I'm designing a party for a Torment playthrough of A6, but I have an unfortunate limitation on my party choice.
Due to the portraits available and my strong negative feelings towards quite a few of them, my party can only have a maximum of one Nephil and ideally only one Slith as well. I am a little bit flexible about including additional Sliths, but I really can't possibly include more than the one Nephil.
I figure this won't be too harmful, as I can at least make my primary casters non humans for the battle disciplines, and my fighters would end up with enough points in weapon skills to get the battle disciplines anyway.
So:
Party 1
Human DT/EW Dual wield melee / Tool use / very minor priest
Human DT/EW Dual wield melee / minor priest
Nephil DT/NM Mage / moderate priest
Slith DT/?? Primary Priest / moderate Polearm Fighter -
Not sure if the Slith is better off going with EW and putting all points in priest stuff, or going with Pure Spirit and having to spend some points on melee skills and STR for the encumbrance reduction?
Only real problems with this party are the lack of a secondary mage and the fact that the priest may not be meleeing all that much. Still, nice to have someone who can use the Jade Halberd and other good pole weapons, without having to spend very many points on it.
Party 2
Human DT/EW Dual wield melee / Tool use / very minor priest
Human DT/EW Dual wield melee / minor priest
Nephil DT/NM Mage / moderate priest
Slith DT/NM Primary priest / Moderate mage -
For the Slith strongly favoring natural mage over pure spirit, so he can cast in armor. You can duplicate pure spirit by putting more points in priest skills, but there is only one way to cast mage spells in heavy armor
Only real issue with this party is that all the pole weapons and free Slith polearm skills will go to waste, as the Slith in this party won't reasonably have any points for melee.
Is a secondary mage valuable enough to completely give up the use of pole weapons? With two dual wielders for damage, I would imagine a secondary mage's casting ability would primarily be useful for emergency haste buffing, and he'd want to save the rest of his mana for heals.
Ideally I would like two dual wielders, a polearm fighter, two mages and two priests, but you can't really do that due to the limitations on using mage spells in armor.
Has anyone tried having a DT/EW melee with minor mage spells, and just not using any heavy armor?