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Everything posted by Little Fyora
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
Playing scenarios which are based on the original story or even storyline-extensions would be fun. The ability of the characters to shape is of course a major aspect which shouldn't be ignored.- 99 replies
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
Interesting Titbit : When tinkering around with the Geneforge RAM I found that adding 12661220 (Dec) to the file address gives us the corresponding RAM address.- 99 replies
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
I read all the records byte-by-byte and discarded the unwanted bytes in the sequence, only because I couldn't come up with a structure which exactly matches the one used by Jeff. Even with byte-padding put in, I don't see the need for so many empty spaces between the the values in the file. From a programming interest, I'm interested to know what methods will you be using (since I didn't use structures I just used the raw read() and write() methods for individual bytes) ?- 99 replies
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
I find the 'specials' concept to be somewhat alien; I'll have to read up a bit on BoA scripting.- 99 replies
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This thread is quite intriguing, partly because it appears to be nonsensical at first sight (it may not actually be so). I'm copying the OP's post and all of your replies into my psychology folder for later dissemination, analysis and deduction.
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
That's fantastic work. Hm so the town entrances and specials come after the creatures; I'll play around a bit with the bytes. Isn't modifying the BoA Editor source to make it able to create G# scenarios what we are doing ?- 99 replies
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
I've no BoA scripting experience and know nothing about the editor, so I'm afraid I can't help in any way in porting it to Geneforge. What I can do, however, is to create a command-based tool which can be used for testing or for inserting/removing immediate entities (items/objects) into a scenario in a more simplified way. Here is the program as it stands. It is not created/supported by Spiderweb Software, the creators of Geneforge and the same has been mentioned in the readme. Don't forget to create a backup of the GFScenData.dat file contained in your game's 'data' folder before using it. http://www.directlin...ousDrayk.rar(For Geneforge 1, Windows)- 99 replies
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
It's great to hear that Jeff is totally okay with this I'd mapped the scenario coordinates onto a console, and this is what it looks like. The first pic shows a +5 Unlock canister placed at the game beginning, the second shows a symbolic map of the first scenario with all the unknown points marked in "?" and the third shows all floor values in decimal. I'll upload a program to automate some scripting steps and to help map coordinates. The points marked by "?" in the second pic are frustrating. Ishad Nha, are these what you called "special rectangles/called" in your previous post ? Some of them do form neat rectangles, but I couldn't figure out how they're triggered and I just have a vague impression that going somewhere near these points brings up a talknode.- 99 replies
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
I was working on the first Geneforge, as it had the shortest download. Its structure is : floors first, terrain second, items third, objects fourth and creatures fifth. There are a last few sections (around 6K bytes) that I couldn't understand, but they must specify the floor tiles which, when stepped upon, bring up a talknode or state which prints text on the play area and the zone-tiles which take you to the outdoor map too (as they don't seem to be contained anywhere else). Zones are 64x64, the floors and terrain are mapped (each tile must compulsorily contain one floor and one tile) but the items, objects and creatures are listed by positions. Each zone is 38796 in length because of which even non-existent entities must be represented by a series of hexadecimal F's. There's a problem with town script names. I changed "docks" to "d*cks" in the scenario but the game refused to start up even though I'd renamed the corresponding file in the scripts folder. Doubts ------------- Does anyone remember which that area is, where what is apparently a row of trees suddenly gives way to a clearing with a supply cache and canister ? Memory cells, x, y, friendly-state etc are okay, but where is the level of each creature stored ? Object scripts are properly represented in hex, but creature scripts seem to have their first letter cut off (ornks have the value "locknpc" which I suppose means "flocknpc") You said G5 has 52088 bytes, so 13292 bytes are extra for G5, what do G5 scenarios have that G1 doesn't ? (I believe there is no lighting for G1) That's neat, I'll check that out.- 99 replies
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
How did you do that, by just seeing the files ? I got as far as downloading a hex-editor and opening the .dat file. Though I knew it was a binary, I was expecting to make more sense out of it than I actually did.- 99 replies
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
If Jeff is neither friendly nor hostile towards the creation of such an editor, and if he doesn't provide the scenario format, can the GF5ScenData.dat file structure be understood by just analyzing it ? (I hope this doesn't sound rebellious to Spiderweb loyalists; of course nothing can be done if Jeff is totally against the idea, but I would like to know how far we can reach if Jeff is unhelpfully neutral)- 99 replies
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Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
I'd almost convinced myself that making a BoG request was a naive-Spidweb-newbie-tradition-thing, so I'm happy that an old member with scripting/coding experience thinks its okay too.- 99 replies
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Geneforge 1: Unhandled Exception: c00000005
Little Fyora replied to randomusername's topic in Tech Support
I would also recommend that you keep an updated backup of your entire saves folder (from /MyDocuments) every few days or so, just to be sure (I had my inventory items missing from all of my saves once). Yup its tiresome, but the game is worth it. -
Blades of Geneforge - How it could be done
Little Fyora replied to Ishad Nha's topic in Blades of Avernum
I don't see how releasing his editor could be disadvantageous either. To add suggestions, a scenario could contain maybe 10-20 zones and as it's different from the classic Avernum's indoor-outdoor concept, each zone can have four exit-directions, each pointing to another zone, and if any of these four directions are meant to be unreachable, you block it off with trees or walls. But hey, I guess this is how his editor (probably) works like in the first place. Even 5 developers working on making quality scenarios would, I'm sure, revive interest in the Geneforge.- 99 replies
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Web Technology Mobile Computing C# and .NET Framework Software Testing Principles of Management They're all interesting in their own way, but what you guys are taking sound a lot more so as mine are mostly only technology-oriented. Will probaby go into psychology, religion or something similar after this. @NW : What's Technical Livelihood Education ?
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if (strength < 5) print "Pffft what a puny little thing :-D " if (strength > 10 and < 15) print "Hmmm not bad you know :-| " // wow ipb has syntax colouring and stuff if (strength >15) print "Wow look at those muscles :-O " It would probably be something like this. I can see why Jeff wouldn't want to add stuff like that for every single character stat, but even a little well-placed humour from some of them would have been nice. I believe the only stat that's most checked for like this (during the dialogues) in Geneforge is Leadership.
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Five Factor Personality Model
Little Fyora replied to Punctuation rains from the heavens's topic in General
Don't the classification of acts into evil vary between regions, cultures and with time ? Self-immolation by a recently widowed woman was common (even spoken very highly of) in a few areas some centuries ago, but is now considered by most people as a social evil. -
I'm as always amazed that you can come up with even a rough approximation of the number of hours it takes to complete a game, let alone knowing a value that isn't even rounded off to the nearest multiple of 5.
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That reminded me of Amrit, the holy nectar which bestows ageless immortality on the drinker. whoops-edit : didn't notice there was a second page
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Litttle Fyora knows Dikiyoba is a rational coz Dikiyoba had mentioned Dikiyoba's type in Dikiyoba's own thread a while ago. I was just hoping to provide clarity. It was Nalyd's post about 'wondering how you work' that got me thinking about personalities in the first place. The MBTI is my choice of reference for almost everything related to the behaviour of people.
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my distaste of the show heavily overrides any enjoyment or fulfillment given by those activities and I'm wondering how you work. INTPs/INTJs analyze stuff because that is what INTPs/INTJs do. It is in fact a common trait of all NT 'rationals'.
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Promethean's discovered a way to make Exile and BoE work on Android. Worth a try.
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Nesd, Miramor.
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Maybe they wanted to inconvenience users with the old help files so that the developers would create newer versions. cunning old microsoft
