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FightCat

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Curious Artila

Curious Artila (3/17)

  1. Changed my mind. 3rd watcher awakens after you take half of Zephyrine's HP down which is when Zephyrine gets hasted dealing quadruple attacks every turn. So you get quite battered until that point and for a couple more turns. Bringing down 3rd watcher is something I could not accomplish yet. I'm not turning down the difficulty level, harharharrr >:| Tips & tricks accepted.
  2. Ok, I found my way. I very very rarely had used potions before so I have simply a stock of potions stacked up almost from the start of the game. Team drink speed potions, Jennell summons a drake which keeps Zephyrine at bay as we hammer down the awakened watcher twice each round. The highest average damage is inflicted by the shaman, btw. I tried with Nathalie to no avail. As she was the one since I've known her, Jennell saves the day yet again. As soon as I take down a guard, I run away, leave the region, let the team rest to full HP and prepare the skills ready to go, I return to ram some more guardians -this will prevent at least 3 potions of each kind, I predict.
  3. You can't multi-summon which is so annoying. It could be capped, not limited to 1.
  4. Whole team is level 30 and the only distance I could get as far was inflicting some %20 damage to one of Zephyrine's Watcher's which it just healed back to that point every other turn. Zephyrine fight indeed calls for a strategy guide.
  5. Also is that ***** supposed to be invincible ?
  6. Hello, Is "a dragon's tooth" obviously Zephyrine's ? Thanks in advance.
  7. Yes, I figured that out eventually, EE. Thanks.
  8. Hrm, I may be the Castle-Denied Hand of Avadon, Carlasktlaska and Morz'âşslakfljkaa3 however I shall return with Fiery Keys of Forced Penetration. >:| And no it's not a pr0n DVD title. Thanks for the clarification mates.
  9. I can't get into the castle of Lord Carlaskdlajksjta (I happen to have problems with NPC names when it's not in Turkish) although I have encountered his wizard Morzşeklk23'ş3l2 twice -once in front of the gates and once in the workshop where the beast is slain. I don't like leaving open quests back (I am in Bereza Woods now) and would like to know if it's intentional due to the script of the game which I have not met yet or did I miss anything ?
  10. Okay, okay, I'm an idiot. I had one spot in shaded in Wretch Warrens and that turned out to be the point I was supposed to pursue Neray exactly. I just got that trapdoor, get to Neray, slayed the *****. Thanks.
  11. Hey, that's not in Wretch Warrens, just above Ayse's camp ?
  12. @The Turtle Moves Yes I had said that I had already met her, because I was sure I came across with two texts implying somebody in shades trying to escape etc. Yet I always bear a drop of doubt so I double-checked the area. There are no unexplored areas of the map. I actually am an obsessive map fog hunter, I reveal as much of the map as I can by almost walking past the trees as if my party are a bunch of nutcase treehumpers. I travelled whole Wretch Warrens over- and underground, revisited Jethren -no trapdoors @Earth Empires I've seen and suspected that part of the map but I can't see a way or a switch to open such a way to there. How to ?
  13. I can assure you that I've met both places but the trapdoor is still unavailable. ****.
  14. None of the map files are available and I'm still stuck with that Neray.
  15. Where should I go exactly on that part of the map please ? Because I'm almost sure that I've seen text about Zeyra when I was in Wretch fortress for the first time.
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