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Superba

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  1. Confirmed, tried disarming the bow then used sharpshooter spray and it worked. Actually it's not a reliable check because the one saved game I tried my Blademaster was enhanced with Editor's extra powers which may alterate some game response. Did you use the Editor as well, wicked?

  2. Killing or not killing the Duke? You can try both options and as far as the after game notes say it seems not a good idea for Avadon to let him live; Duke's surviving is not told to be exactly a main problem as if you let live some other big guys, more as a further obstacle for Avadon that can be avoided killing him. However, I quote Dikiyoba about "generally good guy".

  3. Those poor victims who live only here and now without any historical perspective and knowledge, those poor idiots who like to despair reading prophecies of destruction, those poor mentally ill people who are happy to think the world will end in their lifetime because it's something that can give sense to their poor lifes, those poor half humans who need to feel frightened or shocked to feel alive, those damned bloodsuckers who play Religion as an instrument of power to better dominate people's minds and behaviour, all those vile crooks which put together writings from anywhere to match with theories they invented to pursue celebrity and money.

    That's what I think of 2012.

  4. I've been (successfully) bullied one time for a comic book when I was about 9 years old. That was an older guy which I remind asked me to lend him that comic book I bought that very morning and I didn't read yet. I knew I would never seen it again, that was clear to me, but I failed to say "no". I felt so angry to myself that from then on I fought any further bullism attempt with physical reactions and always succeded. By the way, I bought again that comic book sort of 15 years later completing the collection.

  5. I noticed you all seem to soon left the idea to criticize the American candidate... is it a coincidence? As an European I do know much more about Churchill and Hitler rather than Roosevelt so, well, I expected Americans had more information about him, but I see it's not the case.

  6. No, it's Lord's castle, open air, along the rocked path that surrounds it. It's south east I presume, very close to the garden gates that lead you to confront the Lord. There are two magic traps one just after the other.

  7. On castle rounds there is a double magical trap and after that there's a gate. Once opened tha gate appear a couple of demons, or that happened in a single playtrhrough because after that occasion the demons did't appear in further playthroughs. Maybe I was playing a Normal game at the time, while afterwards I tried only Torment. If this depend on different difficulty level I can't see why two more foes on a lower level of difficulty, usually it doesn't seem to work like this.

  8. The map EE showed you is of the first place you meet Neray and it is in the Kva. Between Wretches and Tartam there's a short closed path leading North West, where it ends there's a hidden switch and the path continues until the place showed in EE map.

    If you didn't access this place first you will not find any trapdoor in Jereth Deeps.

  9. Keeper @

     

    Jeff, you wrote my simulated, egocentric point of view leads to nothing (resuming), I am sad about this opinion, because I want to help. Really love Avadon, it's my favourite game after Age of Empires, so please allow me to express some more thoughts.

     

    Just as the weakest person consoles himself with the illusory idea of being still and always superior to someone else, so its insignificance as an individual becomes relative.

    A Hand of Avadon is objectively insignificant in the grand scheme of events but also the mere objectivity in this game becomes relative if splitted from the subjective point of view.

     

    I mean we play ourselves in the condition of a Hand, we are not simulating Miranda or Mamora or Redbeard, but if we would, our first person perspective would be that of the ranks in question. From within the game itself, we invest in characters some emotions, as happens while reading a novel that captivates us. This perspective is both egocentric and common, and it sticks to the anti-social characters that you animated, as members of the party are pretty much egocentric.

     

    To imagine an different, unusual and I believe interesting way of relating to the issue, Avadon II might include the chance to play in different roles: Hand, Eye, Heart, and Keeper. I understand that this realization would be extremely difficult, probably impossible because it would essentially create four different games. However, what interests me most is not quarreling but delivering a proactive idea.

  10. Nikki @

     

    Sorry I don't think I am missing the biggest point, I'm ignoring it. Because you look at the game in a sort of God Mode (or total overview), while I deliberately adopt the player point of view. I already tried to explain the dicotomy.

    I know what happens in game while I am playing, my point of view is that of the Hands that form my party adding mine as the main character. Hope this is now clear.

     

    Again in Goldcrag, we (the party) are on an official mission from Redbeard, she is supposed to know that, more: we have been told in Avadon we will meet her for information. I don't think you may want to argue on her role after this in game facts.

