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Posts posted by Triumph
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Bestows kudos on Dantius.
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Nioca, you amuse me. Thank you.
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Originally Posted By: Unbound DraykonOriginally Posted By: GeneforgeisformeyukkyuAnd Uhh Unbound Draykon seems kind of imbalanced, I doubt the drakons/ur-drakons/unbound were 50 ft tall otherwise they could've done more damage to the shapers.
i said 50 feet long not 50 feet tall thats even taller most of the shapers buildings and a drayk that big could crush shapers under his feet not to mention being indestructable but they could probably make only one
Hey, that gives me a great idea...
DRAKONS IN F-14s!!!!!!!!!!!!!!!! That would be so cool!
/ silliness
Kudos to anyone who gets the reference.
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Interesting. Usually when I hear business discussed, people talk about how much easier it for the big corporations than for small business. The big corporations have various advantages and such. But this discussion seems to be suggesting the big game companies have extra difficulties that Jeff doesn't face, that it's easier for him working in the smaller scale.
It's just an odd reversal, considering the usual stuff about economies of scale and such.
/ two more cents
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Originally Posted By: CthulhuDon't tell that to Hollywood, they apparently hate innovation in terms of story. All films are these days are recycles from a while ago in shiny new clothing.
Ehh...there are only so many stories to tell, methinks. "Innovation in terms of story," well, I'm not sure how possible that is. Just as with the game engine, the key is not to have an "original" story with a unique plot twist no one has ever heard of ever before in the history of stories. Even in storytelling the key is to do it well, not do it astoundingly originally. I'd argue that is what Jeff does. His stories are good not because they are groundbreaking literature that tell a story no one has ever imagined, but because they tell their stories well. Jeff is especially good at creating interesting atmosphere and settings, and varies somewhat in terms of plot and characters. But the key is that he does it well, not that he achieves some some standard of "originality." -
Yay Selos!
Originally Posted By: EphesosOriginally Posted By: Vothella, lacewing dreamthief"Trassak is not one to be trusted... some say he can dispel any magic with a thought. And when that fails, his blade usually suffices."Could it be??? An NPC who uses Abjuration?
Tell me more of this Trassak fellow! 
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That's one of the best blog entry titles I've ever seen. LOL!!!
The content of the blog, while not as cool as the title (
) made a lot of sense. My two cents (which hopefully make sense, but won't make you any cents):
Beyond the fixation on graphics and "technology," I think there is problem, in a variety of fields, with obsessing over newness. A good game is expected to be "new" and "innovative" and game reviews I read regularly mark off for a game being a "second edition" rather than a "true sequel" (or other such mumbo jumbo). They take a game that they admit is better than the original and rate it lower because it is not "original" or "innovative." I've seen it in academics (history) too, a fixation on finding something "new" and "innovative" to say, to the neglect of solidly learning and fine-tuning topics that have already been studied. This fascination with the new is present in other areas of life as well. "New" things are flashy and exciting; solidly improving older things is not.
Moo.
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The Awakened-produced drakons that formed the Barrier of Winds could fly. I don't think they ever actually appear in the game, though; they're just described.
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Uh...calm down. Yes, the interface changes a LOT over the games. G2 is mostly the same as G1. G3 makes some notable changes, I think G4 changes more, and G5 has the most refined, not surprisingly. If you can't stand G1, you probably won't care for G2, so maybe try G4 or G4 (since they are generally considered to be all around better than G3, from what I've seen on here).
I didn't think the G1 interface was that much different (i.e. "inferior") to the earlier Avernum games...
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Originally Posted By: tridashenglish->traditional chinese->simple chinese->english->greek->french->dutch->english->japanese->english->korean->english (i think…)
The head which is clear is the parents about this. It the proper bottle probably that place time, when small stuff it being from a mind which to the very two dyne is many parents, will be able to use you whom puts.
THAT really came from "Sanity is inversely relative. The more relatives you have, the less likely you are to be sane???"
How did the translation grow longer than the original quote?
Also, what is customary about...cleaning up one's translations? Do it after each translation? Only at the end? Not at all? No custom? -
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Originally Posted By: cfgaussAlso, I've always preferred to combine my fictions into one and celebrate Elrond Hubbard day.
Blasphemy! Elrond is so much cooler than that...whatever, Hubbard. Tolkien's fiction could eat Hubbard for breakfast any day of the week, without breaking a sweat. 
Still, the smooshing together of the name is rather clever.
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English to Russian
Russian to English
English to Portuguese
Portuguese to English
English to Korean
Korean to English
Mental health relative of opposition. Relative where is you, to be fewer it will be possible and you will be able to evaluate being more this.
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It really tough to figure out these cartoons when you can't read the stuff written in them. Kind of not fair.

Number one is a post-Civil War cartoon (several little details seem to indicate that), such as all the references TO the war or postwar stuff (a ship called Alabama, a sign that I think says KKK, a reference to Jefferson Davis supposedly dressing as woman, etc). My guess would be something about...maybe U.S. Grant becoming president in the post-Civil War/Reconstruction era, and the mess he faced?
I'll guess Number 2 is also something to do with the Grant presidency and the corruption associated with some members of that administration?
Number 3 I'll guess has to do with political party/machine bosses, not mob bosses.
The fourth...no idea.
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Rots were originally created by the rogue shaper Barzhal, I believe (G2). As were Drakons, and Gazers/Eyebeasts.
BAD IDEA.
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You're welcome. It's for a good cause! They are saving the European airline industry!
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Whew. So I'm safe. I can't wait to see the volcano vs. penguins grudge match!!!
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Originally Posted By: CthulhuBut what he said is actually true though.
The volcano is coming after Al Gore? Uh oh...doesn't he live here in the U.S.?
* furtively wonders how to avoid being part of the collateral damage when a vengeful volcano visits one's country * -
But I thought the volcano was an alien parasite trying to destroy the planet???
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I seem to recall Dikiyobia saying Dikiyoba was a dikiyora from the land of Dikiyobia. But I could be wrong about that. Judging be the unusual habits of speech, maybe Dikiyoba was neighbors with Yoda on Dagobah.

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Originally Posted By: NiocaI wonder who Zarusa will pick to fill the empty slot now, though...
FYT
I can think of several people here who seem fairly reasonable and responsible. Of course, it is rather difficult to form meaningful character judgments based on only forum posts...
Oh, I also wonder what Zarusa did to force out Dikiyoba - must have been pretty fierce. But since Zarusa always rolls 20s... -
* Cheers for Dikiyoba!!! * Your levelheadedness and courtesy are much appreciated!
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Originally Posted By: RowenThat is how AIMhack seems to work. We loot and then wait forever before identifying the loot.
In some cases that's not our fault...Divination seems to be the only skill that reliably identifies stuff, so far no one in either party has ever acquired strong divination skills. And then with Zarusa constantly interfering, well, it's just tough to get stuff identified.

Where to begin?
in General
Posted
Ditto Nikki. Nethergate Resurrection is my favorite game, and it is standalone.