Originally Posted By: All Caturdom
If the enormous amounts of health bother you, why not turn down the difficulty?
—Alorael, who plays on normal most of the time and who has enjoyed the games just fine. He's also noticed that some fights start to drag, though, so torment must be torturous.
I enjoy difficulty, especially in terms of bosses etc, and I usually get near to no difficulty when I play on normal. =/
Also I'm a masochist like a lot of gamers and I'm willing to inflict much pain and carpal tunnel on myself for a bit of imaginary self-worth.
Originally Posted By: Randomizer
Jeff still hasn't released the game so I don't know what he actually will do for changes. He had planned to mostly change the way boss fights work.
Giving monsters more health was the easiest way to make the game take longer since you couldn't one shot kill things after the beginning of the game. It is really tedious in Avernum 6 fighting the sliths past the Eastern Gallery since you have to concentrate your damage while keeping the rest from attacking you.
I'd personally suggest cutting HP values across the board (from Avernum VI's values) and increasing damage in harder modes. I'm not really sure of what kind of effect that'd have, but I suspect it'd go towards Jeff's current philosophy of "Get it closer to DA:O / old school D&D."
Originally Posted By: Dintiradan
The problem stems from how difficulty selection screens were done years ago. They would taunt you for picking an easy difficulty, and praise you for picking a hard difficulty. Years later, it's still an ingrained habit to start playing on the most difficult setting, and then shifting down only when gameplay is impossible. And winning games on Torment certainly is possible, just tedious, so I simply cannot change the difficulty.
I mean, have a go of I Wanna Be The Guy. You get a pink ribbon in your hair and all additional save points have "Wuss" written on them. If that doesn't encourage you to shift up your difficulty to Hard (the lowest difficulty is Medium), then I don't know what will.
Originally Posted By: Master1
And that is why Geneforge is better.
Ok, that was not really meant to be taken seriously, so let's not get into a fight. I don't know what Jeff has in mind, but some more intellectually challenging fights would be nice, so long as there are always alternative ways around them. I never was very good at figuring out how to kill Zelda bosses.
I'd love that, to be honest.