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Untamed Banana Slug

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Posts posted by Untamed Banana Slug

  1. Originally Posted By: Shaper Spddin


    The germans didnt create the jews, and therefore have no rightful control or responsability over them.


    An arbitrary distinction. You might as well argue that a parent has the right to kill their offspring whenever it so suits them.

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    Drayks probably were barred after they rebelled before the Geneforge series.


    That's supposition. But for fun, let's assume that there was a drayk rebellion. That doesn't mean that there weren't loyal drayks, in fact, I find it highly unlikely that there weren't. This means that the Shapers targeted all drayks for extermination, irrespective of their loyalty to the Shaper regime. That's no different from what Taygen wants to do. In fact, I'd argue that Taygen has more justification, given that many serviles are engaging in organised resistance! As far as we know, the drayks never rebelled prior to being Barred.

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    Also there is evidence that alot of serviles cannot servive on there own.


    One word. Sucia.

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    The shapers have learned that fear and intimidation are the best ways to keep control and they used that.


    You have my complete agreement there. They are tyrants.

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    The shapers strict rule is justified by the need to keep control over the powers that can destroy the world.


    That's one reason they use to justify their hoarding of power, but I find such a justification wholly inadequate.

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    Shapers are not nearly as bad as the rebels in creating un-controlable rogues such as the unbound.


    No, they just create the Purity Agent. As to the Unbound, hey, whatever works, right?

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    In a shaper world without rebellion the only rogue creations you would ever find would be in a collapsed research facility.


    Ahh, but the Shaper world does have Rebellion. Guess all that control was for naught, hmm?
  2. So, just for fun, I played through most of Alwan's main quests, and then switched to Taygen. I completed the Purity Agent, and hey presto, the Shaper Council is whining and crying because Taygen released it.

     

    Um, what?

     

    Now don't get me wrong, I'm perhaps the most pro-Rebel individual on this board, and find a number of Taygen's beliefs completely off the wall. But if the Shaper Council has a means by which they can decisively end the war while causing minimum loss of human life (which they apparently value far more than creation life) and preserve the integrity of their empire, don't they, as Shapers, have a duty to utilise it? There is very little difference between the Unbound and the Purity Agent, except the intentions of the individuals who made them. The Council doesn't need to agree with Taygen's nutcase beliefs to see the benefits of releasing the Purity Agent, they can simply write off the loyal creation deaths as collateral.

     

    The Council's whining about killing the 'loyal' creations is nonsense, because they don't seem to have a problem with their ancestors wiping out an entire species (ie. the drayks) irrelevant of loyalty. They also don't have a problem with forcing their 'children' to work lousy dangerous jobs (ie. mining), and reabsorbing them when they complain.

     

    There is also the issue of the many loyal outsider humans who are fighting and dying on the front lines, and who suffer terribly in Alwan's ending in the war of attrition. And there will probably be suffering further down the track, because the Shapers will have to take the Ashen Isles back a generation later, and I doubt the drakons/drayks will hand it over willingly.

     

    I guess what I am trying to say is that if the Shapers have the option between slow and halting genocide or fast and thorough genocide (thanks Thuryl), then they owe it to their own sect and citizens to choose the latter.

  3. This has been a long time coming!

     

    Note that a * means that effect is not added two second attack for quick action (confirmed).

     

     

     

    Blessing Crystal

     

    Armour: 5% to armour (only armour). NO change to dodge.

     

    Weapon: 5% to hit. NO change to damage. Applies to second attack for quick action.

     

     

    Runed Ruby

     

    Armour: 5% resist fire

     

    Weapon: Avg. of 10 fire damage* (range = 5-16)

     

     

    Charging stone:

     

    Armour: 5% resist cold

     

    Weapon: Avg. of 15 cold damage* (range = 4-27)

     

     

    Runed Amethyst

     

    Armour: 5% resist acid

     

    Weapon: 34/68 acid damage per round

     

     

    Ivory skull

     

    Armour: Increases to hit by 10% to all attacks (spells)

     

    Weapon: Curses every hit (ie. reduces attack strength by four)

     

     

    Tiny Orb of Mist

     

    Armour: 10% to dodge

     

    Weapon: No observable effect

     

     

    Runed Onyx

     

    Armour: 5% resist energy

     

    Weapon: 25% chance to bestow slow effect on a successful hit*

     

     

    Ethereal bindings

     

    Armour: 5% resist stun

     

    Weapon: Drain life*, avg 20, range = 12-22

     

     

    Steel Spine

     

    Armour: Damage attacker, avg. 13, range: 8-19

     

    Weapon: 22 physical damage* (8-34)

     

     

    Golden Crystal

     

    Armour: 5% to armour, fire, cold, energy, stun, mental, poison, acid. NO change to dodge.

