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SgtOtaku

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Curious Artila

Curious Artila (3/17)

  1. well, this helps for my editor! thanks!
  2. well, i was going to add the AP boost, but it's giving me trouble right now, so i have to tinker with it before i can say that it WILL be included. but i am hoping it will be! ^^
  3. the beta of a Loyalist Edition is coming along quite well. i have almost up to the repository sripted in my journal. all that's left is to input it in the comp and then test and upload it. i am including something NEVER seen in an editor before. AP boosts. these will be implimented with the intention of Warriors and Spellcasters. I will also be attempting to create a dramatic boost for essence and Spell Energy. if anyone knows how to script HP/Essence?spell energy boosts, please let me know!
  4. i keep waiting to see what you come up with!
  5. I have decided that this editor will be offered in 2 versions: Rebel Version, for those that want a total cheat. It functions much like the canisters, in that it boosts stats you otherwise would not get. and then Shaper Version, for those who want to learn the way shapers do: gradually and in sync with the game.
  6. the editor is well on it's way. it's taking longer than i thought simply due to the way my editor works. my editor is designed to be a fine-tune meathod of modification, with some easter eggs for the super stat boosts. it is also designed for flow with the game, so as to allow people to breeze through the early segments, without being completely over powerful. The final thing that is making this editor take a while is the fact that i beta my mods before general release, that way, i know they work.
  7. Originally Posted By: Shrapy Sweet. How do I put those items in my game though? simple really. you just copy my dialogue files and paste over the original. (after createing a backup of the original scripts file) and if you want the god mode items, all you have to do is add them into the g5itemschars.txt file. then add a grant into one of the scripts that refers to that item.
  8. Originally Posted By: Loyalist Shaper Ganduv Yeah, I'm thinking about having a magic and shaping subsection so that they can choose which stat they want increased, I'm not gonna do +1,+3,+5 because it would take up too many lines is what I'm thinking, it's really hard going back and editing old things in the editor since I want it to be neat but it's hard because of the talknodes and it gets confusing >_< and that's why it is taking me forever to get mine beyond the first section right now. and i only have mine at the various levels because i want people to be able to choose how badly they cheat.
  9. Originally Posted By: Master Ackrovan I don't mind being a beta tester. It'll just have to wait a few days. ok. i'll send you a PM with the link to the first part of the editor, and the info on the easter egg contained in that segment of the editor. and now that you are willing, i have filled all the spots for the closed beta. and yes, i prefer releaseing fully tested stuff, because i stand behind my scripting.
  10. and as another reminder, i am looking for 2 more people for "beta testers" of sorts. i need people that are willing to try out my editor peice by piece, and to make suggestions, tell me if something isn't working, etc. I try to test my editor as i create it, but sometimes, i miss things, and i would like to have fresh eyes catch those missing elements BEFORE the general public gets access to the editor. one HUGE benefit to being a beta tester is knowledge of the locations of the easter eggs. so if you want to help me out and beta test my stuff, send me a PM and when i get it, i will get you the information.
  11. Originally Posted By: Master Ackrovan Hey; is it possible for you to make an edit that gives me 5 in each spell/creation? Dialog, quest reward etc I don't care. The Great Archon easily. it will be included in my editor. ganduv does one better and lets you get 30 in everything. my editor is based off his and is much more fine tuned.
  12. ive created 7 creations. 1 cryodrayk, 2 eyebeasts, 3 ur-drakons, and 1 kyshakk you just have to make sure that noone else is in your party (and for that party, make sure that you have pyro's trainer.
  13. another thing im trying to do is add stackability to items like the runed onyx and the ivory skull. i have yet to figure that out. Also, Please be aware, the editor is done for Zone 0! ^^ it took me forever to design it and then test it, and one part i had in there was invalidating the script, so..... yea. i am working on the minallah dialogue, but it's slow going, because i plan out what goes where, so i can keep track of where to find it for testing purposes. i have 5 signs to work with, but it was going to all be low-level item grants... im making my editor kinda go with the game, so the easter eggs are where you can make your character an uber-shaper, while the main part of the editor trys to not be a true cheat. Item grants will be scattered throughout the entire landscape, while stat mods will be a little more rare. it is still possible to use the standard stat mods to boost the stats to the max, but not every stat will be modded early in the game. i was tired of finding that editors are in the very first area, and boosted you all the way. it makes the game boring and kinda tedious. that's why i am making the editor flow with the game. it simply makes the game more enjoyable, without the full boost.
  14. the g5itemschars.txt isn't the main issue. and the easter eggs will be for super stat boosts and custom items. once i get back from the library, i will get straight to work on the editor. also, i will need a few people that have a save game from the end game area to test the full version in the dera reach and endgame areas, as i dont have a save game at that point. if you are interested, PM me.
  15. well, it'll get figured out by someone. the only thing i think people may not like is my "easter egg" idea. I think it would be interesting, but that's just me. and once i figure out where to put the parts, and what signs/obilisks/NPCs/controls to put them in, i will start working on the actual construction and then upload it. and BTW, does anyone happen to know the max. lines per script? or is it just 290 talk nodes?
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