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Mog

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  1. I'm always interested in the nuts and bolts of the enterprise. How many people are working on this? Are all decisions up to Jeff or do others have decision making parts to play in designing the game? How many artists, and who might they be, stuff about the music and musicians, who checks for errors and for computer systems compatibility? How long do various aspects take, for instance, once the game is laid out how long does the programming take? How many beta tests does it take to figure out it all works?
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