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Triumph

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Posts posted by Triumph

  1. Originally Posted By: Unbound Draykon
    Originally Posted By: Geneforgeisformeyukkyu
    And Uhh Unbound Draykon seems kind of imbalanced, I doubt the drakons/ur-drakons/unbound were 50 ft tall otherwise they could've done more damage to the shapers.



    i said 50 feet long not 50 feet tall thats even taller most of the shapers buildings and a drayk that big could crush shapers under his feet not to mention being indestructable but they could probably make only one


    Hey, that gives me a great idea...

    DRAKONS IN F-14s!!!!!!!!!!!!!!!! That would be so cool!

    wink

    / silliness

    Kudos to anyone who gets the reference. smile
  2. Interesting. Usually when I hear business discussed, people talk about how much easier it for the big corporations than for small business. The big corporations have various advantages and such. But this discussion seems to be suggesting the big game companies have extra difficulties that Jeff doesn't face, that it's easier for him working in the smaller scale.

     

    It's just an odd reversal, considering the usual stuff about economies of scale and such.

     

    / two more cents

  3. Originally Posted By: Cthulhu
    Don't tell that to Hollywood, they apparently hate innovation in terms of story. All films are these days are recycles from a while ago in shiny new clothing.


    Ehh...there are only so many stories to tell, methinks. "Innovation in terms of story," well, I'm not sure how possible that is. Just as with the game engine, the key is not to have an "original" story with a unique plot twist no one has ever heard of ever before in the history of stories. Even in storytelling the key is to do it well, not do it astoundingly originally. I'd argue that is what Jeff does. His stories are good not because they are groundbreaking literature that tell a story no one has ever imagined, but because they tell their stories well. Jeff is especially good at creating interesting atmosphere and settings, and varies somewhat in terms of plot and characters. But the key is that he does it well, not that he achieves some some standard of "originality."
  4. Yay Selos!

     

    Originally Posted By: Ephesos
    Originally Posted By: Vothella, lacewing dreamthief
    "Trassak is not one to be trusted... some say he can dispel any magic with a thought. And when that fails, his blade usually suffices."

     

    Could it be??? An NPC who uses Abjuration? shocked Tell me more of this Trassak fellow! grin

  5. That's one of the best blog entry titles I've ever seen. LOL!!!

     

    The content of the blog, while not as cool as the title ( cool ) made a lot of sense.

     

    My two cents (which hopefully make sense, but won't make you any cents):

     

    Beyond the fixation on graphics and "technology," I think there is problem, in a variety of fields, with obsessing over newness. A good game is expected to be "new" and "innovative" and game reviews I read regularly mark off for a game being a "second edition" rather than a "true sequel" (or other such mumbo jumbo). They take a game that they admit is better than the original and rate it lower because it is not "original" or "innovative." I've seen it in academics (history) too, a fixation on finding something "new" and "innovative" to say, to the neglect of solidly learning and fine-tuning topics that have already been studied. This fascination with the new is present in other areas of life as well. "New" things are flashy and exciting; solidly improving older things is not.

     

    Moo.

  6. Uh...calm down. Yes, the interface changes a LOT over the games. G2 is mostly the same as G1. G3 makes some notable changes, I think G4 changes more, and G5 has the most refined, not surprisingly. If you can't stand G1, you probably won't care for G2, so maybe try G4 or G4 (since they are generally considered to be all around better than G3, from what I've seen on here).

     

    I didn't think the G1 interface was that much different (i.e. "inferior") to the earlier Avernum games...

  7. Originally Posted By: tridash
    english->traditional chinese->simple chinese->english->greek->french->dutch->english->japanese->english->korean->english (i think…)

    The head which is clear is the parents about this. It the proper bottle probably that place time, when small stuff it being from a mind which to the very two dyne is many parents, will be able to use you whom puts.


    THAT really came from "Sanity is inversely relative. The more relatives you have, the less likely you are to be sane???"

    How did the translation grow longer than the original quote? confused

    Also, what is customary about...cleaning up one's translations? Do it after each translation? Only at the end? Not at all? No custom?
  8. Originally Posted By: Dantius
    Also, why do people presume that anything German was said by Hitler? Is it just because he's like the most famous German ever?


    And of course, technically Hitler was...Austrian.
  9. Originally Posted By: cfgauss
    Also, I've always preferred to combine my fictions into one and celebrate Elrond Hubbard day.


    mad Blasphemy! Elrond is so much cooler than that...whatever, Hubbard. Tolkien's fiction could eat Hubbard for breakfast any day of the week, without breaking a sweat. tongue

    Still, the smooshing together of the name is rather clever. wink
  10. No. There will be a new game. He mentioned little hints here and there (it will be something entirely new he's making up, it draws inspiration the opera Bluebeard, I think), but not much.

     

    Edit: promotion to Shock Trooper! Woohoo! LOL. rolleyes It's taken over a year...

  11. English to Russian

    Russian to English

    English to Portuguese

    Portuguese to English

    English to Korean

    Korean to English

     

    Mental health relative of opposition. Relative where is you, to be fewer it will be possible and you will be able to evaluate being more this.

  12. It really tough to figure out these cartoons when you can't read the stuff written in them. Kind of not fair. tongue

     

    Number one is a post-Civil War cartoon (several little details seem to indicate that), such as all the references TO the war or postwar stuff (a ship called Alabama, a sign that I think says KKK, a reference to Jefferson Davis supposedly dressing as woman, etc). My guess would be something about...maybe U.S. Grant becoming president in the post-Civil War/Reconstruction era, and the mess he faced?

     

    I'll guess Number 2 is also something to do with the Grant presidency and the corruption associated with some members of that administration?

     

    Number 3 I'll guess has to do with political party/machine bosses, not mob bosses.

     

    The fourth...no idea.

  13. Originally Posted By: Cthulhu
    But what he said is actually true though.


    The volcano is coming after Al Gore? Uh oh...doesn't he live here in the U.S.?

    * furtively wonders how to avoid being part of the collateral damage when a vengeful volcano visits one's country *
  14. I seem to recall Dikiyobia saying Dikiyoba was a dikiyora from the land of Dikiyobia. But I could be wrong about that. Judging be the unusual habits of speech, maybe Dikiyoba was neighbors with Yoda on Dagobah. smile

  15. Originally Posted By: Nioca
    I wonder who Zarusa will pick to fill the empty slot now, though...


    FYT

    I can think of several people here who seem fairly reasonable and responsible. Of course, it is rather difficult to form meaningful character judgments based on only forum posts...

    Oh, I also wonder what Zarusa did to force out Dikiyoba - must have been pretty fierce. But since Zarusa always rolls 20s...
  16. Originally Posted By: Rowen
    That is how AIMhack seems to work. We loot and then wait forever before identifying the loot.


    In some cases that's not our fault...Divination seems to be the only skill that reliably identifies stuff, so far no one in either party has ever acquired strong divination skills. And then with Zarusa constantly interfering, well, it's just tough to get stuff identified. whistle
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