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Triumph

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Posts posted by Triumph

  1. If you go...

     

    English-Greek-English-Russian-English-Japanese-English-German-English-Spanish-English-French-English-Chinese-simple-Chinese-traditional-English-Portuguese-English-Korean-English-Dutch-French-Italian-English

     

    ...you get:

     

    I guaranteed the circle that is to this newest one cliché.

  2. Dude. Selos will be OVER...on May 11? That's, um, three days from now! Wow. But cool. Very cool.

     

    It's also good to see how Selos has asserted their superiority over Bloodmarsh in punctuality, calendrical matters, number of levels, and general coolness. cooltongue

  3. Originally Posted By: Rowen
    I was looking at the character roster and saw that Kundak was still listed as level 5. Wasn't sure if this was just a mistake or not.


    I seem to recall that Excalibur voluntarily decided to penalize himself by not receiving a level-up for a session that he missed. Classy choice. So I think it's not a mistake.
  4. Lanrezac, the historian (Level 7)

     

    Click to reveal..

    Occupation: Historian and Mage

    Alignment: A Bit Eccentric

    Race: Lacewing

    Deity: Sliros

     

    Strength: 3

    Dexterity: 3

    Intelligence: 5

    Max Health: 28 HP

    Stamine: 10

    Speed: 5

     

    Magic (Abjuration): 6

    Martial (Staves): 5

    History: 5

    Diplomacy: 3

    Perception: 1

    Thievery: 1

     

    Spells:

    Quartz Aegis - Create a personal shield against magic and physical attacks.

    Locking Spell - Create an invisible and impermeable barrier around the target.

    Mystic Trumpet - Raises an alarm if unauthorized creatures enter a warded area.

    Zorlock’s Bridge Repair: Create a solid magical barrier in the horizontal plane.

    Zummi’s Lesser Scramble: interfere with target’s spell-casting, causing the spell to go off randomly.

     

    Perk:

    Words of Wisdom: Once per day, you may grant one ally a bonus on a roll equal to your History skill. You must supply your own inspiring phrase for this perk to work properly.

     

    Also the current HP/STA and inventory:

     

    Click to reveal..

    HP 25/28

    Stamina 5/10

     

    Inventory:

    A couple of small history books

    Various stray sheets of parchment and writing utensils

    Flint and steel

    1 healing elixir

    2 stamina elixir

    Maps

    24 gold coins

    54 Silver coins

    Food and water

    3 canopy drake scales

    Broken pieces of a compass

    Halith’s blood magic amulet

    2 Pitted Short Swords

  5. Originally Posted By: Ephesos
    Lanrezac, who has made his mark this campaign by being a truly reliable source of knowledge, earns...


    LOL! Source of knowledge? With...one successful history check? Heehee...

    Originally Posted By: Ephesos
    Words of Wisdom: Once per day, you may grant one ally a bonus on a roll equal to your History skill. You must supply your own inspiring phrase for this perk to work properly.


    Oh noes! You mean I actually have to roleplay to use this perk??? shocked



    Cool! smile It's actually really appropriate, given Lanrezac's general role as a sort of support character. I like it. From a mechanical point of view, does this just offer a bonus on another character's next role, whatever they do, or do I have specify "Nixak's next Diplomacy role" or something like that? To use do I just say something like "'blah blah blah' (Words of Wisdom bonus to so and so)"? Also, does belittling Vitze's plans qualify as an inspiring phrase? wink
  6. Let's see...if you've got to kill the queen then you're playing as the Celts. Yeah, from the area where the "civilized" Fomorians live, you kind of follow a loop up into the upper level where you kill the queen and then go back down into the lower area. At different points certain doors may lock or unlock. But somewhere along the way should get to a point where you'll be move freely through the different areas (possibly not until after you've killed the queen and been given permission to leave) when you get lug stuff to the entrance.

