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Drakefyre

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Everything posted by Drakefyre

  1. http://ryan-thompson.home.comcast.net/A5raw.png http://ryan-thompson.home.comcast.net/A5grid.png
  2. Or if not imageshack, you can email it to me.
  3. "You can turn off the character editor permanently. Should you have done this and want your character editor back, this is how to restore it: If using a Macintosh, throw away the "Avernum 3 Prefs " file in the Preferences folder. If using Windows, delete the "Avernum3" (or "Avernum3.dat" if you changed the settings to turn on file extensions) file in the Avernum 3 Data folder. Please note if you have registered the game, this might unregister it. If your game becomes unregistered, contact us for a new key by calling 206.789.4438 or emailing spidweb@spiderwebsoftware.com. There is no charge for this but please include the name you registered under, which game you need a new key for and your current registration code (located in the lower right hand corner of the title screen)."
  4. My fastest was in 19 days. This was way back when I was trying to figure out the most fun ways to replay the game. The no-magic party was ridiculously fun, so was the fastest playthrough, and a few of the special singletons too.
  5. Orb of Thralni is day 110 or when you finish the troglos/giants (whichever is sooner), Tower of Magi is day 160. I'm glad people are still enjoying Exile III. Along with BoE, this was the game that I sank the most time into, playing and replaying with endless enjoyment.
  6. Quote: Originally written by Thuryl: It's funny, you know, because I'm coming at this from completely the opposite position to you. I grew up on the Exile series and loved it; that, at least, we can agree on, and I think that's all we can agree on. I found Avernum 1 through 3 pretty much unplayable -- the combat engine feels more restrictive than Exile's, and the brown stick-figure graphics just aren't anywhere near as pretty as the art in Exile. I like the idea of Blades of Avernum, but I happen to think it has possibly the worst engine Jeff's ever made. The Geneforge series started out okay and turned great by G4. As for Avernum 4? Eh, I liked it well enough to finish it, despite the occasional tedious parts and the, uh, problematic plot. Agree almost 100%
  7. My main complaint with the Avernum and Geneforge is how SLOW they are. Exile was my favorite engine and interface because it was quick and snappy and detailed. Avernum and Geneforge seem molasses-slow in comparison. They're nonresponsive and dumbed-down - also the clicking noises in Exile just seem snappier and crisper. I also hate that Geneforge gigantic cursor. And it's slow. Can we have a real cursor again?
  8. Quote: Originally written by Synergy: Are you sure this is new? Mac testing has been going on for three weeks. It's possible more testers are needed at this point. -S- Jeff always offers testing to people who have done it before and they get to test the most buggy beginning versions, before he makes a public call for more testers.
  9. From Avernum 4 Instructions, page 27: Quote: Each turn, a character has a base of 8 action points (less if slowed or encumbered, more if hasted). Moving depletes action points depending on how far the character moves (1 action point per space). Attacking takes 5 action points. Using an item or drinking a potion takes 3. Using an object (like a lever or wheel) costs 5 action points. Equipping or dropping an item costs 1. Trying to attack when you have less than 5 action points ends your turn immediately. The number of action points you have left is indicated on the party roster. When all of the action points are gone, the next character gets to act.
  10. What game are you playing? In every single Spidweb game, you lose action points for moving, equipping items, using items, casting spells, and attacking. In the first three Geneforge games, you can't attack with fewer than 5 AP.
  11. You can pick some up in Grindstone.
  12. Yeah, I think that there are spells in there? Or some goodies.
  13. There is no way into Erika's middle chambers. What Vahnatai-style room are you talking about?
  14. For me (bad example, I know) it comes down to three things - town/outdoor design is much simpler, dialogue/monsters/items can be edited easier, and noding is *faster* than scripting. I don't know where you got some of the impressions you did - how in-depth merchants are has always been a designer decision and not a trend influenced by BoE/BoA.
  15. I'm not sure what you mean when you talk about outdoors time - 10 steps in town equal one step outdoors.
  16. And when the rains came, forget about it. Talk about corrupting saved games!
  17. Exile III has given me the most gameplay of any non-BoE game ... or maybe just as much! It's really a blast to play and re-play. I think that part of what's so good is that there's no forced early missions to go on, you can jump right in and go anywhere and tackle anything.
  18. My favorites are 1 and 4, definitely. Geneforge 1 just has the novelty factor and a really unique story, whereas Geneforge 4 is both tactically and plot-wise engaging and intriguing.
  19. That was the intent ... he's being playful. Still, I actually do prefer the old graphics and interface - the new system just seems bloated and much too slow. But to each his own.
  20. It was a shocking and marked improvement over the Exile and Exile II graphics that didn't attack at all. Exile III was still my first love. *sigh*
  21. Thanks, I know how it is. But please edit your signature to stop it from stretching the browser. Just put a space somewhere in that long hyphenated word. Or I'll do it for you, and you wouldn't like that
  22. Excuse me. Two attack frames. Right and left, baby!
  23. And I happen to prefer the old Exile graphics. But that fact won't keep me from playing.
  24. Also, you should be careful that your code would affect all monsters, not just the party - monsters should be able to petrify/paralyze/disease each other as well.
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