Originally Posted By: You would, wouldn't you?
Different poisons as a way for fighters to do more than just hit things would be an interesting alternative to the Battle Disciplines model. Exile just had poisons that did damage over time (like all poison in all Spiderweb games), but more creative ones could be interesting.
i could imagine magic poisons that enchant a weapon or bit of ammo for one shot
eg. fire burst poison that burns ontop of the physical damage