     

    I think. whistle

  7. Eventually, after you complete the mission, the only part of Goagh-Nar you'll still be able to reach is the entry cavern, the cave area where you first appear when you enter Goagh-Nar. From that cavern you either go down a secret passage to the west (if Celt) or into the front door (if Roman). If I'm not getting mixed up (which is possible) that's where's you've got to try to pile stuff before you exit Goagh-Nar. Once you leave the zone, the secret door and the front gate both close and you can't get back in.

  8. My new theory on what is going to happen in the Bloodmarsh:

     

    Click to reveal..
    Originally Posted By: Lerasti, the historian
    "The first of Chamulsep's lieutenants was a fiendish artificer, who wrought horrible creations of flesh and metal. His machines were responsible for unspeakable atrocities, and formed the base of the Lord of Pain's power."

     

    I don't suppose this fellow, the only one of Chamulsep's minions whose end isn't mentioned in Eph's series of blurbs on the subject, might be living in the Bloodmarsh? And that his name might be Yunelias? And the Bloodmarsh party might be meeting him soon?

     

    confused

  9. Originally Posted By: Student of Trinity
    I In fact I always really wanted the Geneforge games to say, somewhere, that the reason the PC was gaining levels was somehow due to geneforging or canisters, or at least somehow caused by exposure to self-shaping technology. It could be a unique, individual reaction, that the power develops slowly through performance under mental and physical stress. This would in my opinion have added a lot to the games, by making the player's addiction to levelling represent the character's addiction to self-shaping. And it would have explained why the PC goes from peon to demigod over a few months, nobody else can do the same, and nobody else seems to realize that this is going on.


    YES. Even if the games never explicitly said this, I liked the fact that the games at least implicitly offered this rationalization for leveling. It's not a big deal, but it is a nice touch when "leveling up" and becoming extremely powerful can be made to make sense within the gameworld. (I think Morrowind was like this as well: the reason the player can become as powerful as a demigod is because...the PC actually IS a minor demigod).

    As for the Geneforge being weakened...I always figured the drakons did that on purpose. By G4-G5, the only source for transmitting knowledge of the Geneforge was the drakons - and they were pretty focused on self-shaping themselves. Building a couple low-power Geneforges for the human and serviles was may have seemed like a practical step to further the war effort and please their allies, but the drakons definitely weren't wanting to power up humans and serviles into demigods. They want that for themselves. And the G5 forge was apparently based on intel about the rebel forges. Danette spent years perfecting the original Geneforge and maxing out its power. Even though the general technology/magic remained known to the drakons (ultimately it must have been passed down by Ghaldring), they didn't know all the details of the original, presumably, and in building new human Geneforges (to which they added servile compatibility) they just never bothered to try to unlock all the power that Danette's orginal forge could.

    /overthinking
  10. Originally Posted By: Dantius
    I wonder if you could make the argument that the powers-that-be in the Geneforge universe deliberately watered down the powers of the canister as time when on in order to prevent the insanity that was seen at the beginning of the series...


    No, it's just that the madness of the drakons, who have been continually reshaping themselves (similar to canister junkies) for years of war means there are many such powerful, power-mad, magic-and-shaping-capable beings running around. A PC canister junkie is not nearly as unique a phenomenon in G5 as in G1 or G2 (even if most of them are non-human).
  11. Well, if the "translation" ends up as weird foreign words that don't get translated, it's not very entertaining. What's entertaining is having a final translation that is in English words, but which says something bizarre/strange/silly.

  12. Originally Posted By: Rowen
    English -> Spanish -> English

    Quote:
    For most of history, anonymous she was a woman


    Hmm, almost the same as the original.


    I tried this one, and couldn't come up with anything interesting. All translations were either very, very similar to the original, or suddenly and precipitously descended into untranslated garbage.
  13. I'm going to be busy toward the end of this week and most of next week and probably not on here as much, so I hope to confirm this soon. Can I be pretty sure Selos will meet again the evening of Friday, May 7? Just want to make sure to plan to be available. Thanks.

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