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Superba

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Posts posted by Superba

  1. I won't forget the frequent use of Daze for Nathalie, it saves your party during first missions, take notice that missing one turn means one turn they can't hit.

    If Nathalie is the higher Dex char and also frenzy and you hit from a distance, then you have at first a second hit from her, then two hits each by the rest of the party, than foes are dazed and loose turn or react but they will still be far, and you have three more double hits of yours before they strike back (when there's someone left out there).

  2. Right you are and I forgot the details of the episode, Turtle, you told me I could have completed the quest even without meeting her in JD but I prefered to start a new party. Sorry for wrong information.

  3. I remember that merchant and no other one that you can intimidate with the aim to low down prices (and not that much by the way). Well, there's one in Vebeaux but you don't have to intimidate him to slow down prices, it is more a question of "esprit".

    It is also possibile to intimidate a she merchant in Dhorla but the aim there will be to force her to trade with you when she won't.

    Then you are allowed to loot a shaman but she will not give help to you when you will need it.

    But surely you can steal a lot of valuable goods from merchants and some other professionals, when you got the necessary patience whistle

  4. Where did you kill her? If it was at first encounter you took the right decision because when in Jereth Deeps there would be no Neray, no trapdoor, and you couldn't complete the quest (that's what happened to me).

  5. Ok, bit too harsh, however the Archmage of Avadon is someone you count on when you play the game for the first time. You feel scared, need to rely on someone and you say "Wow! He's giving me a powerful wand!"... I am probably slow minded but it took me to use the second Nicodemus gift to understand the awful truth. That's something I won't easily forget! :-)))

  6. The foes damage the pilons can improve one can easily escape putting the party at middle distance from each line of them, few squares south of the drake. When you are there, you can move one square right or left when the pilons light is on; even with zombies coming close one can move one step aside.

     

    I mean, I agree each replica of a battle is in some ways different from the others, so there isn't a recipe that satisfies every need, but most of the times in this battle it's better to aim your powers to cut it short.

  7. Service information :-)

    There's also a secret switch close to Redbeard main hall, that leads to a small gate. Before someone ask about it: you will never open it. It's there to show a small part of the place where the game will end. I guess it's a in game practical hint and you better remember this place exists 'cause it will make you save vital turns if you choose to fight Redbeard.

  8. You can manage to save that few people who gave you quests in Dhorl Stead in the way Darth Ernie says, but all those who left will fight you.

    As Turtle says you can simply avoid to walk Dhorl Stead on your way to Carsta'Arl taking the first bridge left from the obelisk, pass Runner Faiga hut, cross the second bridge and only fight the guards. That will be fine for the future of the village.

  9. By the way (literally) I passed dozen of times through the wolves + hellhound under Wretch fortress but never was able to find how to open the second double gate, it's close to the hidden switch for upstairs. You can see there's nothing of value there, just a curiousity of mine, do you know if there's a way to open those gates?

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