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Everything posted by Lilith
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No, not all. In particular, there are a number of non-binary posters, including both AMAB and AFAB people. The thing you read probably based its data on records of sex reassignment surgery, which biases the result toward trans women because SRS for trans men is far more expensive and has significantly worse outcomes. Population surveys that base their data on self-identification produce results much closer to 50-50.
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tbh that study is doing a lot of extrapolation in other areas already. as far as i can tell from reading it, only 19 states actually asked the "are you trans" question and the authors estimated the percentage of trans people in other stats by the responses on other questions that are correlated to being trans, which seems like a methodology that's pretty prone to the influence of confounding variables. so i'm not sure i'd trust the figures for individual states where the question wasn't asked the overall figure for the US probably isn't too far off at least though, in the sense that the answer is "some significant fraction of 1%"
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oh hey, you're back. glad you were able to figure things out and take action
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There's an Agent build in Geneforge 1 that revolves entirely around hit-and-run tactics: hasting yourself, attacking with powerful battle magic, and then running away out of sight of the enemy before the end of your turn. The Geneforge 1 enemy AI is dumb enough that as long as you have terrain to hide behind, you can often pick off entire enemy groups this way without ever taking a hit. Having creations will interfere with it because the more units you're controlling, the harder it is to manage everyone and get out of sight before any enemies take a turn. It doesn't really work at all in later games, since haste and movement both work differently. There's also a Geneforge 2 Guardian build revolving around massive investment in Parry where creations would be pointless at best and a liability at worst: you're basically invincible and you reflect damage back on enemies that attack you, so being attacked more just means you win fights faster. Parry was never quite so game-breakingly powerful in other games in the series, even though it's always good.
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You can certainly do this, but there are advantages to a solo build: some effective tactical options are only feasible for a solo character, especially in the early games (because they're so effective that they were made difficult or impossible to pull off later in the series).
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Honestly, it's rarely worth it to raise creation stats beyond the 2 Int needed for manual control, anyway. The added essence cost is too high and the added stats pale in comparison to what creations get just for gaining levels; in most games you'll end up with something that's worse than a higher-tier creation for the same cost.
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The short answer, though, is that there aren't really diminishing returns for investing heavily in one stat, and especially on higher difficulty settings you probably want to pick a single primary attacking stat and pump it as high as possible while investing in enough Endurance to stay alive. Allocating points in a 3:1 or even 4:1 ratio of your primary stat to Endurance is usually pretty good.
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Also, at least in some games, the bug causes certain other interactive objects such as levers to act as containers instead of functioning normally.
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A:EftP - Too hard (2017)
Lilith replied to Incendax's topic in Avernum Trilogy (2011-2018 remake versions)
This is a reasonably common complaint. It's worth keeping in mind that you can change the difficulty at any time: if you want, you could dial it down to Normal for boss fights and back up to Hard afterwards. -
People have reported it in both across various games; I personally experienced it in the Mac version of Avadon 1. There's normally an error message when the bug first happens, but it can be easy to miss. Make sure to keep backup savefiles.
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From what I've seen as someone who tries to keep a finger on the pulse of the mainstream gaming community, anger and frustration actually plays pretty well with YouTube audiences in general; certainly a lot better than decisive victory achieved through calm and careful planning. People will tune in to see someone yell at a computer screen for much the same reason they'll tune in to see people have screaming arguments on a reality TV show: it's a spectacle, and many people find spectacles entertaining. So if maximising viewer numbers is a major goal for Chessrook, filling the videos with growling and yelling and reloading may well be the smart move.
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Of Good and Evil crashes at Prologue (Win 7, GOG version)
Lilith replied to Hyena of Ice's topic in Blades of Avernum
Jeff Vogel doesn't routinely check these forums, so like it or not, email is your best option if you want to contact someone who's able to help you at this point. support@spiderwebsoftware.com is the address to use. -
Alhoon's mod for Warriors/Guardians (+artifact baton mod) - Released!
Lilith replied to alhoon's topic in Geneforge Series
Enough room means enough empty, unobstructed space: no creations, no walls, nothing that your characters can't stand on. -
Alhoon's mod for Warriors/Guardians (+artifact baton mod) - Released!
Lilith replied to alhoon's topic in Geneforge Series
Similar errors happen in Blades of Avernum sometimes, where they usually mean there's not enough room near the zone entrance. Make sure to allow a generous amount of empty space. -
I believe it's a 33% chance, yes. Which still means your potential damage output in fights where you use it is increased by nearly one-third on average.
