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Metal Slime

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Interesting. At the moment I'm mostly curious for my solo running shadowwalker. Would this apply to the 2 turns of battle frenzy I get when I'm struck? Or only actively cast spells? If so, how much of a percentage boost in blessings / curses would I need to stack on in equipment to get a third turn? 50%? Seems *maybe* impossible?
  2. I can't seem to find this info anywhere - has anyone figured out what bonuses to blessings and curses actually do? I stacked them on my shaman without really thinking about it.
  3. Hehe... thanks, House. Lilith, I never got around to Geneforge (skipped out on gaming in general for a good 10-15 years). It sounds intriguing but I fear the effect others have mentioned in going backwards in Spiderweb games, wherein the more primitive UI clouds an experience you would have once accepted thoroughly. One more point on Avadon! Perhaps I missed a side quest that covered this, but I felt quite thoroughly disappointed that I was able to subdue NO ONE and return them to Avadon for morally questionable mental probing. Surely that would have been a fantastic (and likely heart-wrenching) thing to take part in. *The metal slime flees!*
  4. First time poster - I grew up playing the Exile series. Just recently picked up Avernum & Avadon on the ipad. I had a great time playing Avadon. The experience of being an authority figure able to act with near impunity, physically pathetic, but backed by a fearsome power, was a breath of fresh air in a well-worn genre. However my experience was dampened by this: I entered wide-eyed with a feeling that there were hundreds of subtle choices that really mattered. What should I report on my colleagues? Will I be able to foment opposition to Redbeard from within, should I choose wisely? Will I be found out and put on the scrying table should I fail? How am I going to get out of that pickle? As I progressed further, my hope sank, and I became resigned to realizing I could hardly make a significant decision, nor at times even minor ones. (Hand Gavin, I’m looking at you!) It picked up at the end with the surprise betrayals and attack on Avadon, but was clearly a different game than I’d led myself to expect. The story was effective and powerful, and somewhat had the effect of reducing your hope of being a world-changing force into being but a grain of sand in a turbulent tide. It is difficult to reconcile whether this is the game’s grand statement or a weakness due to linearity. My wish for Avadon sequels is simply this – Now that I’ve experienced the feeling of having the rug yanked out from under my careful plotting in Avadon 1, in the sequel I’d love to delve more richly into the politics, to make impactful decisions that make for a different story experience on multiple playthroughs. I’d love to see a Shadow Beast investigation type quest where following Avadon’s strict orders of keeping your intents secret make a great difference in the outcome of later events. Or a Shima type quest where helping him kill his enemies actually ruins a peace you could have made between two nations. I’d love to see companion quests in opposition to each other (can’t make everyone happy… this presents gameplay issues surely, there might have to be new companions with somewhat more overlapping skills) – or companions that might eventually see reason in not undertaking their selfish ideals, and yet still remain loyal. Heck, less rigid, symmetrical quest-like ways to gain loyalty would be fantastic. Anyway, truly overall I had a great time - thanks for another one. I’m looking forward to the sequel, whether or not it meets my lofty hopes for the possibilities this scenario presents. Wonderful work as always, Jeff!
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