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Triumph

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Everything posted by Triumph

  1. Unicorns, yay! On topic: I bet unicorns invented the internet.
  2. Originally Posted By: CRISIS on INFINITE SLARTIES It also occured to me that there is at least one CRPG named Avalon. Between that, Avernum, and the popular (for no reason I can fathom) Aveyond series (possiblty the most similar-sounding of them all), this name-space is getting crowded... Quick, someone start a Wikipedia disambiguation page!
  3. Originally Posted By: Spidweb I think, after all these years, I have earned a little bit of faith in coming up with a cool storyline. Believe me, as I release info about the setting in the world, you'll see that it will stand out and have a lot of character. Oh, I have certainly faith that it will turn out to be quite interesting. You do a great job with building interesting, details worlds. I was just thinking about first impressions.
  4. Besides the misgivings apparently quite a few of us feel about the name...what do people think of setting as described? Personally, it doesn't strike me as having quite the same...hmm...pizzazz as the initial premise of Exile/Avernum, or Nethergate. Just closer to generic fantasy, nothing to distinguish it. Maybe closer to the way Geneforge was first described. Of course, Geneforge was fleshed out in interesting ways and turned out well. But if you just go read the blurb on the game page, it's not that flashy or intriguing (at least, for me, not as much as Avernum/Nethergate).
  5. Cool! With the accent on which syllable? :-)
  6. So here is the first reveal of the new game - Avadon. Sounds interesting. Although...I think I'll end up confusing Avernum and Avadon. Three-syllable names starting with "av?" I wonder how "Avadon" is supposed to be pronounced? I look forward to further revelations.
  7. I remember having a computer with DOS (though probably not 1.0) growing up. I also remember Windows 3.1 (and thinking DOS was so much better). And I remember being wowed by Windows 95. Weird. My grandpa actually worked on computers back in the day when they took up whole rooms...it's staggering to think the average cell phone may be more powerful than those computers now...to say nothing of a laptop...or an iPhone, for an even more staggering size/capability contrast.
  8. From what I know, the first three Avernums much more sandbox-like than the last three, but A6 is a good deal more sandbox-feeling than A5 (not sure how A4 compares).
  9. I bought this computer a bit over a year ago, but within months an upgraded version of it had come out. LOL. Of course, this was still a huge improve over the five-year-old iBook G4 I had at the time. 5 years of use for a computer...is pretty, but one ends up pretty far behind.
  10. I plan to be there, at least to watch the grand finale (and sub if necessay; of course, having Eph nuke characters whose players don't show up would also be fun...).
  11. I think I remember Jeff saying in some interview somewhere that in his new game he's keeping much better notes about characters, so there'll be no more gender-switching dragons.
  12. I, for one, am thankful that it seems highly unlikely terrorists read the Spiderweb forums. I don't want them getting any ideas.
  13. Dantius is right about open-ended endings being the hallmark of Geneforge. Avernum's openness, especially in the first three games, lies in the freedom to explore, to just wander around wherever you want doing what you want, really exploring mysterious locales. The endings never had all that much in the way of variation, from what I know. In the later Avernum games, that freedom to explore was diminished, I think (especially in A5, which seems to me like being forced down one long tunnel consisting of one Avernite settlement after another, despite supposedly being unexplored frontier), but that open feel comes back somewhat in A6.
  14. I know this is random, but over on the "Who's Online" box off to the right side of the forum, it always says there are various registered people (listing their names), X number of guests (I assume these are people who are just visiting the site and not logged in as anything), and always "0 Spiders." Just curious who or what the Spiders are? I don't recall the GIFTS in Shadowvale or Avernum having an internet link.
  15. I've read the Iliad but not the Odyssey; how do they compare?
  16. Fascinating. I'm really curious if the people who play Jeff's games as a whole are so overwhelmingly from the lower quadrant of the compass, or just the the group that populates these forums... And whatever the answer to the above questions is, why?
  17. I took it and ended up surprisingly close to where it says Ron Paul is...and I know I have serious disagreements with Ron Paul, so I'm not sure how accurate it is...
  18. It did...it was just so...words fail me. You probably planned that entire final encounter last session just so you be able to have that pun for log title. It's even more amazing because it's...I don't, a multi-level pun. Rocs did indeed fall, but actual rocks also fell.
  19. Oh Nioca. That pun. In the log title. Amazing.
  20. I would say I'm rather a conservative in most of my political views, but even I think Beck sounds like a wacko. I don't get the sense, in what I've heard of him, that he is trying to be an entertainer at all (unlike some conservative talk radio figures). He seems to be a very, very sincere wacko...but sincerity does not negate bizarreness. Some of the things I've heard him predict... * shakes head in puzzlement * I do wonder how he's taken seriously, and become so popular. On the other hand, he is neither the first nor the only popular wacko in world, and we've survived to this point, so I try not to let him get to me. Mostly that means ignoring him, and occasionally discouraging others from listening to him.
  21. Originally Posted By: Dantius Originally Posted By: boggle what is this Great Pumpkin of which you speak? PHILISTINE! QFT Also, see this for a decent explanation..
