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AriseThePhoenix

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Sorry to disappear on you guys - thanks for all the responses so far. RL intruded - death in the family OK, so I've decided that it appears it may be notably difficult to get this up and running anytime soon. I think I'm just going to play around with a simple tile-based RPG (one character). I work better when I'm able to accomplish something in a reasonably short amount of time. If you have any suggestions on websites/links that have info on handling tile-based games that would be greatly appreciated (or links within this forum.) I'm looking for basic info like handling the graphics. For example, "grabbing" a specific tile off of a graphic that contains multiple tiles - like BoE does - and then drawing it on screen or how to handle layers (ignoring background of higher level layers so you can see lower level layers behind it.) etc etc. Thanks again for all your help and I'll probably return to trying to get BoE running once again after I've got some XP with the above mini-project. Thanks! AriseThePhoenix
  2. OK, downloaded boost, read the docs and all the boost libraries called in the code (bind, type_traits/is_pointer, and function) don't seem to require to be built? I think my problem is my "clean" install of X-code and it not being able to find the basic libraries out there? Here's a screenshot of some of the almost 25,000 total errors it found while compiling: screenshot link
  3. I experimented a bit already and when I try that the errors pile up quick - over 5000 before it's halfway done
  4. Well, if I leave the dropdown to select debug vs. release, etc. it Builds with no errors. It will not build and run as it throws an error: "Error from Debugger: The program being debugged is not being run" I'm guessing this is because the IDE is unfamiliar to me, hence the reason I was hoping to get the step by step instructions to avoid the "OK, I did that and this happened. Now what?" after each step... Or if there is a resource/book you can point me to I'm OK with digging there if it's accessible. Thanks! AriseThePhoenix
  5. OK, I've got the code from SVN, saved it in a directory on my Mac HD, and opened the .xcodeproj file. Most of the files were found except for dialogs.xib and the .app files. Here's where my Xcode knowledge starts to get weak. How do I then compile that code to a working executable? I've played with a few of the settings in the dropdown above the default Groups and Files location (options for Debug vs. Release, etc.) and I get tons of errors when it tries to build. This is where I'm looking for some assistance, as I recall these types of issues when I was first getting acclimated to Visual Studio a few years ago. The typical "text book doesn't help" type of stuff as they tell you exactly what you need to do so you can do their examples. I feel like I'm making progress though - thanks! AriseThePhoenix
  6. Ahh, I think I might be making some assumptions... when I first looked into this, someone had a "Visual Studio 2005" release (I seem to recall) that I had downloaded (about a year ago.) I was assuming there was some similar "OSX" version of the code available for download for the current "Carbon" release of the BoE game. Am I incorrect? Or is the only "open source" version available for anyone to download being the one on the spiderwebsoftware site that is obviously not compatible with OSX? I appreciate all the prompt responses! AriseThePhoenix
  7. Thanks for the response. I already have a few years of C++/C# experience and have already gone through a good chunk of the code on the Microsoft side. I'm trying to learn the OSX side (Xcode/Carbon/Objective C) and just looking for a little direction on how to get the code in and to compile in the Xcode IDE. I asked for a n00b version as I am new to OSX coding plus thought it might be helpful to others in a n00b form. I've already downloded the opensource Carbon project and have not been able to compile it in Xcode. Hence my request here - probably missing something obvious to an OSX programmer or simply looking at it from the wrong direction due to my MS background. Thanks again! AriseThePhoenix
  8. First of all, I don't expect anyone to answer, but it would be nice... I'm new to OSX/X-code programming but have Visual Studio/C++/C#/.net experience. However I'm looking for a n00b level explanation if anyone is willing to take the time. I have a new Macbook Pro loaded with Snow Leopard and X-code 3.2. I'm looking for step by step instructions on how to get editable code that will compile to a running version of BoE in Mac. I'm looking for the seriously simple version, i.e. 1) Download from here 2) Open X-code and open the ... file 3) Click the Build menu and so on, but with more detail please I don't need the Editors to work initially (I'm not sure anyone has it working anyways?) Just the plain game that will load a party and the main 3 scenarios will do fine. If anyone is willing to do that and respond to some n00b questions I'll likely have after I would greatly appreciate it I'm using this project as an impetus for me to learn Mac programming. I'm sure I could grab a book - but for me, that just isn't very interesting. I'd rather be thrown into the fire so to speak and learn by breaking/fixing BoE with some of my own ideas I've had for quite some time. Thanks in advance!!!! AriseThePhoenix
  9. Chokboyz, Thanks for the response. Actually I do have an older version of the source code it seems (after digging on the openexile site) which does not have the .dll. I'll poke around some more before I post another question so as not to ask too many n00b questions. Downloading an svn client and will play with that for awhile. Thanks again! AriseThePhoenix
  10. OK, found them on the googlecode source website, but I'm admittedly lazy and don't want to right click and Save as on 100 sound files. Is there anywhere I can get them easier/quicker. Thanks again! AriseThePhoenix
  11. I did a search on the forum but didn't see any posts regarding this. I have the Windows BoE code in Visual Studio 2005 and when I build it, it complains about missing the snd0.wav - snd25.wav which it expects in the path /BoeSounds/sounds/ path. Editing blades.rc I can see there are many more in there. Were these removed for space purposes? Where can I get them? Thanks in advance for the help! AriseThePhoenix
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