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Melmoth2

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. I'm not sure if it's me but when I click on the Journal/Quest log and then open the Journal page I can't create new entries. Clicking on the Empty list does nothing, and there seems to be no way to input any text. I'm on a MacBook Pro running Snow Leopard. Has anyone else experienced this or have a solution? - Ta
  2. Yes, the Arthurian legends are a bit of a cliche, especially on the surface (the sword in the stone, Merlin etc.) but there's a massive amount of material in the medieval literature (and even in Tennyson and Roger Lancelyn-Green's rewriting of the stories for kids in the 50s) that tends to get overlooked. Chaosium's Pendragon went at this with a vengeance and captured the feel of the stories very well (at one point it was reviewed as the best RPG because the characters were so deep). It assigned character traits based on the seven vices and seven virtues which then played off against each other and used these to give quests moral solutions where a player's character had to struggle against their own personal weaknesses. It also had a dynastic component, you had to raise a family and at the end of the whole cycle you were playing your own grandchild. The game was never a commercial success as it was too far away from standard RPGs and seems to have disappeared completely (White Wolf picked it up around about 2005 but it's not in their catalogue). The Paradox game Crusader Kings has lifted the dynasty element and character traits from the game but that's about country management in real medieval Europe. Combining the Avernum game engine with the Arthur stories Pendragon style would be (for me) a killer game. You can have the Matter of Britain playing out in the background, and then knights wandering the lands either looking for adventure or going off on major quests for the Questing Beast or the Grail. One problem is that the adventures in the stories always tended to be singletons. You also have a few pitched battles/sieges towards the end and I'm not sure how this would work with my limited knowledge of Avernum.
  3. After seeing Avernum pop up regularly on MacUpdate I finally gave it a go a few days back and now I'm completely and totally hooked. While playing it it struck me that this system would be perfect for turning Malory's Morte D'Arthur into RPG form, i.e. a really deep quest/exploration-based game of Arthur's Britain with a timeline spanning from the death of Uther Pendragon to the death of Arthur and covering all of Enchanted Britain (over a series of games). If anyone out there has ever played Chaosium/Green Knight's Pendragon RPG you'll probably know what I'm getting at - especially if you could include things like the character traits from the game (conflicting personality traits like Chaste vs Lustful which affects your interaction with others). The way Avernum's set up seems to be a perfect fit to me, deep involving stories, simple graphics, turn-based combat etc. I guess it's probably not the direction that the company wants to go in as Jeff's imagination is fertile enough for great original stories instead of old classics but I think there's the potential for the best game treatment of Arthurian legend yet.
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