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InsaneShadow

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Well, yes, that would be the most logical point of view
  2. Originally Posted By: CRISIS on INFINITE SLARTIES Try it on Torment. Your archer will be hit (I couldn't get close to complete avoidance in that fight, anyway) and everyone will be hit harder and more often. It's pretty brutal. Edit: InsaneShadow, I think the rest of us were talking about the first Zhossa fight, with the charmed soldiers and pylons, not the one with the images. Yeah, I basically had the same experience on that one as well, only I had my second blademaster instead of the sorceress. I think I got hit a few times, but blademasters have so much self healing it's hardly an issue. I'm even super conservative with abilities; I rarely run below half stamina and again, that's with no consumables. I think I'll go straight for Torment on my next runthrough.
  3. Well, the door doesn't open, since when I talk to her I can neither turn in Follow Orian nor get/turn in the next one (hunt?). Basically that questline stopped for me. I've "completed" it, but the Eye is not smart enough to understand that. (Well, that and the questline made some assumptions in it's dialog when I finally encountered Mr. Spy. Actually made some assumptions in placing him there. No reason for him to flee there since I'd never seen the guy before
  4. So, when I first got to Castle Vebeuax, I got the "Follow Orian" quest. However, I couldn't for the life of me actually find the sucker. I ran through all the regions in the zone a couple times, trying. Never noticed him. Finally gave up and continued on the storyline. Coming back in the second time, I ran into him in some newly opened up area, where I got dialog about him having retreated here after our first encounter, and then had to kill him and his two wolves. I never saw him the first time! Now, I can't turn in Follow Orion and I'm pretty sure I missed out on some nice lewt/XP :-/
  5. Originally Posted By: FnordCola Zhossa was a little harder (I think this was one reload), but the right choice of skills and stats really seems to make a huge difference. I remember this being absolutely ridiculously hard the first time I tried, but it was not at all the second time. I'm gonna have to playthrough on Hard next time. I just took down Zhossa. Little Miss Sorceress got roasted pretty quick, but my tank blademaster and razordisk flinger just sat there and evaded everything while plinking away at images with ranged. Took way too long (I only used a few AoE's) but I don't think I lost more than 10% health on either of those two, without using any healing whatsoever. Then again that may just be how overpowered agi/avoidance is. Tank has 30 dex and a lot of avoidance gear, diskflinger has 38 and no avoidance gear.
  6. Normal is actually easy, but I'm definitely an experienced gamer, might have something to do with it. I'm currently rolling through with a Blademaster (minor str major agi stats, tank gear, power/utility spec) Blademaster (str/agi stats, melee gear, power/battle spec) Shadowwalker (all agi stats, ranged gear, power/battle spec) and so far, I haven't had to reload once (I've had a few deaths, but no whole group deaths) and I haven't used a SINGLE consumable (including runestones). Normal is definitely easy. I haven't beaten the game yet, and I'm about to go after Beloch (group is level 26) but so far, simple avoidance and lots of self healing abilities has made it a breeze.
  7. Originally Posted By: Master1 1. Jeff has never been too consistent with effect names. Someone can probably look in the scripts and give you a better idea of what effects there are and what abilities/items use which effects. I KNOW that. I'm not asking questions, I'm pointing out things that bug me. Quote: Keep in mind that some quests are given well before you can complete them. For Spiridion in particular, you have to wait until Hand Callan gives you a quest in the secure cells before you can find him. Also, Spiderweb is a two/three man operation, so they can't put in all the detail into the quest log that we may want. A bit annoying, yeah, but it's part of life. Again, know that, offering my feedback on how I as a gamer react to it. I don't enjoy getting a quest that I can't complete and have no idea WHY I can't complete. In some cases it might make sense, but so far in many cases it has not. Quote: I never noticed any ivory skulls, so count your blessings. Jeff puts in lots of items just for variety, scene, and vendor fodder. Don't think too much about the thousands of daggers placed throughout the game, just loot anything worth anything. I think that one's been covered. I would like to comment that I love the fact that you can quickload from the start screen
  8. Please don't take this poorly, as I'm actually enjoying the game for the most part, I'm just trying to offer constructive criticism Items have Energy resistance. Which is Magic resistance on the character sheet. Consistency please? I'd go with Energy Resistance on all, since Magic Resistance can be interpreted as blanket reduction in all magical attacks, which is not the case if I understand it correctly. Quests can be VERY nonlogical. You can't talk to ANYONE about most of the side quests, unless they're the exact target of the quest. I was trying to find out how to get into the Secure Cells. The boss of the cells said I'd need to get a key from someone else, like Hand Calla. I had no option to ask her about it. Likewise about asking the cell boss about where Spiridion is. No idea. Someone wants me to find him, but I can't even ask the cell boss about him. Likewise with most of the zone unlocking; 3 people might give you quests for a new zone, but only one of them can/will actually show you where it is on a map, and even then the trigger is you giving more info than you may want to even after that person has asked you to do something for them in that zone (thinking of Runner Faiga/Dhorla Woods here) I feel like I run into this a lot. People who it seems logical to ask (or at least have the OPTION of asking) have no option. I understand it's a time/money thing, but it still bugs me I like having to think on quests. I don't like simply having to hunt all over the place to find the 1 person who might even talk to me, or else simply be forced to wait in ignorance until the plot has advanced to the point where someone might talk to me about said quest. If a quest unlocks but then stalls, someone should tell you that it's stalled and why (say, on the key for the secure cells, after the boss off the cells tells you to maybe check with Calla, and you go talk to her, you can ask her about it and she'll say "not now, maybe later when you're more experienced/have done this/things have settled down" like happens with many of the other characters who have quests you don't yet qualify for) In that same vein, no journal quest updates to reflect what you've learned/accomplished (for the most part). For people who don't play all that linearly, it's rather annoying. The Ivory Skull looks exactly the same as all the other skulls, and there's several others in that room. I only realized it was something I wanted from a chance mouseover and noticing different text. What's the point of even having most of the "alternate" weapons? I'm thinking mostly of the steel daggers and shortswords, and spears in general. Steel daggers don't even show up until after you've got iron broadswords, which easily outclass them... Variety in vendor loot? And spears are just worse Halberds as far as I can tell, and show up about the same time. It might be nice to do something like halve dagger's damage but halve their AP cost as well. Not sure how to work things out for the shortswords and spears though, given the all or nothing nature of attacks (attacking with 8 AP or just 1 makes no difference). Which brings up an interesting possibility. Damage based on AP remaining, with a "cap" based on the weapon type. Daggers 4, shortswords 5, broadswords 6, spears 7, halberds 8. Max damage at max AP, degrading linearly for each less AP you have. Should keep things balanced; 2 full dagger attacks should equal (roughly) 1 full halberd attack or 1 full and one partial broadsword attack. Maybe give it a steeper curve so 1 halberd attack does more than 2 dagger attacks to offset the advantage of less wasted damage with daggers (1 blow might kill your target, so you can still get a hit on another target). The Dex scaling of various "melee" AoE attacks. I get that they're semi ranged abilities, but I think it's really annoying to stack up a melee char to get a "melee AoE" and find out it scales off your nonmelee(damage) stat. This applies to the several shaman AoE spells as well. Doesn't matter that the damage type is physical, you're casting a SPELL, you're not shaking the ground with your hands (or throwing rocks ).
  9. Yeah, apparently you can't go there until you've told Runner Faiga what you're doing. Doesn't matter how many quests you have pointing there. Pretty big bug IMO, because it's totally illogical. Why should I have to tell her what I'm doing? She's already trying to get me to help her by finding someone in the woods...
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