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ichiniisan

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. No. freshly made. war tralls are level 56. Shock tralls are level 57. No essence blade on the creations. Random side note: Essence blade seems to raise the % to hit of mass madness and charm. Using charm on the unbound there: 58% chance to resist without EB. 30% chance with EB. Pretty amazing to have 75% of those units tearing up a smaller amount. Assaulting the Okavano barrier might actually be the most fun battle in the game because of it.
  2. Hm. I've tried to do the same things with 5 shock tralls and regen aura or 7 war tralls and battle aura. Both had speed, protection and war blessing. Things attempted: Pillaging haria-kel, whitespire, and the trakovite haven. Seemed to be much easier with regular war tralls. 1. they do almost as much damage as the shock tralls per hit. 190 vs 225 effective damage each on the same enemies. battle aura is responsible for this. I'm sure if I used that aura with the shock tralls, they would do even more damage, but die even faster. 2. they get a second attack about 50% of the time. vs shock tralls 100% of the time, but the extra numbers make up for this some. 3. no maintenance healing. 4. 1250 hp not 850. So if 3-4 enemies gang up on one for a round, it won't die as fast.
  3. Ah so a low level shock trall will be healed more fully. Whereas a level 50 one wouldnt then. Since the corruption takes a % of remaining hp.
  4. Really? Hmm. What level are your shock tralls, healing magic and spellcraft? My Shock tralls go all the way down to below half and have to get healed before going back into combat, which is a waste of essence, if you have to do this a couple times.
  5. Is there a trick to keeping Shock tralls alive? Regen aura seems to not heal them fast enough while not in combat. They also have 50% less health than regular tralls. The damage they do is nice though... but not worth the pain.
  6. is there any way to get ur-drakons and eyebeasts without making the final commitment to some faction?
  7. Surviving the attacks is irrelevant. Since you do not have to take the attacks. As The Lurker said. You can avoid them with the proper timing. On average, they go off every 3 rounds. And as the construct is charmed... you don't have to take the attacks when they are fighting eachother. Afterwards... One of the biggest weaknesses of turn based rpgs is that you can use the turns to your advantage. For example: 5 tralls hit the construct. Shaper charms the construct. Attack never goes off since when it is charmed, it sees no enemies, due to it being the last left. And so on. There are many inconsistencies you can use to your advantage in this game. My character has 10 in mental magic and 12 in spellcraft. Only 3 or so in each were purchased with skill points. The rest comes from artifacts, charms, and skill trainers. Not a very high level in mental magic. Yes having a level 50 war trall is important. Im sure you can use something else though. On the other hand... I've found that you can pretty much kill anything with either rotdizhons or war tralls if you have wrack, buffs and charm/mass madness. So raising battle shaping to a pretty high level seemed logical to me. If I can ever get those last 15 levels... ill max out battle shaping.
  8. It was on torment. A better strategy to kill the wormhost rotgroth would be to create a thahd and lure the rotgroth all the way to the top of the map. Dispatch the minions, then take it out. It stays up there if you don't bother it when the thahd dies. You can lure him by going almost to the end of path marked in the snow, then immediately reversing direction. May take a few tries. Had to connect a mouse cus the trackpad was too hard for me.
  9. There's an easier way to handle the pairbond constructs. With 5 regular tralls. The acid one is susceptible to charm. So: Enter combat mode. Retreat. Let them blow their load. Hit the fire one with all attacks. Charm the acid one. Wrack the fire one. Keep hitting the fire one. If after the second round you have not killed the fire one... retreat till they blow their loads again. Rinse and repeat. When it is dead, heal creations and attacked the remaining charmed one. 5 level 50 war tralls with no essence blade took down the fire one in 2.5 rounds. They can then survive one acid blast aided by mass restores.
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