Drakefyre
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Posts posted by Drakefyre
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Yes - you'll need something that checks every turn for the wand being 'on', so it can turn it off, either that turn or the next. Alternatively, you can make a special node area the size of the town, and if stepped on, it turns visibility off.
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Don't look at the number of calls - look at what you want to do with them. During scenario creation you'll find that 99% of any party-manipulation you want to do can be easily achieved with two or three calls.
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Just dive in, head-first. After reading the manual and appendices, of course.
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They're in the graphics files, but they're not in the default terrain set. You'll need to add them yourself in a custom objects file.
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Overloading a method/function is simple and doesn't take that much work at all.
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Example code:
Code:if (get_flag(10,12) < 1){ message_dialog("This will appear only once",""); set_flag(10,12,1);} -
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For a fighter/priest:
Strength: 6
Dexterity: 3/4
Intelligence: 5/4
Endurance: 4
Melee: 1/2
Hardiness: 1/2
Priest Spells: 6
Or some variation of that.
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War Blessing at level 3 or higher will make a singleton virtually invincible.
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There are far more cutscenes than that in BoA scenarios - definitely another one in RoR.
About making text without a character:
Use an invisible stationary character. For more text on the same line, put the second character directly SE a few spaces in the editor. For more text on the next line, experiment and place the character appropriately in the SE region.
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That's what I was implying - experience penalties don't mean much for singletons.
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I use a Slith Divinely Touched Fast on Feet singleton priest/warrior. He was level 17 by the end of VoDT, so experience penalties don't matter much.
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No, previous games did not have taller graphics.
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You can't move to a new town in combat mode.
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It's early, so I'm only thinking in terms of brute force, but you can check for a person standing on each space of the rectangle. Is there a combat block involved? Should there be?
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Why? The topic is perfectly fine.
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I agree with Vent. The pollution is not the baddie. During the course of the scenario, I found myself sighing angrily at Vinnia and the politics of the school, not at the pollution, which is just the mess they left behind because of it all.
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They were in some interview that Jeff did.
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Hints and walkthroughs shouldn't be a part of the readme. They should be a separate file if they exist at all.
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I made a party maker like Vent wants for BoE. It ended up taking more work than a real scenario and I'm fairly certain that nobody ever used it.
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Well, we've already seen screenshots of a 'Geneforge Campaign Editor', and the scripting language is started already.
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Including the data of a prefab party -
This means writing out the character's stats so the player can recreate the character if the save file is corrupted.
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Sorry, I was referring to the battle of attrition as well.
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He does mean it correctly - if he can only hope to do a few damage per turn, then he should save basically after every turn, and then reload if he gets an unfavorable result.

Is it just me or is this board slowing down?
in Blades of Avernum Editor
Posted
This board will not die - it's just that some days are slower than others.