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Triumph

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Everything posted by Triumph

  1. The two characters at the ToM who teach mage spells are Ambrin and X. X does hang out in a kind of hidden area in the southeast. You'll have to do a quest for him to get his full teaching.
  2. To buy a boat to reach Solberg, you need to shop at Fort Draco, not Formello. There are no requirements (other than money) to buy a boat.
  3. Just to make sure I understand, the numbers are listed in order of Physical, Energy, Fire?
  4. After hydras were retconned out of existence, maybe hellhounds provide furry hides?
  5. Nifty stuff! I'll add a link to the G1 strategy thread to make sure your work will stay easy to find.
  6. After something approaching a year and half of distractions and major life disruptions and so forth, I'm going to try to get around to trying to play Avadon 2 again. I can't pick up where I left off because I had to completely wipe my hard drive at one point, so I'm starting fresh. I'm planning to play on Casual because my main goal is to experience the world and the story and to just actually make it to the game's end. So, the question in the thread title: if I'm only likely to play through this game once, is there one class am I going to have the most fun with (or even one that is so subpar I need to avoid it)? On a related note, are there any major quirky things I need to remember in order avoid missing game content / ending options, and / or otherwise maximize my fun?
  7. Yeah, Xander is correct. You'll need to come back when you have the Orb.
  8. Armor doesn't add points of armor, it adds percentages. I don't recall the math specifics, but the interplay of different percentages is why your overall armor percentage went up only 5% (i.e. from 81% to 86%) when you when changed those armors. Riposte gives you a chance to hit back when things hit you. Parry gives you a chance to block when things hit you. For each thing, your chances of doing it improve as your skill increases. You can indeed do both on the same blow. Not sure about your other questions.
  9. Love it! I look forward to seeing the final creations!
  10. *caveat* All I have to go off is your post above */caveat* Everything you described your father doing is WRONG. It is NOT right to treat another person that way, especially not one's spouse. Based on the sheer number of examples you're giving, I think it's extremely improbable that you're overreacting or imaging things. Abusive, manipulative people will often be quite skilled at getting you to doubt your own judgment. You know what you saw - believe your own eyes over your father's words. This sounds like an extremely unhealthy relationship that at a bare minimum calls for serious professional counseling. Do not fear making the situation worse - the situation already sounds pretty bad. I would also caution that this is a problem you cannot personally solve. You can't change your father, nor you can't fix your parents marriage. Probably the best think you do is get someone with more expertise and more authority involved (not necessarily law enforcement authority, but authority in the sense of being able to influence your parents). The hotline ADoS suggests sounds like a solid place to start. You could also consider encouraging your mom to seek marriage counseling - the real problems won't be solved unless your parents are working together, of course, but if your mom gets counseling, it might equip her to know how deal with the situation better. You might also go to some older family friend, someone you really trust, who might be able to talk to your parents and / or give you wise counsel and more confidence about what course you should pursue. I'll pray for you to have wisdom, and I wish you the best.
  11. Then you don't have to worry about finding a quest for the Orb, since there isn't one.
  12. Which game are you play, A:EFTP or A2:CS? I don't think there is a formal "quest" for the orb in A1. In A2, I believe you'll have to talk to Rita, of Patrick's Tower.
  13. This is incorrect. People tried canister-less play-throughs of G1 and it made no difference whatsoever to the ending. The game was designed to have you use canisters, and unlike later games really has no ways to gain most abilities apart from using canisters. The will-you-or-won't-you-use-canisters angle was a new aspect introduced in G2.
  14. Yeah, pretty sure. The differences may be greater in some endings than others, but there are definitely variations.
  15. In both G2 and G3 (and G4 for that matter), using more than a certain number of canisters affects the ending. This is independent of what faction you join. In G2, if you use 10 or more canisters, it affects the ending, regardless of your faction choice. I don't remember the canister threshhold for G3 or G4, but I know if you hit it, it affects your ending no matter your faction.
  16. There are no special storage facilities in the game. Just pick a place and start dropping stuff.
  17. Being a 54 year old septuagenarian sounds like the best thing ever.
  18. I'd love to be able to travel between any zone via a unified world map (a la Geneforge), rather than always having to pass throug the hub of Avadon to get anywhere. I know I'm using the portals in Avadon, but having to mechanically do all that walking is generally boring and doesn't serve much purpose (at least that I can tell).
  19. I'lll have to disagree completely. No one gets "grand, total victory," in G5 only if you define "grand, total victory," as absolute extermination of the other side. That's not typically how anyone defines victory in war, though. Wiping out all major leaders of the other side, defeating all military forces of any substance, and banishing or trapping the enemy remnants in very limited territories of your choosing, while achieving unrestrained control of all other territory formerly controlled by said enemy, seems like a pretty total victory to me. I'd say Ghaldring, Alwan, and Taygen all achieve pretty definitive victories in their paths. Litalia's ending is kind of atypical - the Trakovites achieve a pretty major victory, but it's more of a philosophical victory than a military one. Only Astoria achieves an ending that fits your not-total-victory model, with something of a Wilsonian peace-without-victory ending (we can only hope it works out better than Woodrow Wilson's utopian misadventure did).
  20. "Good night, Spiderweb. Good work. Sleep well. I'll most likely kill you in the morning." - the Dread Pirate Alorael?
  21. Diodes, huh? Aha! Aha! Jerakeen admits to being one of Aran's bots! Now I appreciate Aloe-Real's fiendish genius! This thread isn't about announcing major life developments! It's a clever ploy to draw out the bots!
  22. No arrows in this game. In the character statistics window (where you Strength and Dex and all your abilities and so forth), in the lower left corner, it says "Change Party Order" and you see "Down" and/or "Up" (depending on the PC position in the party) and be able to click to shift the PC up or down the chain.
  23. Somewhere or the other (I don't recall the specifics), someone tells you about a group of disguised Empire soldiers roaming that part of the Great Cave. If you've had that conversation, then when you encounter this mob, there'll be dialogue about how you recognize them as the Empire gents you heard about. But for some reason, if you haven't had that conversation, then you get the situation you saw, where there is no dialogue.
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