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Superba

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Everything posted by Superba

  1. "avoidmerchants" would be my number one cheat code.
  2. I really enjoy the Arena fights in Spire. I wish there were some more turns and stronger opponents. What change the feeling of the fight it is maybe the adventurer which turns into a gladiator, but I don't know. Killing Drath made me feel good because I was looking for the responsible of previous and uncomfortable roundabout ;-)
  3. I couldn't find him even after killing all of the Gremlins, that before I realized I got he Letter quest but still have to get the Lord Chuckles one. When I got it, I went back and immediately found him where Randomizer says. Maybe this is the case.
  4. Probably not. If you killed her before the Help Kyass quest then you will miss this long two/three parts quest, but you can resume it simply going to Kyass after speaking to Castle's Captain. And the Drath's Tome quest you can do as well without her assigning it to you, because you can find other characters to get the quest from and give the Tome to (Patrick castle).
  5. Actually, there are three secret switches. Two of them are after the gate. The one on the right opens a path to the south. Just after that you find a a third switch. You'll have quite a fight to reach the papers.
  6. Grah-Hoth completed, difference is as demons before Grah were killed more easily than other playthroughs, it was really hard this time with Grah hall army. From now on I think to invest some points in Priest spells for at least two of the Berserkers to get Divine Retribution and buy level 2 of it, 'cause to my experience this is a really effective weapon which works well at any level and with any caster. However, Berserkers are doing great at level 32, the three of them with dual wielding - level 10 (2) and level 12 (1) -. There's a lot of good special blades too, so the only dificulty with them is to choose the ones which work better with different opponents, i.e. the flame blade, the frozen one, the oozing blade and Demonslayer I switch continuosly.
  7. @VCH With two default Berserkers the first part of the game is much easier (v 1.0) and Strenght is the place to put their points, I agree with House of. In terms of effectiveness of the warriors, as I recently found out in AEFTP, a default Berserker is way better than my habit to choose Custom option at the beginning; the hit improvement comparing to Soldiers is dramatical. Wiht Avernum 5 and 6 and in Avadon I used to customize the characters because Custom option worked better than defaults. In AEFTP it seems different to me, maybe beacuse foes resistance in first part of the game is (was) oddly high. So I completed AEFTP on casual and normal with different parties and different character types, only they were all Custom ones. Torment was on the contrary not that hard as it could have been because I tried the Berserker default characters. I can't say what makes Berserkers so good but they can hit really hard from the beginning, so I decided to play Torment with three Berserkers (placing 2/3 of the points on Strenghth and Endurance) and a Hedge Wizard. It works.
  8. I agree with Jeff on this. Only, I would much prefer to be killed fighting in game by "overwhelming numbers" and not by autokill. It might obviously be only me that disagree on this, however I can't help notice a minor frustration as a player about this autokill thing. It comes out clear while you proceed through corridords and rooms that some identical pack of foes regenerate from the same closed gate. And this is a clear in game signal, together with visual warnings, that you better hurry to the Emperor, or you'll end fight forever/be killed at the distance. All right until here. What seems a consequence to what the player now realize is that he is strongly suggested not to loose time looting or opening chests. So you think "I'll come back after the final fight". But you can't, because of the Hall's autokilling. I mean it might be all right after all, when you save the game at the right time, you can replay and open chests, have the treasure in Emperor rooms, even get that (very nice) Archer's Cloak on the way. I am however questioning the logic of communications, signals and warnings to the player for this last part of the Emperor quest, it doesn't sound much... logical to me.
  9. Sorry I use of this thread to ask something relate to the quest but not to what I posted before about it. It seems at least more sober than open a new one. SPOILERS I saved the last part of the Emperor quest, just after I killed him and before leaving through the portal. I didn't know if I could make it going back, through all of the defenders I avoided to fight, but I wanted to try. I also avoided to loot on my way to the Emperor, this because of those, say, "hurry up" dialogues. So I used a lot of Blink, didn't loot and simply opened doors to see if the Emperor was there. Well, I did manage to go back, kill the foes, and loot, but only until the Hall where you met Galazhad before, what's his name. There is a lot more to loot going back to start point, but you got killed by default entering the Hall. What good reasons are there for this death? I mean, what if you go back to start point looting and killing and after this you go back to the portal? I can understand why you get killed if you take the wrong path FROM the start point, but this is not the case. What do you think?
