Jump to content

Mosquito---Slayer

Member
  • Posts

    867
  • Joined

  • Last visited

Posts posted by Mosquito---Slayer

  1. It shouldn't more valuable then the waveblade purely on the basis of stats, but blessed items are generally given a higher price even if they aren't actually that good.

    Welcome to spiderweb software,please leave your sanity at the door,the valuation of items would have certainly helped in this regard. :)

  2. Hey, we don't complain when threads become ponified (much (anymore)), but we demand the right to discuss and consume alcohol as fair payment. :p

    I'm not complaining, just stating sort of a fact.

    (Also you do realize you just gave the pony people an invitation to hijack the thread :p )

  3. Over here you need permits to have guns and to get a permit you must specify a valid and pressing reason as to why you want to have a gun.

    (It doesn't actually work because of the huge number of illegal gun manufacturers and corrupt authorities, but personally I think it's a good method if implemented well)

  4. Tree's are people too. You can't just call them, "Dense". To do so is abuse! Be nice to them.

    Actually there shouldn't be any problem calling even people dense if I mean it the way I do for trees.

  5. In G4 Shock Troopers also benefit from having the best multipliers for EP and SP and decent multipliers for HP, BTW why do warriors have such a low essence multiplier in G4?, at least theoretically they are supposed to be decent at making creations.

    (Also maybe someone could change the topic's title , it says "Ttips", I keep trying to pronounce that in my mind and keep getting confused.)

  6. They are certainly very powerful with there extra AP and and the stun attack but personally I prefer a little variety and making creations every zone again and again isn't really for me.

    (also I like to see all these different graphics following me, that will be the kid in me :) )

  7. I honestly love playing a shock trooper in G5 though I haven't played one in G4, My strategy generally involves getting a lot of intelligence and maybe a little endurance, I ignore all magic skills apart from the blessing magic.

    The shock trooper makes a very powerful tank and with the damage the lots of high level creations can do, he doesn't need mental magic at all.

    In my last party my shock trooper managed to get to level 52, in addition I had (approx. game end)

    one level 61 shock trall.

    Two level 53 Rotdhizons.

    one level 42 Kyshak

    one (don't remember the level) Gazer.

    and two freshly made Drakons

    All this was made possible by pumping intelligence to about level 20(maybe a bit more, with the help of items of course)

    The party was powerful enough that I had no real trouble with any area apart from the Eyebeast beyond the fort venegance(Rockfall?) and the challenge area that required the gems stones, even In them the trouble resulted from the fact that I didn't want to use disposable creations.

    The trick as I said is to basically ignore offensive skills for the PC itself, just rely on the creations for that, the character should be simply used for blessing ,healing and Tank purposes.

    (Also If you really want to min-max. here's the way:-

    Pump only your Leadership and mechanics at the start, with the help of the few intelligence points you get for free you should be able to clear the presence, then Straight away do Astoria's assassin quest and ignore anything else in the first map, It should be doable with your leadership and mechanics which should both be about 10 each, rush off to Alwan and get his quest to meet Ghaldering, ignoring everything in the path make your way to the lab and get the create War-trall canister, also try to get a few points in battle shaping by then, create the war trall, he will make the most of the first map almost laughably easy, keep investing in intelligence, create another War-trall(or Kyshakk or Wingbolt) when you have enough essence, once you have about ~15 intelligence go slow on it and invest in blessing magic and healing magic instead(be sure to buy the 2 points beforehand) and continue in this vein, It's a good enough design for a reasonably easy playthrough on the torment.)

  8. What do you mean by this ?

    He probably means that even if you are separated from a particular area by a (presumably) water body, you can still see it, unlike what's happening with the trees.

    (I will just add the trees look rather dense to me, and since It doesn't really make any difference to the game play, Jeff probably won't care.)

  9. Amazing. Totally amazing. The way that food induces itself into so many threads. And then the aqua vitae begins to flow.

    It wasn't really all that amazing in this thread, Triumph posted the picture of a Delicious Fruitcake totally out of the blue to prevent spam.

     

    Which lead to spam about fruitcakes, after all it's spiderweb.

     

  10. I guess I quite liked Avernum 5 too, when I was playing it, there was the obvious thrill of exploring previously unknown caverns as well, however one thing that probably goes against it is that it's not as Epic as maybe you would call the other ones.

     

     

    Avernum 1 : Kill the empire king, kill the lord of demons EPIC

    Avernum 2: Find a totally new race, win pretty much a full war against empire. EPIC

    Avernum 3: Re-establish good relations with empire, rid the surface of a horrible set of plagues. EPIC

    Avernum 4:Kill the guy responsible for the plague, save Avernum from assured destruction and madness. EPIC

    Avernum 6: Decide what will be the future of your whole motherland. EPIC

    Avernum 5:Find the guy who killed the surface king, get a new king who is not different in any noticeable way, no real impact on Avernum or even empire. EPI...,uh not really.

     

     

    and linearity too, it's very well written(especially the Howling Depths, probably my favorite in all of the second trilogy), but ending it is just not satisfactory as the others.

×
×
  • Create New...