     

    The Eye there gives us low quality information the first time we talk. Goldcrag is a friendly place close to Avadon and under Avadon direct protection, there seems to be no real need of high skills or cover to get information here, but she lacks to give a single good hint to us. Not happy with that, she complains she wish to perform her duty somewhere else.

     

    The second time we talk she even repeat information we already had from that Hand in Redbeard corridors.

    You maybe would say that she isn't entitled to say more?

    Personally I don't buy it.

     

    From the party and mine point of view this behavior is much less helpful you can expect from anybody on our side.

  11. You have a choice when you are there: fullfill the Intentions quest, go back to Zethron attendant, get the reward and try to kill the dragon going back to JD.

    Or you may would cut it short, so fight the training battle with the dragon and attack her immediately after it's finished (by the way, she will restore her health when the training fight is over).

    If you manage to get the Dragon Fang quest before the crucial fight you will spare even more travels.

  12. :-) Point is Hearts job affects the game a player plays, Eyes job is uneffective, speaking of the "reality ingame". You can theoretically play with definitions but not with the "facts" your characters experience and facts are the Eyes, Tartam apart, still don't give your party enough (or at all) quality hints and directions to fit the description.

    In other terms, you are a Manager and take responsibilities as Eyes are supposed to, then you collect information in New York or Goldcrag, but information you give to your employees are not vital and they will anyway find by themself. To me that's overvalued work for a Manager.

     

    PS: sorry I forgot the Eye in Vebeaux, she is a good one :-)

  13. I'm just wondering about game interaction as a wandering heart may like :-) I refer, well not strictly but mainly to Join The Miscellaneites role division in Avadon and comparison to real life. When I play the game I see there is this difference; Hearts do give orders and you can nearly say they have a strategy the Hands don't know. The Eyes "are told" to play a role that is as vital as that, but they seem to be, Tartam apart, of no comparable interaction and game play utility as the Hearts or, obviously, the Hands. So I don't really would take this subject too seriously, only to speculate that on Avadon II maybe Eyes presence might be more active and ingame.

  14. So you mean Tartam isn't the only one who plays a significant role? The others don't seem to me much relevant in practical terms, i.e. take the one in Goldcrag, you could easily play your game without meeting her, I mean her information on the Town or later on the dangerous times for Hands you can (and you do) collect from other sources. She's unuseful just like the tender of Goldcrag tavern which gives for a tip information you already have.

  15. Beloch is an opponent with whom you better use a large variety of potions and scrolls in your arsenal to recover from curses and other magic. Dex is fantastic but Strenght is however valuable with Beloch in the very first turns of the fight and in times he is not magically covered; the damage BM and SW can cause to him with their blades is significant and will last.

    The protector demons are not difficult to kill and killing them immediately after they are summoned makes hitting Beloch more effective.

    Avoid hitting Moritz'kri after he resurrect.

    The longer the "second part" of the fight lasts, the harder it becomes and if it lasts too long or the party get too far for a while the fight itself will be resetted.

  16. The role of the Eyes is well descripted but we only meet one of them ingame (at least with a significant role) so we don't really know much about them in first person, and we already saw that in Avadon theory and reality don't often go together in terms of expectations and information. I'm eager to see a more "active" Eye in Avadon II, or I really should think things are in Avadon as in reality, meaning Management people is pretty overvalued :-)

  17. Maybe the Eyes are not exactly the Management, in the way it's not them but the Hearts which tell the Hands where to go and what to do. Eyes seems to be more peculiar kind of "staff" for Redbeard and not so close to real roles.

    In facts, they spy and acquire knowledge in the field, than they report to the Hearts and the Hearts elaborate the tactic and the strategy, then they give orders to the Hands, and these orders may imply to go to the field and contact the Eyes for detailed instructions.

     

    Ierarchy in Avadon appears to work in a chaotic way regarding how the Hearts (and Redbeard) employ the Hands.

    No clear orders ("Just go there and help that guy whatever he's doing") is a difficulty, than the Keeper is so logged out from what really happens that a lot of Hands are sent here and there only to die after ambushes.

    So it seems to me that Redbeard political system might have been efficient when Avadon was smaller and had smaller ambitions/responsibilities, but lacks of efficiency nowadays, so to say.

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