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mishtatef

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. I've just completed the game on Torment as a singleton - there's no quest which is undoable, although the Black Horror was lengthy and used a lot of energy elixirs. It's essential to end the conflict frequently in the middle of some fights - otherwise you just get repeatedly stunned. Whereas if you try to end the conflict, and it says wait till the end of the round, and then you zap someone, they zap you and then the conflict ends, you get a free go to summon a friend, heal or speed yourself etc, and you're not paralysed. For the really tough fights, I found the only way was to speed oneself, cast an area of effect spell near the opponent and then end conflict on your 2nd go. Then you restart and repeat, inflicting damage without the opponent ever having a go at you. Feels like cheating, but using their stupidity (Where did that fire come from? I can't see anything) is I suppose legitimate. Other tough fights were Lysstak the beast, but I lured him 3 times into the vicinity of the lift, took it down leaving him stranded and then shot arrows at him. He really ought to get a range weapon. Oh and the doomguard near the Lich took forever, but I lured him onto the ledge at the back of his room, where only two of them could hit me at a time, and they have very limited room in which to multiply, so you never have more than 8 of them around. They'd also benefit from a sling or something. I expected the flight from the Anama region to be very tough, but again stopping the conflict made it not too hard to run away. When you stop the conflict you get a free step away from your hundreds of pursuers, which means you can get your full compliment of actions and you can outrun them. A few invulnerability potions helped. So everything's doable. Whether it's worth it, depends I suppose on how obsessive you are... Anyway, a great game. Jonathan
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