Metatron
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Missile weapons. Huh. Thanks, Nicoa. And for everyone who is upset by this, I'll release a new version. Hopefully over the weekend.
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Originally Posted By: Lazarus. I believe you need to set personalities in the editor to make them work properly. Also I noticed in the editor that Keria's father is supposed to appear in the manor, but he definitely didn't show up when I played. OH! Yeah, I've been trying to figure out for a while now why those intros were broken. Thanks, that solves one problem. I deleted Keria's father. And does anyone have a clue why these dialogs are broken? I suppose I can make them special text, that seems to work. Of course, that also involves more work... :T
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Is anyone else having this problem? Does the game display any error messages? Does the problem still occur if you re-unzip the scenario? I have some theories about what's going on, assuming it's not an outright bug in the coding. Maybe the game calls the creature's state repeatedly, or maybe the game doesn't like running the dialog script at the same time as a monster script. If it's okay with you, can I e-mail you a new version of the creature's script? And then you could paste this version of the monster's script into your the EatG folder and try it out?
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Note that charming doesn't work so well when you're in the real world, fighting with a significant other. For different platforms, use different tactics.
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Enemy at the Gates is the beginning of a series that I have mostly written down. You play a typical band of rogues, wandering around and looking for work... or at least money. The General of the tiny nation of Megiddo asks you to take care of a problem for him. Recommended for levels 5-10. As of 2/9/10, available for Windows here or Mac here. Check out screenshots one and two here. If it's been a while since 2/9/10, try blades.nethergate.net or blades.ermarian.net. Expect the sequel, DWE, before summer 2010.
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Name: Enemy at the Gates, by Metatron. Version number: 1.0.0 Recommended levels: 5-10 Keywords: beginner, designer-specific universe, linear, short As of 2/9/10, available for Windows here or Mac here. Check out screenshots one and two here. If it's been a while since 2/9/10, try blades.nethergate.net or blades.ermarian.net. Expect the sequel, DWE, before summer 2010.
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Don't worry about it; there seems to be no shortage of helpful people who are willing to volunteer around here. Thanks everyone!
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Any last-minute points or suggestions? If not, I'll submit it later today or tomorrow.
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Thanks for the tips, Niemand. I don't think Tyranicus checks his e-mail very much; I originally tried to ask for testers at nethergate.net, but the board administrator had to approve my membership... which has not yet happened, as far as I know. I'll figure something out. It's okay, Ephesos. I'm rushing along much faster than any of my testers, I think. Although there is still time to run through the scenario .
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Okay, I'm pleased with the testing and I'm preparing to release the scenario. If I understand correctly, I submit the scenario with the following information? (Thanks Duck!) Name Version number Level recommendation Keywords And I submit everything in this thread? For the "name" section, that would be the scenario's name, right? And then it gets put up on the Spiderweb CSR, which is the central ratings site now? If I want to avoid abusing the web space that I have, is there some other place that I can upload it?
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Originally Posted By: Niemand Your problem is, I think, that you have a couple of nodes defined twice, and in the latter definition is overwriting the earlier. Nodes 9, 51, and 57 may be affected, according to alint. Wow. That makes sense. Silly me. Quote: EDIT: It may be worth noting that you should be able to entirely omit the condition lines for nodes which you don't want to make conditional. omg wat. That sounds like the sort of thing that's mentioned in the BoASE documentation... speaking of which, where can I find the BoA Scenario Editor documentation? I remember I had it, but I can't find it anymore.
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Okay, I've made a couple minor changes. Thanks Duck, and everyone who's still testing. Now, I've been having problems getting dialog to display. For example, this character here: Code: begintalknode 49; state = 27; personality = 17; nextstate = 28; condition = 1; question = "Portia"; text1 = "This woman appears to run the local tavern. She waves at you. _I'm Portia, I run the local tavern. If you need anything, just shout._";begintalknode 50; state = 28; personality = 17; nextstate = 28; condition = 1; question = "We'd like a room. (10 coins)"; text1 = "You spend a restful night in a decent bed and wake up feeling refreshed. Time to go kill something."; code = change_coins(-10); revive_party(); //teleport_party(48,45,1); break;begintalknode 51; state = 28; personality = 17; nextstate = 28; condition = 1; question = "We'd like a meal. (5 coins)"; text1 = "After a pleasant meal, you get up again. It's time to keep moving."; code = change_coins(-5); break; After beginning dialog with the character at node 49, node 50 displays but node 51 doesn't. It's the darnedest thing.
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Okay, I'm sending out an e-mail now. Thanks for the fast replies! Also, is a ZIP or a RAR better?
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Hey folks. I'm looking for a Mac user who can beta-test my scenario and convert the image files. Anyone up for it? Screenshot 1 Screenshot 2 Also, is directly posting images blocked in this forum?