  22. I think that Linus van Pelt, of Peanuts, would advise not discussing religion, politics, and the Great Pumpkin.
  23. Rambling ahead... Originally Posted By: Nioca -2C) The Black Knight Effect. This was a problem to some extent, but I felt like Eph actually averted it a number times, narratively rather than mechanically, by attributing action failures to the "wounds" characters had taken. Originally Posted By: Nioca 3) 2D Warriors. I too like the abilities Eph awarded Boregloaf. What they reminded me of, and what your comments remind me of, are the Battle Disciplines (or whatever they're called) in A5 and A6. Originally Posted By: Nioca 4) Combat Gets Priority. Partly this depended on the campaigns. Eph said at the beginning of the campaigns that Bloodmarsh was to be more combat-focused and Selos less combat more intrigue focused. And think Bloodmarsh has emphasized combat a lot more. And the vicious circle someone brought up, regarding skill distribution: I felt it. By the final battle of Selos...Lanrezac failed to raise his combat skills to anything like par with the other characters...and the effect of this was that he seemed to be by far the least useful in the final battle, since everyone else's combat abilities/key attribute (INT or STR) so far dwarfed him. Even while I was putting points in Diplomacy and History, I consciously worried that I would fall too far behind in my combat skills. By the end, I actually did learn a variety of interesting details thanks to history, although nothing game-altering. Part of my difficulty using History was thinking in terms of expecting some challenge to come up where I'd roll for history to deal with it, rather than looking for topics on which I could try to gain information. Once I started doing that, it got more useful. One thing I found helpful in raising Lanrezac's stats was to focus on the my concept for the character, and not just on becoming more powerful. He's a bit of an historian, so he needed history. He liked to act diplomatically, so I needed to raise Diplo. to reflect that. Perhaps having more fleshed-out character ideas would help give people the motivation to raise the skills their characters should logically have, and not focus so exclusively combat power? ...of course, there are exception: for example, in the case Kurex, MORE POWER is the character's goal. I know that I definitely hope do better with skill allocation in any future games I play... Regarding skills: Would I be correct in estimating 10+ in something is mastery of a skill, and 4-6 is a competent or professional level of training? This is based on a couple comments Eph made and the levels of his epic spells. Having a guideline like that would really help me in developing a character's concept (e.g. if I want I competent Dwarf Thief who knows how to deal with all sorts of locks and traps, 5 Thievery and 4 Artifice would be good levels to aim for) from role-playing point of view. I don't want to "waste" skill points by getting 2 in some skill if it'll never good enough for me to use it effectively. So I tend to focus on just a couple skills trying to make sure I can do them well. If I know in advance that getting 4 points in a skill = competence, and gives me reasonable chance of succeeding (as long no one else way over-maxes that skills and breaks the challenge level) I can develop a comfortable level of ability in multiple skills. If I think that I MUST have at least 7 in a skill to have a chance of it working...then I'll only end up raising two skills. Something that could help character development is just having us all realize that we tended to overinvest in combat, and try to dispel the "arms race" mentality that thinks we have to load on combat skills to get ahead. Unlike a computer game, where the challenges are fixed, Eph has made it clear that this is an adaptable game. When everyone raises combat, he includes more and tougher combat, and leaves out opportunities for thievery, etc. If more people neglected combat for multiple level-ups and raised their other skills, presumably Eph would scale back on the combat and give us other kinds of gameplay challenges. Originally Posted By: Paraphrasing Dintiradan Complexity is coming I hope not. One of the things I liked most about this system is that it isn't complex. I don't want any intricate and complicate class systems and branching talent trees and convoluted calculations to max out characters. I know a complex system can do things a simple one can't...but I'd prefer to stick with the simple one. Part of my experience is definitely tied to the fact that I, like Rowen, was playing this sort of game for the first time. I know inexperience was definitely an issue for me in terms of how to use my skills. Regarding Eph's comments about there being other paths: good to know they were there. I'll try to keep on the lookout for them in future. Although...that raises a challenge I struggled with in the game, that I'd love to hear other people's answers to. How does one balance imperative against splitting the party, and of not disrupting the choices of others, with feeling that the party is going the wrong way? One example: when the slave-driver was talking to us after we accidently blew up the prisoner's head (that just sounds wrong...) and we failed in talking to him, he asked for a bribe. I wanted to give a bribe, but had idea what to pay. Others in the party dismissed the idea of buying him off as useless, and decided we needed to just visit Rikkla. From that point on, I just tried to support that decision, even though it seemed like a bad idea (why couldn't we bribe the slave-driver? Or just disappear in the crowds of the city? why did we need to go apologize to Rikkla?). Ye more experienced RP-ers: any advice on how when to just along with the party versus when to take some kind of stand? Other examples: Nixak going off on his nearly killed him, but just moments later, Vitze made some poor choices in dealing with the mob where it seems other characters probably should have stood up and stopped her. Yet outside Sarden, dissension (along with bad dice roles) hurt our diplomatic efforts. I realize there's no one magic answer, but surely experience offers some lessons? Originally Posted By: Ephesos Otherwise I would've quit shortly after the jungle burned down. LOL. Well, it was one of the more spectacular Fails in AIMHack so far. Hmm...this is long. Yeah, in case you couldn't tell, I like to talk. Sometimes I do it...a lot. Hopefully, if you read this, you found it intelligible, intelligent, and constructive.
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