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*i

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Everything posted by *i

  1. The trapdoor is the point of no return. Once you go down, there's no going back.
  2. Alorael has been promoted to the rank of board administrator. Huzzah! During the next few months, I will be transitioning my duties to him. It has been a pleasure serving you, and while I intend to remain a part of the community, my personal and professional life leaves little time for administering these forums. Thank you for your kind support over the years and please welcome Alorael to his new role!
  3. Here's what Redbeard, shaky as his memory is, says: This implies he was a lord then, but perhaps this is Redbeard really just misremembering and that he was merely a very wealthy and powerful merchant supporter of Avadon.
  4. I think the complaint is more that Jeff should have a little more political diversity amongst your companions. It would be nice had one of them played the Alwan-type role as opposed to having a party of Gretas.
  5. No need for a subforum. We can deal with this on a case by case basis.
  6. *i

    Nikki

    Please welcome our newest global moderator and longtime member, Nikki!
  7. Exile II was the first demo I played, and Exile III was the first one I bought, which was the summer of 1997. I played it from a floppy disk with demo software from a Mac computing magazine.
  8. I hate to say it, but I kind of like the auto-revive, despite the needed suspension of disbelief. I know in the Exile days, when one of my PCs died, I just simply reloaded the game because it was too inconvenient to revive an ally. In Avadon, that's no longer a concern. In the end, I think this means more enjoyment for me per unit time played. So yeah, I think that's a good thing.
  9. *i

    New Avadon-Themed Titles

    I wouldn't read too much into the ordering of character classes. It's arbitrary.
  10. sea: There's no reason to be condescending. Different people have different tastes. Neither are correct, just different. While on these forums, please be respectful of the opinions of others, even if you strongly disagree.
  11. To celebrate the long anticipated release of Avadon 2, I've changed the titles back to be themed around Avadon.
  12. What is your level and character build? I took two Blademasters and a Tinkermage at a little under level 20 and I found this fight comparatively easy.
  13. I like the new system. I always do a "rechargeme" cheat when I'm getting low on energy and I'm certain I can get back to the pylon without any trouble whatsoever. It saves me time, and does not fundamentally alter the balance of the game.
  14. Avadon 2 is officially out for both Mac and Windows! http://www.spiderwebsoftware.com/avadon2/index.html Discussion for Spiderweb's latest game goes on this forum. Happy gaming!
  15. No. We've had these threads since there was a BoE-centric community in the late 1990's with week+ long intervals without a single post to the forums at the time. I suspect this place will be around until Jeff retires, and even then for some time.
  16. *i

    I HATE YOU IPHONE

    While this won't solve your technical problem, if you find your new "crappy" phone inadequate for your standards, might I suggest donating it to someone who will actually appreciate it. http://www.ncadv.org/takeaction/DonateaPhone.php http://www.cellphonesforsoldiers.com/
  17. Just a reminder that Jeff is one guy writing the game with a small company. He doesn't have a lot of capital to work with, and graphics and music are expensive. Because of limited assets, the company has been literally one game away from going out of business. The rest of your criticisms are certainly fair though.
  18. Agreed and looking forward to the release. Also, I get the feeling the "market fundamentals" have changed, i.e., Jeff has been able to expand his ability to get new customers and increased sales from the advent of distribution networks like Steam, the Humble Bundle, gog.com, etc. Notice how Jeff has spent a lot of time pushing his older series on new distribution networks; it's almost pure profit for those games at this point. So yeah, comes back to what you said. Jeff likely has a lot more breathing room from previous sales, a steady flow of cash from sales of older games, and a higher profit potential than ever before.
  19. The problem with this battle is that it is not difficult, but that it is tedious. It's a battle of attrition really because Redbeard's offensive skills are not super impressive at taking out the whole party. I seriously think this battle could be made more fun while still creating the atmosphere where Redbeard is very, very difficult to bring down.
  20. *i

    Space!

    Mosquito -- Over the line. I know you were joking, but please avoid this line of humor. Thanks!
  21. The issue with the way shields are implemented versus dual wield and two-handed weapons is that it is almost always better to do more damage and kill your enemies faster, thereby avoiding damage altogether, than to merely reduce the amount of damage taken per hit. To make using a shield versus the alternatives an effective strategy, you would probably need to make their damage avoidance strong (high chance of parry), reduce the effectiveness of all player attacks, and make healing more costly or less effective.
  22. History shows that every new technology brings with it benefits and new problems. For good or ill, the internet is here to stay. As a society, we need to strive to maximize the benefits while keeping the drawbacks to a minimum.
  23. Agree with what Lenar and Alo said. And furthermore, there is no reason the entrance to the surface could not have been in the Footracer province with the party being immediately mauled by the alien beasts. Instead we get to deal with the much easier slimes, and slowly work our way up to the more difficult challenge. Is this "realistic", or more precisely plausible given the fantasy elements of the world? Absolutely not. Nonetheless, this suspension of disbelief is necessary for the game to be enjoyable to a large majority of players. Almost always, realism goes to the back of the bus when it conflicts with other concerns of game design, most important of which is playability and enjoyment (e.g., the "junk bag" in more recent Spiderweb titles). Similar arguments can be made for item placement of powerful equipment. Getting access to the most powerful equipment early on (and yes, unless specifically prohibited by plot barriers, clever engine abuse certainly makes this possible), would destroy much of the enjoyment of upgrading your characters and equipment to meet new challenges.
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