     

    Weapon: Increases attack strength with weapon by six (+30% to hit, * 6 multiplier, note that this is two more levels than war blessing!). NO change to hit/damage for spells. Applies to second attack from quick action.

     

     

    Thoughts:

     

    From memory, it has been previously mentioned that the Golden Crystal increases damage by the roughly the same amount as war blessing. As we can see, this isn't exactly true. A golden crystal attached to a weapon increases attack strength by six, which is two more than offered by war blessing (attack strength of four). This increase in attack strength not only means * 6 on multiplier damage, but also a +30% to hit. Wow.

     

    I think it's blatantly obvious that the Golden Crystal is the best enhancement you can add to weapons and armour, but we all already knew that, although some posters have mentioned that they add the runed onyx/ivory skull to their weapon.

     

    The results I obtained from the Runed Onyx support my own experiences of it being a useless addition to a weapon. The Slow status is only bestowed on one out of four hits, and the Slow effect only kicks in one out of every four turns the round after it has been bestowed. If you do the math, that means that the probability of your opponent being slowed the next round (assuming 100% chance to hit) is 1/16, or 6.25%. That's lousy.

     

    You'd be much better off with an Ivory Skull, which not only is guaranteed to curse the enemy, but even better, the curse effect kicks in *that same round*. On torment, a -4 to attack strength is significant, as every die of damage is doubled.

     

    Of all the crystals that add elemental damage, Runed amethyst wins out easily. You'd be better off adding Blessing Crystals/Runed Rubies/Charged Stones/Runed Amethysts/Runed Onyxs to your armour early on.

     

    Personally, I'd sell steel spines, ethereal bindings, and tiny orbs of mist without a second thought.

  4. Originally Posted By: Drakefyre
    Thuryl, I *just* tested it. You hit them, you get the "xxx was covered in acid" message, and they get lingering acid damage (60+ points).


    Yes, I just tested it as well and can confirm that this is correct.

    Maybe there is a difference between the Mac and Windows versions?
  5. Ambignomoi:

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    Does Tiny Orb of Mist affect something else, like chance to hit

     

    No.

     

    Quote:

    or to dodge?

     

    I didn't test for that, but I wouldn't expect a tiny orb of mist to increase dodge rating if forged onto a sword. I'll try testing that anyway.

     

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    Also, how can you be sure it doesn't affect move order in a relatively small way?

     

    Via extensive testing! laugh I equipped my sword with the tiny orb of mist and pumped my dexterity until my character moved before my pet war trall. I then unequipped the sword, and there was no change in move order (my character still moved before my war trall.)

  6. Originally Posted By: Keita
    Originally Posted By: Untamed Banana Slug
    It's also blatantly obvious that the serviles are not *children*. They are more than capable of existing independently.



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    Actually, no. There is plenty of evidence which shows that regular serviles, not the ones in the rebellion, when left, cannot function well enough to survive.



    Of course, the other side of that argument is "Sucia".


    Um, yeahhhhh. You've pretty much refuted your original claim. Thanks.
  7. Originally Posted By: Godwin's Lawyer
    Judging the Shapers after at least a decade of vicious warfare isn't fair.


    Well, we don't have much else to go on. But even before the Rebellion erupted (GF1 and GF2) the Shapers were a bunch of jerks who exterminated anyone with a shred of independent thought. Let's not forget their purge of Sucia Isle, and how they razed Medab in GF2.

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    I've already agreed that by G5 rebellion is the only sensible response. Before that, however, I get the sense that they weren't all crazed reactionaries terrified of their own creations.


    Which explains all the Discipline Wands, whips, and shackles prior to GF5? The destruction of any servile with independent thought? The genocide of an entire species? The shaping of Servant Minds so that they have useless limbs? The Shaper regime has always been terrified of their Creations rebelling against them (ie. going 'rogue'), which is why they resorted to such draconian measures of control.

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    The two beginning mistakes, mistreatment of serviles and genocide of drayks, didn't require armed response. They required shapers and ordinary non-shapers willing to stand up and point out errors.


    That would have been nice, but unfortunately most Shapers and ordinary non-Shapers were not willing to stand up and point out the error. Most Shapers and humans explicitly or implicitly support the Shapers reign and oppression, and therefore Rebellion became the only feasible way to change the status quo.

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    The Jews and the drayks are both elements of a population chosen for annihilation due to something beyond their control. That's really all the analogy you'll get, but isn't it enough?


