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Posts posted by voyager in night
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Internet went unreliable last night, didn't get back on to sign off properly..
Excellent show, all - I greatly enjoyed it, look forward to whatever direction ya'll take this in
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if you went through Steam support, they probably had you try this, but I'll throw it out there just in case:
I've had this problem once or twice (not geneforge, but other games), usually with corrupted files, and was able to correct it by right clicking on the game (in steam client), going to properties, the local files tab, and clicking 'verify integrity of game cache...'
Hope this helps!
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I just did this within the last couple weeks --
yeah, it's a shock at first, but the game is worth it!
I found the pacing was good, I would explore to my limits, and when I was getting burned out I would always come across something interesting enough to engage me again
The map is bigger than it seems, I thought - always an alternate path, and the individual areas 'felt' right
I'll leave character creation to someone with more experience, Ive only played through once, as a Shaper - it was a blast, totally different combat experience for me having diposable minions
EDIT: the only issue I still had with the 'interface' (engine) at the end of the game was the path-finding:
if I let my creations clump up, they would have trouble moving, and several times I had issues because I had to move them in a specific order to get them unstuck, causing me to effectively lose valuable turns; also, sometimes a creation/ my char would inexplicably take the long way around and get where I wanted them, but with 1 or 2 less AP than they should have had. Fairly minor problem, but if you have a major fight in close quarters try to position your team well before engaging!
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tempest in a teacup
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Originally Posted By: Mistb0rnExile 1. No Avernum can come close.
just curious: because of actual in-game differences, or because it was your first exposure to the story?
I'm not scared off by older graphics/interface, so if it's something in the execution/atmosphere of Exile, I may play that first (easier to move to a new system than go back to the old) -
I've only finished Geneforge 1 so far, the start of 2 does look awfully familiar, but I'm enjoying it..
I really found the open-endedness of GF nice; the few endings I obtained were gratifying and felt plausible to me;
I'm anticipating experiencing the Exile world with the upcoming release..
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I don't think it's the content (aside from the not really disguised cussing) that's the issue - the aggression makes it seem like you want a fight..
for what it's worth, I wasn't making fun of your beliefs, and I think you'll find many around here (myself included) value difference and foreign perspectives (even if we disagree); if you want respect, treat others that way and earn it, otherwise comfort yourself with your sense of superiority (something everyone should have some degree of, probably)
the ideas come across a little rough, and a little confrontational, but that may be the drunkenness (happens to the best of us)..
I know the Tactics Ogre games on playstation had some horoscope-type interaction in character creation, which had some effect on the game, but that's the closest i can think of; i think it may have included biorythm, to a certain extent, but it was more of a change in luck than a modifier of stats.. I remember liking it, in a strategy game it gives a good reason to have a diverse party, so that characters could be switched out on their bad days
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didn't mean to cause a ruckus, sorry for the disturbance
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thank you for the welcome.
Maybe I read to much Andre Norton, but I'm pretty sure at least 60% of people in the future are novice techs on adventure,anyway...
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awesome.
I'm too amused to be witty.
Revenge of the Nerds.
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'daggers' are denoting new additions for this set of rules, I believe..

Frontiers of Darkness (An AIMhack)
in General
Posted
Good luck today!