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Arori4

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Curious Artila

Curious Artila (3/17)

  1. I usually have 3-4 creations, save some essence for buffer spells. However, I usually play with mods, and with them, I max out at 7. It's not fair to my enemies that way.
  2. You can actually create 31 creations. NEVER forget the ornk.
  3. Add a spell to create an earthquake but reduces all stats (not just hp or essence, but strength, dexterity...) to 1. The earthquake kills all enemies in the whole Geneforge 6 map, not the area. Then go around looting. If this isn't realistic, create a hurricane! Or a volcano. You know, storms haven't been a storyline part of Geneforge if I remember correctly.
  4. What I come to think is that this shaper is Shaper Monarch. If you go into Alwan's private quarters and read a book there, it says he crossed out the name of the shaper he traveled with in the Ashen Isles. Probably he's ashamed of what the shaper done. Also, this shaper traveled with both Alwan and Greta. They all fought alongside each other, taught each other, and listened to each other. When Greta joined the rebels and Alwan joined the shapers, I'm sure Shaper X (as what I call the shaper before he turned into the madman) could not choose which side to go on. So, he attacks both rebels and shapers alike, claims his own city, and becomes a big madman. If I remember correctly, Shaper Monarch utters his true name when he dies. That's my 2 cents.
  5. I would shape a creation that would fix everything in this world and teach everyone right from wrong. Hahahahahahahahahahahaha.
  6. If not modded, then Ur-drakon. If modded, then elite thornflinger. I managed to create a mod that can 'create' these creatures, so it would be a creation...
  7. notepad++ If you have a link, please give it to me, because I love modding.
  8. Get past the annoying field by going to where the drayks are. Near that, a bit south I think, there are the drakons' stuff which you should steal. Neat that, I forgot the direction, is a place where it has a door that you need to pull a lever. I think that the lever is behind a pillar. After that, which takes living tools, you go in and there's an energy spiral, which you can turn off at mechanics level something (14?) Once you did that, go back to the energy field, get the key, and go cause havoc.
  9. Create a few meatshield Thads, so they are targeted rather than you, and kill the enemy.
  10. Infiltrators and agents rule. Although they are hard in the beginning, I prefer moving one person rather than a bunch. This was improved in Geneforge 4, where items worn only count towards encumbrance.
  11. Finishing the Geneforge series 1 through 4 would be satisfying. I've played Geneforge 4 the most, about 7 times, and I've noticed a few things that Geneforge 4 has that existed in the preceding games. Basicallly, starting from the beginning would give you a clear picture of the whole storyline, but any order would still give you a good understanding.
  12. This is gonna be soooo awesome, Alwan dying and the rebel ending was so likely but with Alwan still, shapers have a chance. What about Miranda?
  13. Good question. However, some people might consider it wrong or offensive (hope not) that players in a game just for enjoyment are actually gay.
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