grasshopper
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Everything posted by grasshopper
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Maybe a slow spell that knocked people for six would be better, they don't get up again until they can move, at least then you know how many are able to move, as they are still standing. Quote: Why can enemies use cool spells, like fling huge rings of fire away from themselves that damage almost everyone on the screen significantly, when the best I can do is throw some lightning at some people I don't even get to pick all of? a talented mage with a spell making ability would be quite cool. have the players characters got weaker relative to the bad guys over the course of the series? i suppose if i am skilled enough to bring a patch of fire down from the sky, i should be able to control how i use fire in some other ways as well and thanks to nioca for answering my fyt question.
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Quote: We are a tiny sample size of a fragment of a fragment of a fragment of a market. I would not recommend using this data in any sort of serious proposal, and would also suggest avoiding business dealings with anyone who would accept said proposal. Look at that, you guys are caring, thoughtful and considerate!
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Quote: So, boggle, if you have any kind of entrepreneurial experience, sales experience, or even hotdog experience, why are you asking a bunch of random ignorant idiots like us such important questions about your proposed new enterprise? You guys, whether you know it or not, are all hot dog experts. If i do this, i'll have to decide whether to sell american style hot dogs or not, and by looking at the replies, nobody here is a big fan of american style hotdogs, somthing to eat when watching a game but nothing else. That is really really useful information. Quote: And if you haven't got any of those kinds of experience, why the heck is anyone picking you to be their hot dog king of a city? Their money, their proposal, their judgement, so, who knows!
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purple cows? I'm a bit worried purple sausages might be a bit of an own goal... But fantastic sausage suggestions are more than welcomed
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obviously not a hot dog fan i see.
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I need the advice of the community here! I've been asked by somebody to move to a remote city, a city that has never really heard of hotdogs before, and flood them with a hotdog franchise. So what I am looking for, is stories of the best hot dogs you have ever ever had, and why they were the best, to help me decide if i should become the hotdog king, and if i do, what kind of hotdogs i should sell.....
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Quote: No, boggle had it right thanks for that, i thought i probably did. i played g5 on a 3 year ibm thinkpad last year. it couldn't cope with the graphics. playing on the low graphics option was painful, it was impossible to tell if an creature was a fyora or a cryoa without clicking on it. the decent netbooks have a 1.6ghz atom processor, which has the same power as a normal 800mhz processor. they are not really that bad, all things considering, especially if they have lots of ram, and don't run windows. it would be pretty much impossible to play a spiderweb game on them though, because you can't dynamically resize the the interface, leaving a really cramped viewing area. morrowind got it right, minimal icons, and everything else hidden away
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FYT Fit Young Thing? Fairy Yells "Troll" Fairly Yuppy Trousers... what does it mean?
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Quote: No, I like to think before I act. I'm not going to throw an insult back about your cognitive ability, but I will suggest that you read the code of conduct before you throw any more tough talk around. no offense intended, and i hope none taken. about the immersion, i think it does to some degree have to do with the route finding that 3d 1st persons don't have to deal with. ufoai, turn based, killing aliens, great game. the player is in control of a team. when they don't go to where directed, i think, idiots, and may remember i'm sat at a computer game. immersion broken for a split second. if they screw it up every move, playing the game is more like accepting that my input methods, be it keyboard or mouse clicks have a limited relevance to the output shown on the screen. geneforge, turn based. i tell my fyora to go somewhere, he screws it up. amateur. i tell the thing representing me, the lifecrafter, the servile, or whatever, to go somewhere, and he screws it up i think, i wouldn't have done that, and now he has just died. this computer game character is not me. and immersion is broken, or for want of a better phrase, suspension of disbelief. frustration, frustration, frustration, as i watch him bite the dust again through no fault of my own. on the higher difficuties of halo, duck and weave duck and weave is incredibly important, no duck and weave, you die. everytime i died in halo i knew it was because i myself was a geriatric slug, and there was no other reason apart from that.
