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kuo

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Posts posted by kuo

  1. @Typical_Name Given that you're attempting to play solo + Torment there are many areas where stealth is preferrable over combat, especially considering that you've already pumped points into mechanics and leadership. I recently tried taking this to the max and completed a torment pacifist game with only Firebolt + Heal canisters, so I'd imagine sneaking around + allowing yourself to kill a few hostiles here and there would work out fine. Obviously such an approach requires lots of reloads - you have to rely on enemies pathing in the right direction / lucky stealth timing.

     

    Tacking onto the plot discussion the Trakovite endings are definitely unsatisfactory. But I suppose that's the reality of the situation -- damned if you Shape, damned if you don't. A plausible plotline would be to become absurdly strong through the use of the Geneforge and whatnot, go on a quest to eradicate all traces of Shaping, and let the knowledge die with you. Infinitely many ways that could go wrong though.

  2. Ah, that's unfortunate. I was thinking about how much I could possibly do on a single Firebolt canister run but this (likely?) isn't one of them I guess. Thanks for the tip!

     

    Edit: Well, I actually managed to do it by stacking absurd amounts of Magic and Energy resistance and topping it off with Danette's Cloak. 106 damage / 598 resisted.  

  3. Currently trying a pacifist / no canister (well, firebolt + heal) / torment playthrough (yes I love pressing F4 all day, don't judge me).

     

    I assume it's possible to deal with Oroboros by using that contraption to the east, but I can't lure her over there. I only have access to the NE spore box, and the mines are still keeping me blocked off from accessing the other two spore boxes and (I assume) a lever that opens up the door between the two rooms. What am I missing?

  4. I think Geneforge 3 was the first Spiderweb game I played - I fondly recall my first time finishing the tutorial and going "holy sh*t" upon meeting Litalia. I enjoyed similar parts of G4 and G5, but it seems subsequent games have discarded this feature... Does it simply take too much time to script those? I'd honestly help write code for those if it was possible...cutscenes here and there did wonders for immersion.

  5. I was thinking about what happened from G3-G4-G5, but why not for all the games?

     

    Here's what I have, to the best of my knowledge. I would appreciate it if others add on.

    G1:

    - Factionless ending?

    - Kill both Trajkov and Goettsch?

    - Geneforge destroyed? (or maybe that's left to the Shaper Council)

     

    G2:

    I'm actually a bit confused on this one. So Easss dies, but is Drypeak purged, or do the secrets remain hidden? (because Ghaldring has to go to the Ashen Isles)

     

    G3:

    Yeah, still confused on this one too. Does Rahul die here, or later on? Pretty sure this is rebel victory though.

     

    G4:

    I thought the Unbound were finished at full power, and the vats remained undamaged, but there were just so many options. Kinda sad the PC in this game is kinda irrelevant/never mentioned again.

     

    G5:

    lol

  6. Time to replay the series, just to hype myself up for the rewrite. I'm pretty sure he's gonna go through g1 and g2 first, and that it's mainly just going to be an interface/graphic update (to make it more similar to G5 gameplay-wise). I hope the spell/creation choices stay the same though - it reflects the evolving knowledge in war over time.

  7. I was watching a Let's Play of Avernum 2 (in the original trilogy), and I saw that there used to be multitarget spells that required you to select individual targets.

     

    Why hasn't this appeared in any of the Geneforge games, Second Trilogy Avernum, or Avadon?

    If a "number of target limit" imposed, this could make some pretty nice abilities.

     

    I think it's a great function that can serve as a go-between for single-target and 10-20ish size aoe and cones.

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