    Exactly. wink

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    —Alorael, who just doesn't see extermination of drayks are the core of Shaper society. It was a very bad decision,


    Except the genocide wasn't something which just happened in the past and was forgotten. Drayks are still Barred up to the present, and are marked for extermination.
  8. I just performed a few simulations, and found the following:

     

    - Your quick action is *not* increased when you add a tiny orb of mist to a weapon. I confirmed this via a Z test for proportions, AND by reducing my quick action to zero and striking a war trall with the blade about 50 times. And yeah, I have no life.

     

    - Your move order is not affected when the Tiny Orb of Mist is added to a weapon.

     

    Conclusion? Sell your Tiny Orbs of Mist!

  9. Originally Posted By: Bureau of Police
    The Shapers are not, largely, terrible oppressors.


    If you aren't a creation and fly under the radar, Shaper rule isn't that bad. If you're a servile, Barred Creation, Outsider who wants to Shape or have any semblance of autonomy (witness the natives who are too frightened to talk about their indigenous heritage), or Trakovite, then the Shapers could be seen as terrible oppressors.

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    Some individuals are haughty and overbearing,


    Um, what? Let's look at the four members of the Shaper Council who we have extensive contact with in the game:

    - One is an opportunist who implants a living tool in your heart and sends you out to undermine his fellow councillors for no other reason than obtaining power and influence.

    - One wants peace at any cost. Astoria seems to be a relatively fair ruler, but clearly her beliefs aren't representative of the Shaper sect, given that she is the target of assassinations by her own kind.

    - Alwan wants to wipe out all Barred creations for the mere crime of existing. And he's considered a *moderate* by some. Yeah, right. Astoria is more along the lines of a moderate Shaper IMHO.

    - Taygen wants to destroy all creations and start again.

    Three out of four of the Council members we meet are what would be considered tyrants in any sane society.

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    but the actual requirements of the Shapers in peacetime seems simple: they (presumably) collect taxes and tributes, they keep the peace, and they deal with rogue creations and rogue shapers.


    Where rogue creations = any creation which exhibits independent thought, and rogue shaper = Any outsider/Shaper who doesn't kowtow to an autocratic regime with control issues.

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    The group is (somewhat) meritocratic. It serves a real purpose. As governments go, the Shapers aren't bad.


    And you could argue that Nazi rule wasn't bad... for non-Jewish Germans. And yes, I'd argue that the analogy is highly relevant, given that certain segments of Shaper society (ie. Drayks) were targeted for genocide.

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    Their treatment of serviles and other creations is, as Banana Slug points out, criminal, but their stated intentions towards serviles are better


    "They are our children"? Surely you didn't buy into that claptrap? Who sends their children to do physically dangerous work (eg. working in the minds) and tortures/kills them when they exhibit independent thought? The "They are our children" excuse is nothing more than an attempt by some Shapers to rationalise what is clearly an inexcusible crime, no different than when the slavers said "Well, where will our slaves go if we free them?!"

    It's also blatantly obvious that the serviles are not *children*. They are more than capable of existing independently.

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    and it's not clear to me that uprising is the most reasonable way to go about enacting change.


    What alternative would you propose? All evidence suggests that reform is only possible when the Shapers are coerced.
  10. Luck gives you a bonus to all resistances, including armour. It also increases your chance to hit (by 2%, from memory), and increases your reaction time in combat.

     

    It also turns out that the combined Hostile Resistance and Luck from the Charmed Falchion give you a bigger boost to Cold Resistance than the +10% cold resistance granted by the Frozen Blade. Wow.

     

    Charmed Falchion wins hands down.

  11. I'm playing as a stoic warrior, and I'm try to decide which melee weapon I should use.

     

    Frozen Blade:

    13-65 damage

    Curses every hit

    +15% to hit

    +10% cold resistance

     

    Charmed Falchion:

    11-55 damage

    +5 luck

    +8 to hostile effect resistance

    +2 to creation intelligence

     

     

    Frozen Blade curses every hit and does slightly more damage, but the Charmed Falchion has an awesome defense bonus (+5 to luck and +8 to hostile effect resistance!) +2 to creation intelligence isn't that important, since I'm not using any creations whose attacks are a drain on spell energy.

     

    I'm also wondering what blessing crystal to add. Golden Crystal for the boost to damage, or Runed Onyx, for the slow effect?

  12. Originally Posted By: Dikiyoba
    Dikiyoba doesn't know whether it's the worst zone in the entire series, but the Western Okavano zone has to be the absolute worst in G5. The sheer number of worms coupled with an extremely weak curing spell makes it pure tedium when you have several creations.


    As has already been mentioned, Daze works wonders. Just Daze the worms and target the spawner. If you're playing a warrior character, that might not be a viable option. As a warrior, I waited until I was level 30 before wiping out those spawners. There was no hurry, since it was still pretty easy to access the Trakovite Haven without clearing that particular zone (it takes about 10 seconds to cross).
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