  10. Maybe this happens when he has the time to do that to you. I use to Speed burst, then Adrenaline rush, then everyone Blink to the throne surrounding Grath, so you have two turns to weaken him before (part of) his army can reach you. It's not a bad strategy in practical terms but maybe AJTJ one is better because of the "one by one" fight... I will try it.
  11. Originally Posted By: AJTJ Once the battle started, I immediately opened the secret passageway leading to his private chambers (button behind his throne) and ran my whole party in there, thus funneling him and his minions through a tiny hallway one at a time. From his chambers you can also blast away through an impenetrable barrier. Haha. This is really a good tip.
  12. I agree with Death knight when he talks about playing Avadon just before this new game, in fact I made a mess with EFTP battle disciplines with my first playthrough; I lost many points rising disciplines "in parallel" which had no effect on a character. It is however question of understanding how things work with Avernum, a difficulty that can be overcomed, with knowledge one can find in this forum threads. Once you understood the peculiarities there's no more a problem.
  13. You do can save the eggs, when you accept the risk. Mind that in each and every cave or other hidden place with foes in AEFTP, you can still find new foes, when you go back there after a while, even if you previously kill them all. So some reptile is likely to take care of the eggs. When you chose not to smash them, the price to save baby sliths is that maybe they will grow up as hostile to humans. But even this forecast it's not for sure, according to your party massive interference in Avernum powers balance.
  14. The chance to let Gnass people decide upon eggs is maybe a bit too passive, while a third option 1) smash 2) leave or 3) take the eggs to Gnass at you own risk, might make come out some reptile nurses (properly dressed) for an interesting fight
  15. Originally Posted By: blackwight Sparing the eggs will weaken your enemy's resolve. They won't be soldiers until the war is over; and how will they justify hating humans after they were shown mercy? Agreed on advantages. Taking the eggs to Gnass would however have the same advantage and the further one to have one day more friendly reptiles in the area. The bad ones would never have a friendly behavior to justify just because they will never know about the, say, eggnapping.
  16. There are good reptiles not far away, one could give the information about the eggs with good consequences on future little reptiles survival and further education. Why not to give this -after decision- option to the people of Gnass? However, the Bible isn't a proper source of inspiration or good suggestions on this kind of dilemmas, for civilized beings I mean.
  17. ok, thanks Gentleman and Kreador, I think I made a stone friend... however I must say it's pure madness to place a virtually invisible switch in such a non obvious place.
  18. That was it, thank you, she aknowledged the brooches quest was accomplished this time. I had the brooches when I talked to her the time before, probably I didn't go through the right dialogue.
  19. I did it once successfully, Slay the emperor quest, now I'm on a second playthrough and it's frustrating because the party can't enter Emperor palace. I've passed the two towers but when on the symbol before the cave it says "your travel was in vain". Got the five brooches, as well, I can't figure out what am I missing/forgetting about this quest...
  20. @ Othar Trygvassen: Gentleman Even with your tips I couldn't find that switch to magic fountain. Now that I pass through here on another playthrough still can't find it.
  21. And how many objects can be stored in Junk box? I tried to store the more I could before I needed to sell them and the value was about 20 thousand coins; couldn't say the items number but they were a lot...
  22. Yes, that's my point. I have an archer Dexterity 25 and Priest spells 33. In 1.0 he makes real good with Divine Retribution. But Intelligence is only 13, so I think I'll wait I've finished this playthrough before download 1.1
  23. definetely a good one. The fight is similar to others with dragons, i.e. Zephyrine in Avadon, more opponents are activated by the dragon while you proceed to damage her more and more. I was never been able to kill Zephyrine first turn, so I can't say if the Constructs would behave as the giants here. Their blue lights simply sound odd to me, the fact they don't react to their "loss" entering the fight to avenge the dragon. By the way, party is level 21 with high skill levels placed for the best, haste, first hit plus three with Adrenaline rush, sword (dual wielding), pole, bow and four Wizard's Arcane blows are enough to bring down even a dragon, at least Pyrog.
  24. Divine Retribution is already doing damage to foes in 1.0 ... where's the point?
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