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Donbaloo

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Thanks for the reply. Yep that's me, early iPad. Again, not a huge deal just wanted to check on it.
  2. First, big thanks for getting Avadon to the iPad. I've all but completely stopped using the desktop and laptop, and now having a spiderweb game for my tablet is just....aaaaahhhhhhhh. That said, are other iPad users having any sluggishness in battles? Specifically, the thing I notice is a 2 to 3 second pause every round after enemies have taken their turn, just prior to my getting to move again. This obviously isn't horrible or a game breaker, just wondering if I'm alone and if so if there's any recommendations or settings I can change to alleviate it. Thanks again for bringing Avadon to the iPad!
  3. Our simultaneous similar wording borders on the spooky even. Now the question remains, who was in the others' home spying over their shoulder...
  4. Okay, you've got me investigating BoA now. Pushers... Originally Posted By: Rent-an-Ihrno I agree. Maybe I wouldn't say it's the simple graphics though, but rather the simple controls and gaming system that support the images the texts put in your head. Yes, I think that's what I'm getting at. The graphics do the basic job of tactical place holding and geographical layout...after which they just get out of the way and loose the players imagination. The text pulls a ton of weight here too. I think with more realistic graphics, the imagery is great but there's so little left to the imagination that all you have is what's there on the screen. For me, that seems to fall short of what some good text and basic graphical layout form within my mind. Anyway, still having a freakin' blast...
  5. Hey folks, so after spending about 10 hours with the avernum demo (and still having more left!!!! Great demo!!!) I finally just splurged on the trilogy cd. I'm really loving it. A buddy and I both get the itch for a little old school rpg occasionally but always have trouble coming up with something to scratch the itch. Well this time I stumbled upon Avernum and we've both been blown away. Spiderweb just got two sales out of us. What's been interesting to me though is how well the retro graphics serve the purpose of the game. I'm 35 so grew up playing a lot of the regular stuff that I'm sure we all know and love. And my gaming has evolved over the years with the industry, and I for the most part enjoy the new eye candy games. But Ive been surprised at what I've rediscovered with Avernum. Imagination. Is it just me or do the minimalist graphics actually help engage your imagination more thoroughly thus providing what I'm tempted to say is an even more immersive experience than hyper "realistic" graphics? And a little text goes a long way towards that same end. I'm finding that I'm falling back in love with more text descriptors and even wish there were more of it! I don't know, it just feels like the basic graphics and the text are spurring my imagination to paint quite a vivid image of the game world. Have others experienced this as well?
  6. So is there any significant long term problems with starting with the pregen characters? I see there is some redundancy in skill point allotment but it doesn't seem too terrible. Reason Im asking is that I decided to just start with them because I tend to get carried away and bogged down with rpg character creation, spending way too much time. These days I just want to get into the game. I really don't want to have to go back and replay the few hours I've put into the game, but I'm really wondering if I should have went with customized characters now. I'm not interested in optimal party power build too much though, I just want to make sure that I'm not handicapping myself in such a way that will make the endgame unplayable. Logically, it doesn't seem as if that would happen to pregens but figured I'd check with the experts before I get 20 hours in and REALLY regret it. If it matters, I've started with Avernum 1...
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