight with some Aranea, and they had summoned two minor monsters during the battle before I decided to run. My summoned shade kept fighting them, and as I rounded the corner and began to walk away, suddenly I'm in battle again, and I see that a spiny crawler, a zombie, and my summoned shade have all teleported to me at the same time. the summoned shade is still friendly of course, but the enemy summons weren't obviously, and yet the same message appeared for all of them: "X rushes to catch up to you" or something. Can't decide what's funnier, this bug, or the fact that I never noticed it before now
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Paladins are awesome, especially their combined survivability and ability to cast return life. But a spellblade sounds cool too. Personally I go for paladin and mage-archer (for obscene rapidfire action), but I'm sure spellblades would have advantages, even if I can't think of any at 3:24 in the morning
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Level 35 - Really?
RaustBlackDragon replied to jpjones2's topic in Avernum Trilogy (2011-2018 Remastered Versions)
No problem! And if at any point the information you find on this forum somehow causes you to feel pessimistic about your dream character builds, give my guide a read, it might cheer you up -
Level 35 - Really?
RaustBlackDragon replied to jpjones2's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Well actually it has one big benefit: it makes your total skill points go to a nice round number of 65 rather than 63, so if you're a mage or priest it may be where you put those last two points on those last two skills you were working on. -
Quick update: Looks like I was wise to reserve judgment on summoning until I actually tried it, because I'm actually finding it quite useful so far, especially summon shade, which is when they start getting area attacks at their disposal. I suspect I'll be revising my guide to say Summon spells are well worth buying, depends on how summons compare throughout the game from a character without the summoning focus traits, causing them to be 6 levels behind.