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Milla

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Posts posted by Milla

  1. For some reason I cannot play Avernum 5 on Steam. It will tell me that it can only play in 16 bit at 1024 X 768 and to change it by right clicking on the desktop and selecting 'properties' which does not appear on my system (And the equivalent of it won't let me go to 16 bit manually). Then it says that it is recommended that I change it through the game. Which I can't actually do.

     

    The thing is both Avernum 4 and 6 work fine on Steam. Avernum 4 is set to auto change the resolution and Avernum 6 shows the change resolution menu before opening. Avernum 5 is doing neither. I will try reinstalling and see if there is any joy. If not is this happening to anyone else?

     

    Edit: No joy have a picture of message

    wQblkpv.png

     

    Edit 2: By changing compatibility mode on windows 7 I can enter the game but the screen is ridiculously small and the change resolution options are no help.

    Edit 3: Hmm I can enter the game now without the compatibility mode but the change resolution options are broken and with each exit it reverts to change on start up.

    Edit 4: Ok selecting 640 X 800 option make the game play nicely in full screen mode but the fact is the resolution options are not really working.

  2. Just found this in Exile 2:

     

    ...Joyously, you succumb to evil. Soon, all of

    Exile will knuckle under to your vicious rule. None of that wussy Ultima moral stuff here.

  3. Originally Posted By: Dikiyoba
    Originally Posted By: Lilith
    I think there are giant rats in some Geneforge games that are supposed to be natural creatures, unless my memory's failing me.

    G2 says that giant rats were regular rats that were experimented on and then escaped into the wild. Additionally, G4 says roamers were created by modifying dogs. One of the games might mention something about clawbugs being modified desert scorpions or something too.

    Dikiyoba imagines that the presence of creations on Terrestia probably drove a lot of non-creation organisms into extinction over time. New diseases, rogues changing the ecosystem and eating everything in sight, leftover toxins and magical pollution dumped into the environment, even perhaps Shapers trying to control the crops and livestock that non-Shapers are allowed to raise.



    • Clawbugs confirmed for scorpions. (The diagram from G3 -base material)
    • It's implied at some point that dogs are the base (albeit heavily modified) for roamers.
    • Vlish and Artila base materials are unknown.
  4. http://forum.nethergate.net/index.php?p=index.phpQUERYshowtopic=1693

     

    Announced by Tyranicus:

     

    Quote:
    I have come to the conclusion that I really do not use my webspace enough to justify the cost anymore. I am going to shut it down. nethergate.net and all of its subdomains, including SV, will no longer be accessible as of July 9, 2011. It has been a fun ride, but all good things must come to an end, and this good thing really came to an end years ago and has been running on life support ever sense.

     

    Tyran

  5. Originally Posted By: Click friend and enter
    Originally Posted By: Milla
    And so just happens that all player characters have this skill?

    Yes. It's a trait with a number of other advantages without which you really just can't make it as an adventurer. There are others, of course, but you don't play as them; their lives are nasty, brutish, and short without save/reloads.

    —Alorael, who doesn't think the world is ready for realistic depiction of life as people who charge overwhelming numbers of enemies with swords.


    That means true the true heroes are from Nethack and ADOM who finish the game.
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