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Superba

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Everything posted by Superba

  1. I went back to Wretch Warrens because I still wonder how to reach the unexplored land stripe beyond northern river, that might be connected to the gate through which the misterious Master of the ogre Onghror escaped, in order to catch him. Any spoiler or hint? Pleeeease
  2. Right you are. Can't help notice that drake has a miserable mansion too, narrow, with small lava lake, probably it was a poor young rascal... I begin to feel guilty for killing it :-)
  3. I am close to the end of the game for the fourth time, Duke Castle, went back to finish some quests as suggested by the game itself, now, I tried to this point of the game all possible parties, without entering the tunnel. I feel best party is being Jennell with Sevilin and Nathalie as companions; Shima is getting smarter after collecting some shadowalker specifical items, but I wouldn't change Sevilin with him because of the "wall" that Sevilin represents and that is most useful in more than a circumstance; nor I would change him with Nathalie, whose firebolt at higher levels is unbeatable from middle distance (much better than the razordisk); Then I would not change Jennel for him because of Spirit Charge that I find fantastic when powered by special items, and the beasts, they are not useful to attack but really useful to block enemies and divert their attention and strikes. In the beginning I discharged Nathalie from the party most of the times because I thought that Jennel was enough effective with magic powers and two warriors were perfect to suit any quest, but I was wrong. The Earthquake in her skill list I also higly recommend.
  4. Went back after previous post and managed to kill the drake, now I don't understand why there's no "special item" on its body... its treasure is quite miserable and doesn't pay the Battle Elixirs and Recovery potions I had to use. I hoped for some "Drake fire cap" or "Vest of Ice"... :-(
  5. My party had that three turns stunning as well, then I tried to kick apart the drake and the three pets from each other, (knocking back options of the party). This because the pets seem to "recharge" and then "recharge" the drake with their powers. I also noticed that they had problems "recharging" when separate from the drake. So I cornered the drake (with blademaster) against a wall while Nathalie and Jennell killed the pets one by one. But all this is difficult because they also knock you back so it takes a lot of time. I gave up but i will try again before the end...
  6. Has the BIG GAME something to do with Shadowalker quests?
  7. After the end of the game I used a saved file to go back into Formello in, say, full cheating mode from the tunnel entrance through lizards across Formello and south to the internal walls to look for a switch to that portion of land with the switch above... no way. Don't know how made to it the guys in screenshot showed in your related thread.
  8. Yessir, precisely that well defended little ugly unreachable button there... drives me mad.
  9. Ask for this because it seems impossible to reach it, the switch is on the main entrance walls, to the right of the gate. Can't get there beacause of the water and there are no boats in sight. Is it a joke of some kind?
  10. Found the way! My fault, wasn' that difficult in the end, I probably panicked a bit :-)
  11. Sorry... a map of the mine? With direction to follow? I don't think I have any of this: I scrolled inventories, special items and codex, there's nothing as far as I can see. I'm still stuck and no combination of trapdoors and ladders seem to work... help!
  12. Hi, can't find the way to Cahil in White Plains mine... I found instructions here in the forum but don't seem to work for me, may someone check them and or suggest another path to reach Cahil? Please... 1. After descending to the first level, go down the north-eastern trap door. This takes you to the west side of a level that's divided by a gate you can't open yet. 2. Go all the way south and east to the only trapdoor you can access from here. This takes you to a level with 2 more ladders, SE and SW. 3. Go up the south-eastern ladder. 4. Go south-west to the only ladder on this level. This takes you to a level with two more ladders, NE and NW. 5. Go up the north-eastern ladder. This takes you to the other side of that gate. 6. Go to the trapdoor in the south-west corner of this half of the level. This takes you to the level where you have to turn the wheel. 7. After turning the wheel, go north. It should be obvious from there. Thanks a lot, Max
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