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Quote: Another thing they mention--"the player should never feel like the game mechanics killed them." But really, I feel like 75% of my deaths in Jeff's game are because of the game mechanics (the other 25% are from accidentally going to a place that's too hard for my level). Oops, my guy was one square too far away to be healed by mass-heal, he's dead. Oops, accidentally clicked behind the guy instead of on him because of the isometric view, now I'm dead. Oops, the game was too slow to respond and I accidentally clicked again sending one guy someplace I didn't mean and he died. Oops, pathfinding sucks and made my guy take a crazy path and use up all his AP now someone dies.... etc etc... ditto, and this is why i feel that a 2d isometric game, no matter how good can never be as immersive as a 1st person 3d real time game.
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Quote: Really, even Jeff's more linear games have a lot more rollick than grit, and they have a lot more in common with modern open-world games than with actual old-school RPGs. Well, except maybe for not being real time... and thank goodness for that. What is your problem with real time? Do you have the reactions of a geriatric slug?
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Quote: I'm gonna get my ass kicked for saying this. G3 G1 G2 G5 G4. Yeah, that's right. I think that G4 sucked. The graphics sucked. The plot sucked. The graphics sucked. The areas sucked. The graphics sucked. But, to each her own. ~Artemis and her own. That's not politically correct, Given there are only about 5 girls on this forum. Oh well. Luddite
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I vote for G1 with the g5 engine, otherwise.. g4 g5 g1 g2 g3 if g5 had been the first one i had played, that would defo be top. waiting, waiting, for geneforge begins
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.... or easier, play syndicate 1 and 2 instead, that functionality is pretty much already built in!
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I'd say the reason behind this erosionware idea is that Sony know exactly how very addictive computer games can be. Drug pushers use exactly the same method to get the weak and innocent hooked on their goods. Give good quality to begin with, then water it down until they are begging you for the good stuff. From what Jeff just said, Spiderweb seems to see itself as a provider of fun, rather than of addiction. I think that is a nicer way to be.
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Well done! It remind's me of the beginning of Charlie and the Chocolate Factory! Are you hosting your own Blog, or if you're not which blogsite are you using?
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"I really don't care about (your) graphics, as long as I can see what I'm doing" do you think that would work as a chat up line?
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did the sound work?
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Avernum 6 Linux and first impressions
grasshopper replied to grasshopper's topic in Second Avernum Trilogy
Really? I never completed a4, partly because i felt i was playing with a party of two with buffer zone in front towards the end. When i have time, i'll look forward to this one. -
I've just been trying it out under ubuntu 9.10, wine version 1.0.1 with all effects turned on. Apart from the sound (which apart from a gargle at the beginning did not play at all), everything worked fine. It may have the same mouse bug as described here: http://appdb.winehq.org/objectManager.php?sClass=version&iId=11011&iTestingId=24447 but i did not play it long enough to find out. Does avernum see more than one core, or is that more of a wine issue? Anyway, as far as i played, it ran like butter on my: amdx3 2.9 512mb nvidia card. Which probably means that it'll be almost unrunable with the fancy effects turned on on my 4 year old laptop/doorstop gathering dust at the bottom of my wardrobe This is the most beautiful spiderweb game I have seen, the first where the icons are pretty enough where i find my self just admiring them, although there were some that are a bit off, (the meat/bacon looks like planks of wood for instance) on the whole i really like this new spiderweb style, the overall quality is much better than before. I liked the new fireball! Can we copy these new icons in to our old spiderweb games files? I've just been playing morrowind, so find the game screen, though better than before, still to be much too cluttered, and takes up too much space, and makes the viewing area really small. There is absolutely no way i would play this game on a netbook. The viewing area feels small on my 19" widescreen. The game is so much more beautiful than before, especially compared with avernum 1-3, though it's a bit of a shame that my characters still can't walk like they can in geneforge. Also wish that there were more options to change my characters appearance, bored of the same old faces and bodies. Hey Alwan, greta, bit of a surprise seeing you two guys here, again! I only played the game for 10 minutes, so cannot comment too much on gameplay, i'm sure it will be as engaging as ever! Though I was a bit befuddled by the battle discipline thing, what got nerfed to bring that in? Are all normal attacks now correspondingly weaker? Congrats spiderweb on the looks of this game, please please quickly quickly, port this engine to geneforge 1 so i can discover sucia all over again!
