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Superba

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Posts posted by Superba

  1. Grah-Hoth completed, difference is as demons before Grah were killed more easily than other playthroughs, it was really hard this time with Grah hall army.

    From now on I think to invest some points in Priest spells for at least two of the Berserkers to get Divine Retribution and buy level 2 of it, 'cause to my experience this is a really effective weapon which works well at any level and with any caster.

    However, Berserkers are doing great at level 32, the three of them with dual wielding - level 10 (2) and level 12 (1) -. There's a lot of good special blades too, so the only dificulty with them is to choose the ones which work better with different opponents, i.e. the flame blade, the frozen one, the oozing blade and Demonslayer I switch continuosly.

  2. @VCH

     

    With two default Berserkers the first part of the game is much easier (v 1.0) and Strenght is the place to put their points, I agree with House of. In terms of effectiveness of the warriors, as I recently found out in AEFTP, a default Berserker is way better than my habit to choose Custom option at the beginning; the hit improvement comparing to Soldiers is dramatical.

    Wiht Avernum 5 and 6 and in Avadon I used to customize the characters because Custom option worked better than defaults.

    In AEFTP it seems different to me, maybe beacuse foes resistance in first part of the game is (was) oddly high.

    So I completed AEFTP on casual and normal with different parties and different character types, only they were all Custom ones.

    Torment was on the contrary not that hard as it could have been because I tried the Berserker default characters. I can't say what makes Berserkers so good but they can hit really hard from the beginning, so I decided to play Torment with three Berserkers (placing 2/3 of the points on Strenghth and Endurance) and a Hedge Wizard. It works.

  3. I agree with Jeff on this. Only, I would much prefer to be killed fighting in game by "overwhelming numbers" and not by autokill. It might obviously be only me that disagree on this, however I can't help notice a minor frustration as a player about this autokill thing.

    It comes out clear while you proceed through corridords and rooms that some identical pack of foes regenerate from the same closed gate. And this is a clear in game signal, together with visual warnings, that you better hurry to the Emperor, or you'll end fight forever/be killed at the distance. All right until here. What seems a consequence to what the player now realize is that he is strongly suggested not to loose time looting or opening chests.

    So you think "I'll come back after the final fight". But you can't, because of the Hall's autokilling.

    I mean it might be all right after all, when you save the game at the right time, you can replay and open chests, have the treasure in Emperor rooms, even get that (very nice) Archer's Cloak on the way.

    I am however questioning the logic of communications, signals and warnings to the player for this last part of the Emperor quest, it doesn't sound much... logical to me.

  4. Sorry I use of this thread to ask something relate to the quest but not to what I posted before about it. It seems at least more sober than open a new one.

     

    SPOILERS

     

    I saved the last part of the Emperor quest, just after I killed him and before leaving through the portal. I didn't know if I could make it going back, through all of the defenders I avoided to fight, but I wanted to try.

    I also avoided to loot on my way to the Emperor, this because of those, say, "hurry up" dialogues. So I used a lot of Blink, didn't loot and simply opened doors to see if the Emperor was there.

    Well, I did manage to go back, kill the foes, and loot, but only until the Hall where you met Galazhad before, what's his name. There is a lot more to loot going back to start point, but you got killed by default entering the Hall.

    What good reasons are there for this death? I mean, what if you go back to start point looting and killing and after this you go back to the portal? I can understand why you get killed if you take the wrong path FROM the start point, but this is not the case. What do you think?

  5. Originally Posted By: AJTJ


    Once the battle started, I immediately opened the secret passageway leading to his private chambers (button behind his throne) and ran my whole party in there, thus funneling him and his minions through a tiny hallway one at a time.

    From his chambers you can also blast away through an impenetrable barrier. Haha.



    This is really a good tip.
  6. I agree with Death knight when he talks about playing Avadon just before this new game, in fact I made a mess with EFTP battle disciplines with my first playthrough; I lost many points rising disciplines "in parallel" which had no effect on a character. It is however question of understanding how things work with Avernum, a difficulty that can be overcomed, with knowledge one can find in this forum threads. Once you understood the peculiarities there's no more a problem.

  7. You do can save the eggs, when you accept the risk.

    Mind that in each and every cave or other hidden place with foes in AEFTP, you can still find new foes, when you go back there after a while, even if you previously kill them all.

    So some reptile is likely to take care of the eggs.

    When you chose not to smash them, the price to save baby sliths is that maybe they will grow up as hostile to humans. But even this forecast it's not for sure, according to your party massive interference in Avernum powers balance.

  8. Originally Posted By: blackwight
    Sparing the eggs will weaken your enemy's resolve. They won't be soldiers until the war is over; and how will they justify hating humans after they were shown mercy?


    Agreed on advantages. Taking the eggs to Gnass would however have the same advantage and the further one to have one day more friendly reptiles in the area. The bad ones would never have a friendly behavior to justify just because they will never know about the, say, eggnapping.
  9. laugh definetely a good one.

    The fight is similar to others with dragons, i.e. Zephyrine in Avadon, more opponents are activated by the dragon while you proceed to damage her more and more. I was never been able to kill Zephyrine first turn, so I can't say if the Constructs would behave as the giants here. Their blue lights simply sound odd to me, the fact they don't react to their "loss" entering the fight to avenge the dragon.

    By the way, party is level 21 with high skill levels placed for the best, haste, first hit plus three with Adrenaline rush, sword (dual wielding), pole, bow and four Wizard's Arcane blows are enough to bring down even a dragon, at least Pyrog.

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