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funky B3

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Curious Artila

Curious Artila (3/17)

  1. THANK YOU!!! This is literally the best thing that has ever happened to this game. Waiting for walking was bogus. Walking speed is now perfect. Totally worth restarting my game! On a side note, I always thought there should be a "speed up button" so if you hit, for instance, the space bar while you were walking, the game turn speed would quadruple or something so you'd move very fast until you got where you were going or something interrupted the walking like combat or a special encounter. This would be great in future versions. It would be especially helpful later in the game once area are cleared out,but you still need to trek around.
  2. hi Every box is suddenly empty. I think this is a bug? Am I screwed? I don't really have any old saves... Fortunately, I'm not too invested just yet
  3. I'm on normal but "handicapped" by having just 3 character (which limits my damage output potential considerably). Seriously way harder than Gazahrd.
  4. remember: crack is wack (after that try level 2 or 3 move mountains)
  5. Ok I just wiped out Athron. That was a cakewalk. The eyebeasts were almost more difficult than the dragon, but not really. Motrax does not seem "attackable" in this game Koth basically doesn't exists in this game from what I can tell Sulfras seems basically impossible. After 3 or 4 tries I just gave up. I can get him to about half health, but keep getting wiped out. Anyone have any success here? Strategy tips?
  6. Excalibur, sounds like you should try playing with just 2 or 3 characters. That makes everything a bit more interesting... I usually do my first playthrough with 3 (and I just finished), then do second playthrough with 2, and sometimes just as a singleton. After you try a reduced party, you probably won't go back... 4 characters is just so many to manage! ;-)
  7. There's a ritual to perform to get through the first door and then the grey pass is needed for the second door. I think you find out how to do the ritual elsewhere on the level in a book or something good luck!
  8. and for the record, I didn't really "focus" on archery either. In fact, for the DW fighter, the sword skills are much higher than the bow skills! For whatever reason, bows just do WAY more damage in his case. i wonder how much damage could be done with a real focus on missle over melee.... in this case, it was developed as a backup attack and it's often better, and the mage's arrow is often better than the damage from his firebolt too. Could it be the nephlim bonus is a big factor at high levels? dunno...
  9. You're right the damage would be higher with more focus on hand-to-hand skills, but there is a great advantage at being able to do the damage from across the room (and for free), not to mention avoiding all manner of noxious effects from monsters which damage you back when you strike them in melee.
  10. Got it thanks! If i'd noticed that sooner I could have saved $800 on the extra 2 boats!! :-)
  11. Many thanks to everyone out there making comments on optimization and how-tos. I've read most of them (and have for years on other spidweb games), so kudos to the many contributors who are too numerous to mention by name. Cheers! Some folks were a little downer on missles in this recent romp, and since I love to play devil's advocate, I started investigating. I'm having a lot of fun with an archery focus so I thought I would share. Everybody is level 33 right now and are reasonably focused and optimized. I used the editor to "re-organize" the skills at some point once I learned how the game mechanics work, but I haven't added any extra skill points. I'm playing on "Normal." I'm running a 3 nephil (nephlim?) party with basically DW Fighter, Priest 15/Mage 7, Mage 16/Priest 8 Although nobody is primarily focused as an "archer" per se, I've beefed up the archery skills and dex a bit across the board. There's a great cloak you can make very early which gives +1 sharpshooter and +1 sniper. I made 2 of those and have been wearing them pretty much the entire game. Cloak of bolts is up constantly. Also, everyone is nephil, and there's probably an archery bonus for that. I use the bows that do the most damage and not the ones with lightning/acid, etc. All 3 characters use bows as a primary attack and I regulalry see strikes of 90+ and I've see up to 130 per arrow. Before the defenses are included pretty much every shot is dealing out 500+. I can pretty much choose my targets all over the battlefield and take out whoever I like in whatever order. When it gets to be a big battle, I break out some spells. Since I just use archery most of the time, and everyone has bit of first aid, we are almost always walking around with full spell energy. I haven't used a potion for a very long time. Another thing I've noticed is that in addition to a resistance to "physical damage," some enemies have a additional resistance to "melee damage" (a similar effect is granted by some items), but nobody appears to have a resistance to "missle damage" I can have my DW fighter strike 2 blows for 20 damage, or step away and shoot for 70. In addition, sniper (which some had panned) is actually kind of cool for this build. I haven't really invested in it, but it's a numbers game: when I use the bows so often, it happens pretty frequently. I can shoot 2 arrows, or 1 arrow and a spell/item. The random "curses" are OK, but that extra turn is niice. It's like a free haste. You can get 1 point from the cloak and I believe there's a trainer as well. My 2 spellcasters have it around 5. OK, well just wanted to share that as a fun alternative to spells and melee. I didn't really get into the archery until later in the game so I don't have any feel for how it would have worked out in the early parts, but I think that "cloak of bolts" is available pretty early. plus the archery cloak(s) I mentioned you can make in Formello.
  12. In the "secret slith" dungeon, there is a point I can't pass. Trying to get to the boat to the central island there are a bunch of glyphs I can't pass behind a secret door, I keep having an "urge to turnaround" or some tomfoolery. What am I missing? thanks
  13. Heyo! After a few wrong turns in waterfall warrens, I've run out of boats. All 3 (unless there are more) are trapped behind waterfalls in the giant lake at the exit of waterfall warrens. I completed the halls of chaos, so should I just not worry about the boats or is there a way to get more boats? or a way to spring the trapped boats? thanks!
  14. Nevermind. I was actually trying to get into Fort Emerald. and I've just found out that nobody can get in there. Moderator feel free to delete this topic. thanks!
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