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Kreador

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Everything posted by Kreador

  1. You can also get to Khoth's lair without going through the gate to the Northern Isles by walking north and east from Erica's Tower.
  2. I've been using all of my Wisdom Crystals to level up my mage, and recently I had her use two that I'd picked up (can't even remember where I found them right now), which clicked her over from level 32 to 33, but her level-up button did not become active. What can I do?
  3. Originally Posted By: Soul of Wit Continuing on in the crypt... What's the best approach to the teleporter maze? Is it a variation of the old adventure standby of dropping an object to figure out where you've been? Is it a random event thing where I'll eventually know I'm in the correct spot? BTW, I despise the "lights go out" gameplay. This my second request for help on this game, and they've both involved limited visibility. I dropped different kinds of food in each circle.
  4. Doors aren't closeable in this version. Something to do with compatibility with iPad (or just on the iPad it's too easy to accidentally click on a door and open/close it when you don't mean to).
  5. Originally Posted By: The Turtle Moves What? But I don't have level 3 yet. Are you sure you can't open it back up with the switch in the next room? You're right. My bad. I forgot about that switch. Nice reward, too.
  6. Isn't Elizabeth in Cotra? Either way, she's the barkeep at one of the inns.
  7. I haven't gone back to the spring to see if it refilled its ability to give you Cloak of the Arcane. I did realize there's a third place to get it, along with Ward of Elements, but it's not a place you're going to wander into very early in the game.
  8. He bounces twice on the first level before you can finally get him to stay still and die. Interestingly, whatever is behind the barrier on the lower level gets blocked off if you don't dispel that barrier and grab it before killing Chuckles.
  9. It works reasonably for me. You have to use the mouse to click the orb in your inventory and then click on a destination square within 3 moves of your current position. The one odd behavior is that, if there's a way to get to that space without flying, the game defaults to walking. This annoyed the heck out of me when I was trying to get past Almaria without losing the Cloak of the Arcane I picked up in Fort Emerald. You have to do some island hopping rather than just straight across the river at any point.
  10. Earlier, you can also get Cloak of the Arcane from the spring across the river and east of Formello (must get a boat in Fort Draco to get there). That one seems to be limited somehow in how often you can use it, but I'm not sure what the limiting factor is. Someone who knows might say.
  11. Books ADD 1 level to the spell. You can purchase two additional levels from trainers. The order you do that doesn't matter. That's my understanding. Someone who knows better can correct me if I'm wrong.
  12. Originally Posted By: Dikiyoba Originally Posted By: Kreador To be sure, the blatant antisemitism was also present in Wagner's work. Just harder for some to recognize because it's in German. No, Dantius is saying that LotR removed the anti-Semitism of Wagner's work. Dikiyoba. AH, read it backwards.
  13. Originally Posted By: Dantius Originally Posted By: Micawber Not sure anyone has ever described the Ring cycle as fanfic though... That's because the Ring cycle added elements to its source material (namely some of the greatest music ever composed) that increases its artistic merit, while LotR simply did the same thing to Wagner/Norse mythology that Inheritance did to it: pillaged characters, backstory, and plot wholesale from its predecessor, switched around some names, and then deleted some of the more controversial themes (in the case of LotR, it was the blatant anti-Semitism, and in the case of Inheritance it was the sentiment that "EVERYTHING NEW IS TERRIBLE AND BAD"). I could swear we had this discussion the last time an Inheritance book came out. To be sure, the blatant antisemitism was also present in Wagner's work. Just harder for some to recognize because it's in German.
  14. Actually, doesn't it depend which wine he was asking about? The plain wine is for either Bill or Bill in Fort Draco, but how about the Almerian wine?
  15. I think money is easier to come by than experience, so I'd rather get higher experience early by being able to take on tougher foes (since XP is scaled by the relationship between your level and the opponent's level). But, as you say, it can be argued either way and we're all free to play it as we see fit. The joys of an open RPG.
  16. I found wands and scrolls pretty useful early on. I wouldn't pay to buy them from a vendor, but I stockpiled a bunch of Radiate Ice on my lead fighter, and it was very helpful in eliminating that large group of smoldering bats. Charge him in so the bats surround him, use healing to keep him standing and he just peeled off ice blasts until the bats were all gone. 2 mass attacks per round that way. The acid showers and such can be good for eliminating the support troops for the various bosses and mini-bosses along the way, also. They're not something you would go out of your way to try to hold on to for late game support, but they make gaining early XP easier by letting you take on tougher fights sooner.
  17. Heh. Thankfully my fighter resisted charm the one time she had an angle to try it on him.
  18. Knockback can also be useful for organizing enemies into a tighter group for area attacks (like Daze and all the later ones) by your priest and mage. When I fought Thexa Bloodsucker in the crypt, the only way I survived was knocking it back into the room and getting one of the lesser undead in the doorway. That limited where Thexa's attacks could go, so I could always keep one character safe to raise the rest back from unconsciousness.
  19. Originally Posted By: Randomizer Character 1 and 2 All stat points into strength 3 Melee weapons 1 Hardiness 1 Priest (increase Melee Weapons, Hardiness and Parry alternating until both are 10) You mean 1 Parry? Interesting to me that neither you nor House of S like a ranged weapon specialist. The frequency of Spine Shield use by opponents always makes me want ranged attacks.
  20. Originally Posted By: Vent One more party crushed by a summoned Slime exploding. Well very bad design detail, more a bug or design bug making Call Beast pointless. When I get one of those summons, I just try to move my party back to ranged combat out of the range of the kaboom. I find them quite useful that way.
  21. Pretty much if you're not easily wiping out goblins, don't take on large groups of nephil. If you're not easily wiping out nephil, don't take on large groups of nephar, etc. The game isn't that hard, and for the most part tips in the game do warn you that a situation may be more difficult than you're prepared for--if you bother to read those tips. I remember deciding to see early on if the group of nephar in front of the fort were really that tough. Good thing I'd saved before the fight because my warrior was dead before he ever got to act, and the rest went down in two more turns. Lesson learned, I wasn't ready for that fight yet. Off I went to level up some more.
  22. Originally Posted By: Barzhal Originally Posted By: Brocktree No he doesn't. An in-game character gives you a non-critical game item for committing a morally questionable act. Big difference. Nice rationalization...killing babies is a questionable act. The item received is irrelevant. Jeff rewards killing babies. Period. So you wouldn't eat veal? Caviar? Anyway, Jeff isn't rewarding anyone for anything. He set up a situation in the game where your characters can receive a reward for doing something most of us would find morally reprehensible in real life. It's a role playing game. If you're playing your characters with a strong moral streak, don't take the quest.
  23. Originally Posted By: Actaeon Does pretty much everyone steal if they can get away with it? For some reason I haven't considered it. Not everyone. Some playthroughs of these games I won't take anything marked as NY. Just depends how I'm playing the characters.
  24. I don't have extras. I get her pants for everyone.
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