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omtek

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  1. I registered just to reply to this topic, but I have encountered bugs twice now with NPCs using Cunning Decoy and glitching out.

     

    The first instance was chasing Zhossa Mindtaker. I get to the bottom of the stairs, and the shade appears, along with the shielding spirits. I've tried attacking the shielding spirits with 2 characters, using one to keep the shade occupied, but eventually the shade uses Cunning Decoy, and can be killed in one hit (before I can take out the shielding spirits). I kill the spirits and the guardians, combat ends, and nothing happens. If I leave the building, and re-enter the zone (select it again on the world map, I can go all the way to the bottom and the encounter will start all over again, which leads me to believe that it was never completed successfully.

     

    Eventually I gave up and started another quest, which is where I encountered the second bug with NPCs and Cunning Decoy.

     

    In the Bandit Woods, after speaking to Monitor Shigaz and starting the hunter, during the encounter with the woodsmen, Shigaz uses Cunning Decoy. I finish combat and he doesn't reappear. If I leave the zone and return, Monitor Shigaz is waiting at the campsite where you met the first time. This time, we go hunting again. I get to where the woodsmen are and he remarks there is nothing there and moves on. I get to the point where I have to go on alone, with Monitor Shigaz (trying to keep spoilers to a minimum here), but during the first combat encounter, Shigaz uses Cunning Decoy again, and disappears. I finish combat by myself, and he doesn't reappear. But now I'm trapped and can't leave, with closed gates, and a runed stairway with a phantom padlock.

     

    This is the Android version 1.06 on a Xoom Wi-Fi with ICS 4.0.4 (un-rooted) . I would reinstall, but I cannot find my save games to backup, and would really hate to lose my progress.

     

    I do have save games from before the initial encounter with the shade, as well as before the Bandit Woods, but I find it very suspect that two quests now are unfinish-able because of two different NPCs using the exact same ability.

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