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HP, SP, and Essence Formulas[G5]
Lilith replied to Punctuation rains from the heavens's topic in Geneforge Series
Even just comparing melee vs. batons, melee does, at best, comparable damage to high-end missiles and is much less convenient. As a melee character, you're painting a gigantic target on yourself by having to charge into melee while your creations attack from range (because creation melee attacks are even worse than your own). So it's not that having the strength to wear more armour is an advantage, it's that it's a necessity just to survive the extra damage you're taking. A ranged character played by someone who can properly manipulate enemy AI can practically pick and choose which attacks go to themselves and which to their creations; a melee character is far more limited in their options. In the context of a solo character who's going to end up taking any and all enemy attacks anyway, melee can be worthwhile. But for a character relying heavily on creation support (and remember, my comments about melee vs. ranged were originally in the context of the Shock Trooper, who is shaping primary, combat secondary), ranged is the clear winner from a tactical perspective. -
HP, SP, and Essence Formulas[G5]
Lilith replied to Punctuation rains from the heavens's topic in Geneforge Series
Yes, melee attacks are worse. Yes, really. Really really. Really truly. Keep in mind that nearly all enemies also have significant resistance to physical damage, while there are a number of important enemies with zero resistance to elemental damage types (notably, Unbound are completely vulnerable to energy damage, and quite a few enemies are completely vulnerable to cold). So the numbers look even worse if you compare melee vs. magic rather than melee vs. missile. And that's before you take into account that it isn't always easy or safe to get into melee range in the first place. -
HP, SP, and Essence Formulas[G5]
Lilith replied to Punctuation rains from the heavens's topic in Geneforge Series
To be honest, I kinda miss the Geneforge 1 system where melee did about twice as much damage as it does in later games; if you were playing as a Guardian and you needed a single specific enemy dead immediately, you could walk up to it and kill it in a turn or two no matter what it was. It was a freewheeling white-knuckle kind of balance, since enemies could kill you almost as quickly, but it worked to give melee characters a niche all the same. -
HP, SP, and Essence Formulas[G5]
Lilith replied to Punctuation rains from the heavens's topic in Geneforge Series
I've done a no-magic Shock Trooper run of G4, and it worked better than I expected it to; there are enough buffing items in the game that you should be fine as long as you don't sell any and you're not completely reckless in how you use them. For what it's worth, I never felt like more HP would have helped much, either: a small investment in Endurance is enough to put your survivability on par with your creations, which is all you really need. (You'll probably have less HP than they do, but you'll have better resistance to most damage types thanks to armour.) I'd suggest focusing on missile weapons rather than melee, since high-end batons hit harder than swords and you'll be less of a target if you're not charging headlong into the middle of enemy groups. Having said that, a Shock Trooper is still flat-out worse than a Lifecrafter in 90% of situations and I'm not sure how to fix that without fundamentally rebalancing physical combat. But it's at least not so much worse as to make it non-viable for playing through the game, even on Torment; I personally found a no-magic Shock Trooper easier to use overall than a magic-using solo Servile. -
Yeah, in the new trilogy, linear skill point costs and the existence of skill trees mean that specialization is encouraged rather than discouraged, and there's really only enough points available for each character to do one thing well; a few points in priest spells for basic healing can be viable on any character, and spellcasters can pick up a few points in weapon skills purely for the battle disciplines, but that's about the limit of how far it's worth going with generalization.
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Unfortunately, YouTube embedding has had to be disabled for now due to some issues with it in the new forum software.
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Av4 Character Editor... will one ever be made
Lilith replied to Horus's topic in Second Avernum Trilogy
Note that the last post in this thread before yours was in 2006. The ship may have sailed at this point. -
Shouldn't in Geneforge the society be female-dominant?
Lilith replied to alhoon's topic in Geneforge Series
Jeff's said in the past that the genders associated with the playable classes shouldn't be taken as a reflection of the Geneforge setting's "actual" demographics but simply as a consequence of limited art assets, for what it's worth. -
I think some icon adjustments don't work if fast graphic settings are turned on in the game's preferences. I remember that being an issue for other SW games of around the same era as well.
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The main factors are their level and their magic resistance. Higher-level enemies are harder to land status effects on. Magic-resistant enemies seem less likely to be affected and magic-immune enemies are, well, immune.
